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Mr. Lynch


irishdave

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I don't think that Lynch is weak in Ten Thunders, but anyway considering that this is the TT forum it seems unproductive to discuss the options for him under Neverborn; presumably there is a similar thread in that forum if it's relevant.

Regarding the choice between Rising Sun and Endless Hunger I would say that it's good game balance to have to choose between them, otherwise it would indeed be a 'no brainer' choice to take both. I was initially very keen to always take Rising Sun as (in Classic Malifaux) the ability to bring Hungering Darkness back repeatedly was both effective and amusing. But now since there is one fewer turn in which to do it, and considering that it's much harder to achieve by requiring not only an enemy with Brilliance but also to be very close to Lynch makes the trick rather more of an opportunity cost to take. I've tried Endless Hunger and found that the additional AP for the Hungering Darkness is quite desirable, even in cases when you're facing a living crew who would be scared of him anyway.

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  • 3 weeks later...

Has Anyone tried Coppelius with Lynch yet? Ive seen lots of talk of taking Teddy with him but how about Copp with his plucked eye ability to get Alps? Maybe save a few SS on tots and try and summon the Alps, I know its dependant on "Plucking Eye's" but seems like you could get a healtht stream of Alps running about.

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