mythicFOX Posted August 16, 2013 Report Share Posted August 16, 2013 (edited) You didn't think Pass through or Unimpeded were worth fighting for? There was a lot of dicussion about the SA Swarm, and a lot of good ideas were thrown around by people. I like the cinematic feel of the swarm picking up enemy and carrying them away. Like ants in old cartoons. Edited August 16, 2013 by mythicFOX Quote Link to comment Share on other sites More sharing options...
Mike3838 Posted August 16, 2013 Report Share Posted August 16, 2013 Hunkering Darkness and Fuhatsu are both listed as Henchmen in the 10T Arsenal deck contents list on the he Online Store Quote Link to comment Share on other sites More sharing options...
Joel Posted August 16, 2013 Report Share Posted August 16, 2013 Fuhatsu too??? Unexpected! Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted August 16, 2013 Author Report Share Posted August 16, 2013 What is that Misdirection stuff? I couldn't find it in the beta cards. It's a ten thunder's generic upgrade, should be one of the first 4-5 in the doc. Fuhatsu too??? Unexpected! Well, Fuhatsu must have taken some heavy changes then because he was one of those pieces that seemed to need a lot of work. Quote Link to comment Share on other sites More sharing options...
Joel Posted August 16, 2013 Report Share Posted August 16, 2013 I agree - it was lacklustre when I used him certainly. Quote Link to comment Share on other sites More sharing options...
Rameses Posted August 16, 2013 Report Share Posted August 16, 2013 I'd like to take the credit for Karina becoming Dual Faction. But hopefully I wasn't the only one that this made sense to. Quote Link to comment Share on other sites More sharing options...
hackdZ Posted August 16, 2013 Report Share Posted August 16, 2013 Hungering Darkness can lead a crew. Wha ....Wha....What??? That's awesome. I was expecting Tannen or Graves to go henchman. Pleasantly surprised! Quote Link to comment Share on other sites More sharing options...
caen Posted August 16, 2013 Report Share Posted August 16, 2013 I asked one of my buddies for a couple of things about Lilith (since that's one of my favorites): 1. Lilith is Ml7 naturally 2. The upgrade that increased her Ml and reach reduced to cost 2 3. Waldgeist forests do NOT have Dense 4. Black Blood Pustule does a flat 2 damage to enemy models rather than 1/3/4 So some good news and some bad news. Illusionary forest is still Dense? Quote Link to comment Share on other sites More sharing options...
Stinkmunk Posted August 16, 2013 Report Share Posted August 16, 2013 That's awesome. I was expecting Tannen or Graves to go henchman. Pleasantly surprised! Same. but no, he's a full Henchman now with all the responsibilities. The downside is that he loses his ability to pick up Casting Expert as a Leader since that Upgrade sits on Lynch now. The upside is that in a full game with Lynch as a leader Huggy now has 2 slots at his disposal since Lynch can carry his Casting Expert luggage. Most of the Dark Debts upgrades got reworked as well. Quote Link to comment Share on other sites More sharing options...
Mike3838 Posted August 16, 2013 Report Share Posted August 16, 2013 Same. but no, he's a full Henchman now with all the responsibilities. The downside is that he loses his ability to pick up Casting Expert as a Leader since that Upgrade sits on Lynch now. The upside is that in a full game with Lynch as a leader Huggy now has 2 slots at his disposal since Lynch can carry his Casting Expert luggage. Most of the Dark Debts upgrades got reworked as well. Very intriguing.... Does Hungering Darkness' ability to return to the board after death (previously a Lynch upgrade) still sit on Lynch, or did it move to HD so that he can return when he leads the crew? Can't wait to receive my cards now! Quote Link to comment Share on other sites More sharing options...
Stinkmunk Posted August 16, 2013 Report Share Posted August 16, 2013 Note: all comparisons are with the last set of low res cards, which I hope were the same as the high res ones. If not, some of this might be old news. The Rising Sun - Huggy doesn't die and come back anymore, instead works more like Beta Levi. Bury, heal and return. Upgrade lost Squeal. Expert Cheater - Got a price bump but picked up Squeal. Wanna See A Trick - is functional! I can't wait to try it out now. Triggers a shuffle at the end of Lynch's activation. It also got cheaper. Endless Hunger - cheaper, and not as good. Good change though. Lynch has to carry it, meaning that Hungry is better when he's around. ---------- Post added at 07:46 AM ---------- Previous post was at 07:44 AM ---------- Very intriguing.... Does Hungering Darkness' ability to return to the board after death (previously a Lynch upgrade) still sit on Lynch, or did it move to HD so that he can return when he leads the crew? Still sits on Lynch, but it's a lot cooler now since he doesn't die, he Leviticuses... Quote Link to comment Share on other sites More sharing options...
Mike3838 Posted August 16, 2013 Report Share Posted August 16, 2013 Wow those are a pretty comprehensive change all round. Sounds like his upgrade choices just got a lot more difficult - which is a good thing! Quote Link to comment Share on other sites More sharing options...
Pierowmaniac Posted August 16, 2013 Report Share Posted August 16, 2013 Did any of the multiple repeat triggers still make it through (Looking at Francois mainly)? Did any of the strats/schemes get altered? Quote Link to comment Share on other sites More sharing options...
Stinkmunk Posted August 16, 2013 Report Share Posted August 16, 2013 Researching... Francois still can go infinite... or well, to nine because he takes wounds. The scheme table got changed slightly, nothing big, but Frame for Murder moved, changing most of the numbers. Bodyguard starts scoring at turn 4 now and gives you a kick if you survive the whole game. Quote Link to comment Share on other sites More sharing options...
Dracomax Posted August 16, 2013 Report Share Posted August 16, 2013 What are the suit schemes? Did those get changed? Quote Link to comment Share on other sites More sharing options...
Stinkmunk Posted August 16, 2013 Report Share Posted August 16, 2013 Cursed Object got a great rewrite! It doesn't use scheme markers anymore, you hand cursed objects to your opponent and they have to dump them otherwise you can remove the conditions to score at the end of the turn (max one per turn). Vendetta may not be revealed. There is an exception made for zero cost models, so Vik can't just...choose it for everyone. It now scores in a 1,2,3 for: attacking first, having target gone at end of game and doing it yourself. It's not an all or nothing proposition anymore. Make Them Suffer again, not all or nothing. It is now about having your Master and Henchmen kill the enemies every turn to score. One point per turn for killing at least one enemy Minion or Peon. Take Prisoner score 2 points now Spring the trap doesn't rely on your enemy coming into your half to score full points anymore, but gets a bonus for your opponent having equal to or greater models in their crew when the trap is sprung. ---------- Post added at 08:28 AM ---------- Previous post was at 08:26 AM ---------- Power Ritual can only score one table corner within your deployment now. Enough from me, back to the Con! Quote Link to comment Share on other sites More sharing options...
zFiend Posted August 16, 2013 Report Share Posted August 16, 2013 What's Huggys ss cost? Quote Link to comment Share on other sites More sharing options...
WindlordRyu Posted August 16, 2013 Report Share Posted August 16, 2013 Since it seems like someone with a book is around.I'm adding Death Marshals, Nino, Jady J and her upgrades, and Torakage to the request pile. Quote Link to comment Share on other sites More sharing options...
Nephalumps Posted August 16, 2013 Report Share Posted August 16, 2013 Many thanks to everyone for sharing final version spoilers! All the changes I've read so far are very exciting. Enjoy the con, and when you can, keep 'em coming! Quote Link to comment Share on other sites More sharing options...
Mike3838 Posted August 16, 2013 Report Share Posted August 16, 2013 Cursed Object got a great rewrite! It doesn't use scheme markers anymore, you hand cursed objects to your opponent and they have to dump them otherwise you can remove the conditions to score at the end of the turn (max one per turn). Sounds an awful lot like Distract...? Power Ritual can only score one table corner within your deployment now. Nice change! Quote Link to comment Share on other sites More sharing options...
Dracomax Posted August 16, 2013 Report Share Posted August 16, 2013 Cursed Object got a great rewrite! It doesn't use scheme markers anymore, you hand cursed objects to your opponent and they have to dump them otherwise you can remove the conditions to score at the end of the turn (max one per turn). Vendetta may not be revealed. There is an exception made for zero cost models, so Vik can't just...choose it for everyone. It now scores in a 1,2,3 for: attacking first, having target gone at end of game and doing it yourself. It's not an all or nothing proposition anymore. Make Them Suffer again, not all or nothing. It is now about having your Master and Henchmen kill the enemies every turn to score. One point per turn for killing at least one enemy Minion or Peon. Take Prisoner score 2 points now Spring the trap doesn't rely on your enemy coming into your half to score full points anymore, but gets a bonus for your opponent having equal to or greater models in their crew when the trap is sprung. ---------- Post added at 08:28 AM ---------- Previous post was at 08:26 AM ---------- Power Ritual can only score one table corner within your deployment now. Enough from me, back to the Con! Liking most of these changes. not exactly happy about power ritual, but it makes sense. ---------- Post added at 07:52 AM ---------- Previous post was at 07:45 AM ---------- Specifically, not liking that you have to move so far (all the way to both of your opponents corners in standard deployment) just to hit all three points, in a scheme that is fairly predictable from the pool and the way you place markers. On the other hand, I perfectly understand why it was a problem before. Just seems like one of the more difficult ones now. Quote Link to comment Share on other sites More sharing options...
rancor709 Posted August 16, 2013 Report Share Posted August 16, 2013 If u go power ritual your dedicating 2 objective runners for it and it will be telegraphed that said if your faction has runners its moderately difficult If they don't ATM like say guild its a lot harder. But it still combos well with breakthrough Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted August 16, 2013 Author Report Share Posted August 16, 2013 Old power ritual was also absurdly easy on standard deployment to get 2 VP with almost no effort whatsoever and made it pretty much an autochoose if you didn't want to dedicate resources to both schemes and the strategy, I much rather prefer this iteration. Quote Link to comment Share on other sites More sharing options...
Adran Posted August 16, 2013 Report Share Posted August 16, 2013 Lets be honest V1 power ritual required all 4 corners and was considered an easy scheme. This version needs 1 less ap on turn 1, so should be fine. Quote Link to comment Share on other sites More sharing options...
Ender101 Posted August 16, 2013 Report Share Posted August 16, 2013 Anyone wanna tell me what changes they made to Lady J's upgrades? The anticipation is taking its toll on me. :Paralyzed_Puppet: Quote Link to comment Share on other sites More sharing options...
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