Ryu Posted March 19, 2013 Report Share Posted March 19, 2013 At the risk of sounding like a broken record, I'm wondering what experience(s) people have had playing the Freikorps out of Faction. I played them with a Misaki list relatively successfully, I'm thinking they could function well with a support-y master but you basically have to take Von Schill to run a true Freikorps + random master build. Quote Link to comment Share on other sites More sharing options...
osoi Posted March 19, 2013 Report Share Posted March 19, 2013 Sonnia + Wicthlings plus the Friekorps work quite nicely, I have seen one of our local players do quite well with it. Quote Link to comment Share on other sites More sharing options...
Ryu Posted March 19, 2013 Author Report Share Posted March 19, 2013 That would seem pretty sick, have the Freikorps (especially trappers?) weaken the enemy before they get turned into witchlings themselves? Quote Link to comment Share on other sites More sharing options...
Mehter Posted March 19, 2013 Report Share Posted March 19, 2013 I had fun time using a full Freikorps list using Doug. Quote Link to comment Share on other sites More sharing options...
Adran Posted March 19, 2013 Report Share Posted March 19, 2013 Are you talking about taking one or two of them in other factions, or a mass use of them in another crew? (Taking advantage of Von Schill removing the 2 merc limit in Crews he is in) I haven't seen much call for the friekorpsman or the trapper or the specialist on their own. The Librarian is tempting for certain models, and the Strong arm looks like he'll be interesting to take out of faction. Von Schill is a solid model on his own so often gets hired out of Faction The Only time I've used them on mass out of faction was in an 80 SS brawl. They did pretty well, but I didn't do much to gain synergy with another faction. Taking them out of faction does very quickly get expensive having to pay an extra 1 or 2 ss for each model. I could see them working well with a spellcaster like Rasputina or Sonnia Criid due to their Magic resistance lowering the damage if you target them for blasts, and their immunity to blast Damage. Also a spellcaster having + flips to cast from the librarian is pretty good. But in a List something like Von Schill, Trapper, Specialist, Libririan, Strongarm and friekorpsman can be fielded in a 26 ss game, but the addition of a master means to need to be playing a 47 ss game. That is putting the Selected master and Cache at 21ss and I don't think any master is worth that much. Sure, thats an extreme example but is shows you need to make sure you have a good reason to take several of them out of faction Quote Link to comment Share on other sites More sharing options...
Ryu Posted March 19, 2013 Author Report Share Posted March 19, 2013 Yeah, I was speaking en masse. So far reviewing the masters I think Criid, McMourning, possibly Nicodem, and Misaki are the best candidates so far. This is all just experimental stuff, but it's fun to think about. Quote Link to comment Share on other sites More sharing options...
Ryu Posted March 19, 2013 Author Report Share Posted March 19, 2013 (edited) What do you all think about a list like this?: Ten Thunders Crew - 35 - Scrap Misaki, Mistress of the Ten Thunders -- 7 Pool Shang [3ss] Von Schill [10ss] Clockwork Trap [2ss] Clockwork Trap [2ss] Clockwork Trap [2ss] Freikorps Librarian [9ss] Wastrel [4ss] This lets me draw 8 cards a turn, discarding down to 7. Additionally, Shang lets Misaki reflip a bad card in a duel for 1 wound on him. Librarian can heal Shang for additional lucky charms and Misaki from her recklessness. Von Schill is there to make the core of this engine nearly invincible (literally so if you can get the black joker in your hand, which is more likely by drawing 8 cards/turn). Misaki does her face smashing thing while stealing more SS for Schilly to use for his invincibility trip - maybe I'll start calling them stars. Clockwork traps are there for activation sinks and the general annoyance they provide for 2ss. Wastrel is questionable, might want two desperate mercs instead for more activation sinks, not sure. The core of the list is Misaki, Shang, Schill, Libby and the rest can be switched out according to strategy. For beatdown I'd probably include Taelor instead. Edited March 19, 2013 by Ryu Quote Link to comment Share on other sites More sharing options...
CannonFodder Posted March 19, 2013 Report Share Posted March 19, 2013 I was originally looking to add them to a raspi crew. They have 5 walk and the armour would be good for avoiding blasts, or even being the target for raspi spells blasting other models. I found that some of the slower crew would need them to grab objectives. Quote Link to comment Share on other sites More sharing options...
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