PokiePrawn Posted February 20, 2013 Report Share Posted February 20, 2013 Has anyone ever found Harmless to be particularly useful? Having several models that have harmless, I have never been able to get any benefit, and actually have been hurt by the ability at least a couple of times (Chompy!). The test at best costs your opponent a mid-card and those that have harmless often have low wounds or defense, so they may not need another one. So many abilities get around it (wicked, terrifying, etc) and it only lasts until the model does something – often limiting the model’s ability early in the game. If compared to terrifying and other abilities is there any advantage to it? Am I missing something? Quote Link to comment Share on other sites More sharing options...
Rathnard Posted February 20, 2013 Report Share Posted February 20, 2013 It's not the greatest of talents, but forcing your opponent to cheat the odd card isn't terrible either. I guess when it comes down to it, Harmless is one of those talents where the benefit, while present, tends to be rarely seen by the player. Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted February 20, 2013 Report Share Posted February 20, 2013 Yeah, I usually sort of ignore it except for models that get some other benefit out of it (like Oiran and Kade). Quote Link to comment Share on other sites More sharing options...
sassylady Posted February 20, 2013 Report Share Posted February 20, 2013 I'll use it situationally. For instance, Chiaki has a 0 that allows her to regain harmless if she's close enough to a living model. Why not? I like to see my opponent wasting a good card on a harmless check Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted February 20, 2013 Report Share Posted February 20, 2013 A thought for you to perhaps feel a little better about it. While it is often true that your opponent's models pass the Harmless test save for the off chance and often then they use a card think of these two scenerios. First, they wanted to keep that card. Perhaps you have models with decapication or headshot. I know when I play Misaki my opponents hate even dropping mid-low cards, as that only increases the threat of having being sacced. Also they could have that card be one that Suit might have helped had they not had to drop it. I know I have gotten to watch my opponent's face twist when they had to drop a seven of mask for one of those, they could not warrent using their high cards on it but at the same time had wanted that card too. Also I have had a lucky player or two that had like 4-5 strong cards in hand and be forced to drop a 10 to pass a harmless test where they would have prefered to have used it for combat or defense. The second thing to consider is there deck. So they flipped that 7+ to pass the Harmless test, that is another 7+ card they don't have in their deck any longer. If it is not high enough they might have to cheat or just take another attack, if it is high enough that card might have been their actual attack. Even if they flip a higher card after that, that is now two signifigant cards out of their deck for the turn. And the second card might have been a damage flip. Sure it is a smaller value but it is still there, it either draws a card out of their hand or a mid to high card out of their deck. Quote Link to comment Share on other sites More sharing options...
Adran Posted February 20, 2013 Report Share Posted February 20, 2013 It is hard to see the benefits of Harmless but they are there. Are they good enough for me to keep harmless on my models? well often no, I would rather the model did what it needed to do. If what it needed to do was walk to a good place, then I'm, typically happy with harmless. Regaining Harmless can be useful especially if its an action I haven't got a use for. If they have several 6s and 7s in their hand then you have given them a use for them, but typically they are only going to have 1 or 2 mid range cards in hand and most models I find aren't killing a model in 1 hit. You have made them use a couple of moderate to good cards. It has cost you nothing. (You still have the defense dual to get through) Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted February 20, 2013 Report Share Posted February 20, 2013 It is hard to see the benefits of Harmless but they are there. Are they good enough for me to keep harmless on my models? well often no, I would rather the model did what it needed to do. If what it needed to do was walk to a good place, then I'm, typically happy with harmless. Regaining Harmless can be useful especially if its an action I haven't got a use for. If they have several 6s and 7s in their hand then you have given them a use for them, but typically they are only going to have 1 or 2 mid range cards in hand and most models I find aren't killing a model in 1 hit. You have made them use a couple of moderate to good cards. It has cost you nothing. (You still have the defense dual to get through) but forcing them them to use the 6-7+ to attack your model means they can't use that 6-7 to hit your model nobody wants to be ditching there cards for harmless checks, it's practly a waste Also gremlins Quote Link to comment Share on other sites More sharing options...
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