IDislexiaHave Posted January 26, 2013 Report Posted January 26, 2013 Ok so earlier today I picked up good ol doctor Douglas mcmourning (my favorite ressurectionists master) and I was wondering if anyone could help me theory craft as far as lists/ a few tactica or tips for mcmourning. Right now I am looking at the following list for 35 points: mcmourning (8ss cache) dead rider 10ss, 3x canine remains 6ss, rotten belle 4ss, convict gunslinger 6ss, grave spirit 1ss, sebastian 6ss. I was also wanting to know people's thoughts on possibly running Von Schill with mcmourning, I personally feel it would add a lot of much needed durability/ranged threat to the list. I would very much appreciate any input as faras other lists options, tactica, or even random thoughts/synergies with mcmourning. Thanks you all very much for your opinions and help, it's very much appreciated!!! Quote
Mehter Posted January 26, 2013 Report Posted January 26, 2013 That's not a bad list you have already. The beauty of Doug is that you don't really need a specific list to make him work, he runs all by himself. Sure, a few dogs don't hurt, but at the end of the day he usually gets all the body parts he needs from enemies. Von Schill is excellent with him, as you pointed out. Both him and the Dead Rider give some speed to his list, but running both can be pricey. That's not to say you shouldn't, though. I've also had some success with the Drowned, as they're good at slowing down and tarpitting enemy models for Doug to catch up to. Quote
Rhonlore Posted January 26, 2013 Report Posted January 26, 2013 Looks good to me. The only problem I have is that I have had very little success with dogs. They have a neat ability in Bloodhound, but I am unable to connect with them a lot of the time, so they come out fairly underwhelming. And playing against Von Schill, I would definitely recommend him. He is an annoying objective grabber, and a good shot. Quote
ooshawn Posted January 26, 2013 Report Posted January 26, 2013 I like your list a lot. Buy some night terrors for the sole purpose of objective grabbing Quote
Boshea Posted January 26, 2013 Report Posted January 26, 2013 Looks good to me. The only problem I have is that I have had very little success with dogs. They have a neat ability in Bloodhound, but I am unable to connect with them a lot of the time, so they come out fairly underwhelming. And playing against Von Schill, I would definitely recommend him. He is an annoying objective grabber, and a good shot. The dogs are likely just going to be cut up into better things. Quote
Clement Posted January 26, 2013 Report Posted January 26, 2013 Check out the pullmyfinger wiki entry on Dougie (link) for some good basics on him. That list would be pretty reasonable jumping off point, but it would really depend on the strategy. Also, you will want some extra models around for McMourning to summon in when needed (flesh constructs and rogue necromancy are the popular ones) Quote
Mordeqai Posted January 26, 2013 Report Posted January 26, 2013 Depending on strategy, the Dead Rider can always be substituted by Lolzamu. And as with any Rezzer master, picking up a few Desperate Mercs to mix in with the canines always helps. Rafkin's worth thinking on But all in all, very solid crew thus far. Quote
Fetid Strumpet Posted January 26, 2013 Report Posted January 26, 2013 I disagree on Rafkin. I feel he will very rarely consistently deliver 7SS worth of game effect. Quote
Usiel Posted January 27, 2013 Report Posted January 27, 2013 As Mehter pointed out, Drowned are great with the good doctor... I've had a lot of success with mine. Personally I like to bring the Zombie Chihuahua with Mcmourning instead of the Grave Spirit. The GS is a great totem, but can't give armor to Doug, who tends to be the heavy lifter when I'm running him. The Zombie Chi is the same cost and can easily provide him more body parts any time he needs them. I tend to keep it around a couple of turns to extension spells... its crowning moment for me was getting a severe Dissection off against the Pale Rider :Smug_Puppet2: Quote
Da Git Posted January 27, 2013 Report Posted January 27, 2013 Welcome to Ressers & the Good Doctor!! The list you've got up is quite good really, although I've stopped taking sebbie unless of fun games. The Rider with spirit is amazing & along with the belle can bring models for McMouning to attend to! VonSchill is probably the "Chuck Norris" of Malifaux, seriously this guy is a brute, great shot, fast, tough & (probably most underlooked) is that he offset's the Doctor's rubbish Wp. He also allows you to have 2 totems so you can connect the spirit to him & the Chihuahua to McMourning (who can then be killed off before he avatars if being used. Really though, there are so many playstyles with him that he'll keep you occupied for a while! Quote
IDislexiaHave Posted January 27, 2013 Author Report Posted January 27, 2013 Hey guys thank you all very much for your help!!!! It has immensely helped me out and got me thinking about all sorts of combinations to use with good ol dr. Douglas! So now I pose a few more questions, first being could you guys list what you usually bring to a 35ss scrap. And the second being is there any tactica or strategies that are quintessential when playing mcmourning with the list I have or even with stuff I don't have. Thanks again for everyone's input it is very much appreciated!!!! Quote
Mordeqai Posted January 27, 2013 Report Posted January 27, 2013 Might have to go over Rafkin's card again. I borrowed him for 4-5 games with Nicodem, and I ended up with 34 Mindless Zombies on the board. I'm serious. 34. But, my opinion of Rafkin is probably pretty biased from that, and not entirely educated on his synergy with McMourning Quote
Da Git Posted January 27, 2013 Report Posted January 27, 2013 As Mehter said, one of the things with Doug is that he is good one his own! I like to have one dog to give my early game BP's a boost & a small speed boost to McMourning (wracked with pain with Mc or the Chihuahua, then scalple sling for 6" + 30mm) & 4 bodyparts. The Dead Rider really wants Grave Spirit for extra protection. Really though it depends on the competiveness & the Strat. For ultra competiveness: For Objectives McMourning - 8 cache Chihuahua - 1 Von Schill - 10 Grave Spirit - 1 3 Night Terrors/Necropunks - 9 1 Canine Remains - 2 For Killy sub Terrors/Necros for Bete. Priority summon for both lists is Rogue Necromancy For fun - Anything!!!!! Belles, Bete, Sebastion, Drowned, Hanged, Crocked Men are all solid, as with what I mentioned up top. Really it depends on your style of play from there! Flesh constructs & the Rogue Necromancy are great for summoning. The Avatar is pretty great too, although you lose a bit of speed as you want to stay close to Simmo, so is not always the best option. The best option is to read the cards you like then go from there! Quote
Fetid Strumpet Posted January 27, 2013 Report Posted January 27, 2013 (edited) Mordeqai, you'll need to PM me the steps you took to achieve that. I don't doubt it's possible but some of the other Ressers players I've been in contact with tried doing something like that last year right when Rafkin came out, but we found that because of the way the rules are worded it doesn't actually work, or at least work very well. Congrats if you did manage to figure out a reliable way to utilize it. =) Back on topic. I prefer the Grave spirit to the Chihuahua honestly. The Chihuahua and the Grave Spirit have the same casting, but the Grave Spirit can link to another model, not only protecting that model, but then also getting the Spirit a ride which allows him to more easily channel cast McMorning's dissection, as he doesn't have to spend movement actions to get into position. Edited January 27, 2013 by Fetid Strumpet Quote
Mehter Posted January 27, 2013 Report Posted January 27, 2013 (edited) Same, I'd like to see how that's done. Granted I never gave Rafkin a fair chance after buying him. I still like the Chihuahua, although the Grave Spirit is solid. I think it comes down to what you're playing against and trying to accomplish. If the Dead Rider needs to stay alive, then sure, go with the Spirit. I took a "Ah, what the hell" list against my friend playing the Viks one game. It was: Doug Chihuahua Rotten Belle Freikorps: Von Schill Strongarm Suit Librarian It was interesting, to say the least. Didn't work half bad either, despite overpaying for everyone. Edited January 27, 2013 by Mehter Quote
twenty4seven Posted January 27, 2013 Report Posted January 27, 2013 My advice would be don't kill your own dogs!!!! I used to play a lot of the body part farming lists that are popular on the forums with McMourning and find that it's much better to be able to field tons of cheap models and out-activate your opponent. Your dogs are very fast and when they're near each other, significant so they can claim objectives for you. Also, they're pretty vicious for a 2ss model. Your original idea for a list looks solid but I would consider looking into more cheap models as McM can run a horde very efficiently. My favorite and most successful crew I've ever used in Malifaux looked like this at 35ss: McMourning + Avatar Zombie Chihuahua 4x's Canine Remains 3x's Necropunks 2x's Night Terrors Desperate Mercenary Rotten Belle That's 13 models, which pretty much guarantees you will out-activate your opponent every time and be able to cover a wide area of the board. As these get taken out, McM can create heavy hitters like flesh constructs and rogue necromancy as they're needed. The best rezzer philosophy: don't pay for anything you can just summon later. Quote
Evilbleachman Posted January 28, 2013 Report Posted January 28, 2013 Before you can fully be instated as a Ressurrectionist master, you will have to endure our introductory spanking ritual of doom and despair. Besides that McMourning does run well with quite a lot of the Resser models. A great thing for most Resser masters, as you can be very flexible. I would suggest, pick up a few packs of minions and experiment. See what works best with him. You are definitely going to want to pick up at least two Flesh Constructs (1 from his starter if you got it and the other solo). Canine Remains, Rotten Belles and Crooked Men are good 'common' minions to consider. Izamu, Dead Rider and Killjoy are splendid additions to your looney doctor. Add in some Necropunks, as they can help toss up the ground with a Slow to Die action to summon Killjoy. Bête Noire is a great addition as well. Consider picking up some Ashigaru as well. You can lure (Belles) in single opposing models to nit pick at with your scalpels while keeping the rest of your enemies at bay with some Ashigaru. If you're up against other Ressers or enemies that can use Counter drops, use some Guild Autopsies or Rafkin. Quote
IDislexiaHave Posted January 29, 2013 Author Report Posted January 29, 2013 Thank you all for all your thoughts and help its very much constructive and very helpful. Quote
SoulG Posted January 31, 2013 Report Posted January 31, 2013 (edited) The quintessential all-comer McMourning List (not that I'm advocating all-comer lists, but they are useful for newbies) for me is: Ressurectionists Crew - 35 - Scrap Dr. Douglas McMourning -- 8 Pool Zombie Chihuahua [1ss] Von Schill [10ss] Canine Remains [2ss]Rotten Belles [4ss]Rotten Belles [4ss]The Drowned [4ss]The Drowned [4ss]The Drowned [4ss] In 25ss take out the Belles. In general, the Belles (Von Schill in 25ss) are what you tweak for the mission. Other things that have wound up there are 2 Crooked Men vs Neverborn, 3 Necropunks in Plant Evidence, Dead Rider (with -1 Drowned and +1 Grave Spirit), 3 Ashigaru for more killy lists, Avatar, etc. This is cheap, accessible, and a good way to build up a foundational knowledge of the game. Make sure you have 1 or 2 Flesh Constructs on the back burner for summoning--same with the Rogue Necromancy. Edited January 31, 2013 by SoulG Quote
iamthefly Posted February 1, 2013 Report Posted February 1, 2013 Welcome to Ressers & the Good Doctor!! He also allows you to have 2 totems so you can connect the spirit to him & the Chihuahua to McMourning (who can then be killed off before he avatars if being used. Really though, there are so many playstyles with him that he'll keep you occupied for a while! Quote
Lucidicide Posted February 1, 2013 Report Posted February 1, 2013 I thought thatSchill would need to take an Outcast totem, can McM hire two rezzer totems? McM is doing all the hiring, so as long as they are legal for McM to hire you can get them. Since the Grave Spirit is Totem (Master) you can connect it to Von. Quote
Mehter Posted February 1, 2013 Report Posted February 1, 2013 Von Schill can throw on the Grave Spirit if the master is a Resser. He just can't link to it, obviously. Quote
Lucidicide Posted February 1, 2013 Report Posted February 1, 2013 Von Schill can throw on the Grave Spirit if the master is a Resser. He just can't link to it, obviously. Not to nitpick, but it can Link to him. It just won't provide the Armor. Quote
Uncle Caveman Posted February 5, 2013 Report Posted February 5, 2013 Well fine then. Hah! Doug is frustrating to any crew that does not have the ability to exploit his willpower. His crew will fluctuate based on individual taste and strategy. A case can be made for most models being included in his crew and each person will have their own ideas about what fits better than other options due to their own experiences. I like the idea of running a massive tarpit list with Doug and Von Schill. Everything else exists with the sole purpose of keeping people still until Doug can get there and rearrange their organs. Dogs are fast, versatile, and bite pretty hard. Don't write them off so easy. Also, don't get carried away with the idea that you can create new models. Only use that ability when you have nothing better to do or it is appropriate to the situation at hand. Scalpel Slingin' and Perform Surgery are amazing zero actions and focusing on them is what makes McMourning scary to me. Quote
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