Turbodog Posted January 6, 2013 Report Posted January 6, 2013 I just wanted to start a thread to elicit feelings about a change to Seamus. Some people I know like Seamus' relative power as a master, and others feel he needs a buff. I was wondering...what if... (1) The Face of Death: Produced not just a terrifying-->14 effect out to 4" but it was actually an anathema affect. I feel like this would not be an "overbuffing" change to radically change how Seamus plays. I feel like this would definately help Seamus with exactly what some people see his biggest downside as. I feel like this would take away the "auto-include" status of the Avatar, while still making the Avatar very much worth taking as a "side step" in power for Seamus, rather than a power up. I feel like this would be very fluffy as Seamus when casting becomes terrifying to everything (hello....grave spirit power!) I feel like this would be fluffy in terms of summoning the avatar, as casting the face of death (anathema) is one way to get there (perma-anathema!) Finally, I feel like anathema was added after Seamus 1.0 was written, and had it been conceived of prior to the first printing, he might just have it. (I feel the same way about Sonnia Criid and burning tokens...) So, what do people who play Seamus think about this? Quote
GTDemon777 Posted January 6, 2013 Report Posted January 6, 2013 thing is, even without terrifying, a proper crew with avatar-less seamus is completely viable. he has means and tools to easily capture an objective, and even more for holding one. He also has a lovely CA and painful gun. The only problem off the top of my head is when he gets in melee, but rezzers have ways around that. Course this is mostly speculation as my belles havent arrived yet and i haven't really used seamus yet Quote
Gruesome Posted January 6, 2013 Report Posted January 6, 2013 Its a suggestion and entire conversation that historically ends with little civility. Recusing myself. (I think a search for that suggestion and Seamus in general will give you more than you would like to read on the topic. ) Quote
Turbodog Posted January 6, 2013 Author Report Posted January 6, 2013 I'm sorry. I didn't realize this particular idea had ever been suggested before. Although I do realize the various, tiring arguments regarding master power and Seamus in the past. I retract the idea if it is going to cause problems. Quote
Fetid Strumpet Posted January 6, 2013 Report Posted January 6, 2013 Agreed. There have been numerous posts on this topic in the past. As I feel EXTREMELY passionate about this issue and do not wish to get involved in another discussion that devolves into acrimony, I also recuse myself. Quote
Kadeton Posted January 6, 2013 Report Posted January 6, 2013 Whole lotta recusing goin' on. Probably best not to get into an extended discussion. I like the specific change you've suggested, and I agree that a lot of Book 1 models would benefit greatly from having their mechanics revisited in the context of new systems that were introduced later. Quote
Gruesome Posted January 6, 2013 Report Posted January 6, 2013 If you want to see a more recent... Discussion... http://www.wyrd-games.net/showthread.php?34087-Three-Seamus-Changes-Please There are many points from many perspectives that I liked, but as a whole, there can be a lot of acrimony too. As Fetid mentioned, Seamus(And Molly) promote very strong (almost unhealthy) emotions in people. Quote
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