Jump to content

35ss tournament in Sheffield 19th January 2013


ninjahamster

Recommended Posts

  • Replies 151
  • Created
  • Last Reply

Top Posters In This Topic

We're up to 20 atm - there is space for up to 32 if we squeeze up - i'm in the shop on Saturday so i'll have a chat with them then.

If people want to come then there will be space :) I just don't want to get into a new odd number situation.

Cheers

Jimmy

---------- Post added at 02:23 PM ---------- Previous post was at 02:10 PM ----------

I've had a chat with them and I think the max we have space for is 24 - leaving about 4 places left.

Hope to see you there.

Jimmy

Link to comment
Share on other sites

as this has ballooned slightly if people could bring some terrain along that'd be great - I've got 4-5 tables, and I'm checking on sat what terrain they have

---------- Post added at 10:25 PM ---------- Previous post was at 10:21 PM ----------

three spaces left now - if you're interested then get your tickets bought :)

Link to comment
Share on other sites

Consider my entry in. Working it's way through the 'tinternet very shortly.

Stephen_Fey (Station)

Awesome thats 2 of us from the Derby Crew ;)

---------- Post added at 08:48 PM ---------- Previous post was at 08:13 PM ----------

opps completely forgot about this bit

Tournament:

Name:

Faction:

Phone Number:

Email:

Ill PM you now ;)

Link to comment
Share on other sites

There's a slight change to the rules pack that i've mentioned in some places - we're going to be using the version of Shared Destroy the Evidence used at the recent Malifaux GT and Masters tournaments - it's been tweaked slightly by Wyrd to make it slightly more 'fair' and avoid the 1st activation shenanigans that occur in order to get that middle objective.

I've posted the description below - if anyone has any questions than please let me know.

Cheers

Jimmy

Shared Destroy the Evidence

Set up

Place one 30mm Evidence Marker completely inside your opponent’s Deployment Zone.

Place a further two 30mm Evidence Markers completely within 10” of his/her opponent’s Deployment Zone. These Markers must be placed at least 8” from one another

Special

A friendly model may take a (2) Interact Action whilst in base contact with an Evidence Marker which they placed and remove the Marker from the game.

This action cannot be taken:

- Anytime during Turn 1

- By Insignificant models

- Models engaged with enemy models

Victory

A player scores 2VP if one of their models takes a (2) Interact Action to destroy the two Evidence Markers he/she placed outside an opponent’s Deployment Zone

A player scores +1VP if one of their models takes a (2) Interact Action to destroy Evidence Marker he/she placed inside an opponent’s Deployment Zone

A player scores +1VP if his/her crew are the first to take a (2) Interact Action to destroy one of the Evidence Markers he/she placed on the board

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information