Seamus's BFF Posted October 4, 2012 Report Share Posted October 4, 2012 So here's a question... Months ago I took my spare gunslinger and converted him to be more asian in prep for the ten thunders crews. But now that I've got the darn archers I'm having a hard time justifying putting him in my crews other than to put him on the table. Thoughts everyone, Chad Quote Link to comment Share on other sites More sharing options...
Boshea Posted October 4, 2012 Report Share Posted October 4, 2012 Haven't had a chance to go through the archer's rules, but Suppressing Fire and Rapid Fire+Trigger Happy are always good to have. Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted October 4, 2012 Report Share Posted October 4, 2012 2 words, trigger happy. Just because of that trigger and native paired, the convict gunslinger is still a thing to consider. Quote Link to comment Share on other sites More sharing options...
Ozz Posted October 4, 2012 Report Share Posted October 4, 2012 The convict is good for the simple reason of it can still do damage in mele Archers imo win every time (i really love their 1AP focus shot:P) But when they get stuck in mele they sort of die, 5WD and no mele. Itt is not the best, though they do have a defensive trigger to help them to escape combat, and they also have a sort of rigger happy trigger, but only 50% as effective if i understand it right:) Quote Link to comment Share on other sites More sharing options...
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