Hateful Darkblack Posted October 1, 2012 Report Share Posted October 1, 2012 Ten Thunders Crew - 25 - Scrap Jakob Lynch -- 4 Pool Ashigaru [4ss] Ashigaru [4ss] Ashigaru [4ss] Beckoner [5ss] Toshiro, the Damiyo [8ss] The idea is, the ashigaru create a wall to protect Jakob and Toshiro as they head up the middle. Jakob provides the cards, of course, and the Beckoner draws enemies into the middle of this mess and gives them Brilliance. When someone with Brilliance dies, Hungry Darkness shows up, hopefully within Toshiro's positive-twist aura. Toshiro can give Hungry Darkness extra mobility and bonuses to attack, and make more Ashigaru over time. Jakob Lynch can give everyone more cards. The Beckoner draws enemies in. Ashigaru stab things and make a turtle formation to protect the slightly squishy buffers within. In a 30ss game, add another Ashigaru. In a 35ss game, add two. Your thoughts very welcome! I haven't tested it yet but I think there are some solid synergies here. Quote Link to comment Share on other sites More sharing options...
Soseito Posted October 1, 2012 Report Share Posted October 1, 2012 It sounds like it could be fun to play. Does the darkness serve a purpose or is just added on as a beat stick? Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted October 1, 2012 Report Share Posted October 1, 2012 I'd probably suggest adding some punk zombies instead of all the ashigaru to get some more heavy hitting to help Huggy. I'm pretty interested in where I can manage to shoehorn Toshiro's troops in Ten Thunders lists for all masters. Quote Link to comment Share on other sites More sharing options...
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