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Argentbadger's Malifaux Miniatures


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LusciousMcCabe - thank you!

This is a pair of Freikorps Trappers for the Outcasts in Malifaux, though they are Mercenaries and so can be hired in any faction. Trappers have a ridiculous reputation on the Wyrd forums which I think is partly hyperbolic, but it is certainly true that they are strong pieces. They’re not too expensive, have tolerable survivability for their cost and pack a very good gun. I would think that only the most open of boards would allow them the sort of dominance that some players report, but having built-in positive flips to attack and an increased range when focused does mean that it can be hard to hide effectively. From The Shadows allows them to start in an ideal sniper spot, though this can be annoying when deploying first as mine often find that something else horrible is hiding in the same place (frequently a Katanaka Sniper, who did remember to bring a sword unlike the Trapper who only packs a knife).

In the interests of making it possible to tell which Trapper is which, I left the cape off one of them. The back isn’t covered in detail but I think it looks OK. Otherwise, the paint work is the same as used on the Freikorpsmen and will appear again on the other Freikorps pieces. Strangely only one comes in the Von Schill box, which is currently the only normal way to acquire these chaps in plastic so the second is a ‘free’ temporary addition to the Guilty As Charged box and comes in dayglo pink plastic.

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  • 2 months later...

Here is the next of the Outcast Freikorps off my table, the Specialist. Unlike the other Freikorps, I find this chap really hard to use well. He’s got a good ranged attack, especially since it ignores cover, and a suite of handy abilities either as actions or triggers. Being able to remove the other crew’s scheme markers at range is really handy, and the ‘Move or Burn’ action to remove Paralysed and Slow is excellent. The only downsides are the Specialist’s slow speed and high cost. I just can’t keep him up with the rest of the crew when I need him, and I feel like it is hard to justify the price tag. Tara’s crew has been my most successful place to try the Specialist as she can speed him up quite nicely. Jack Daw could also do the same by Tormenting him, but in each case I always wonder if the AP could be spent more effectively just taking something else.

The miniature is really nice though. I like the slightly understated pose as a contrast to some of the more dynamic ones available in the range. The painting was just the same as the other Freikorps, with the nice bright pilot light at the end of the flammenwerfer to draw the eye.

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  • 2 weeks later...

Here are the Void Wretches from the Malifaux Outcasts. Thematically they are like miniature Nothing Beasts, linked to Tara when I get round to painting her. These little chaps certainly have their place on the tabletop to score schemes, which is just as well since they're not great at dealing more than trivial damage at anyone. They do have fantastic mobility thanks to Incorporeal and their decent movement stats, and the former ability also affords them a certain protection against most other scheme runners. I can't see myself needing three at a time but I've certainly used them in pairs. The almost total lack of any offensive power is also quite handy at it removes the temptation to throw them in to anything but the most desperate attempts to finish things off. Void Wretches are pretty self-sufficient so I usually pick them for schemes which rely on my sending something off on its own; Power Ritual and Breakthrough are great for them and I'm looking forward to learning how to use them in the GG2016 schemes.

The colour scheme was a very simple copy of that from the Nothing Beast; i.e. pink all over. I do like to paint pink.

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  • 2 weeks later...

This is the Malifaux Outcast, Rusty Alyce. She is linked in the story with Leveticus, but in my opinion she can find a place in any crew. She is very fast-moving and has a fantastic weak damage of 3 on her gun; that she can use Rapid Fire is just wonderful. Being able to move into position then Rapid Fire makes her an excellent option with Tara (easy to get her Fast) and Jack Daw (can Torment her at the start of the game then push her around at the start of her activation). She also has a melee attack which is pretty uninspiring with the exception of a massive severe damage. This is wonderful if you can ever get a straight flip, but few opponents will allow that too easily. Alyce does conveniently have a trigger (on crows) to discard cards to get positive damage flips, which in theory can allow you to cheat in that severe damage. However, in practice I find that this is often too heavy on the control hand, as you need a high crow (or any high card plus you have to telegraph it with a soulstone) to hit with, then cards to discard, then another high card to actually do the severe damage. She also has a couple of rather nice options for upgrades. Desolate Soul allows her to shoot Abominations out of people (rather than just punch them for the effect) and From The Aether allows her to magic up scrap counters and then turn them into Abominations. In theory, the latter synergises well with Von Schill's Engage At Will upgrade, but I haven't tried it yet. In either case, I used to find the cost of the upgrade too high for the effect. Now that Show Of Force exists as a scheme, I find it much more useful to have a ranged model with a handy, albeit situational, upgrade attached in case I either need to score it myself or deny it.

I really enjoyed painting Alyce, that pose has a lot of cheeky style. The pink hair was quite anime styled but I liked the effect; of course it also allowed me to add more pink to tie in with the rest of the Outcasts.  I enjoyed the way the bold red of the trousers and coat contrast with the pale shirt and coat.  And yes, she does indeed have a clockwork arm.

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  • 1 month later...

Here is the Freikorps Librarian, staple of my Outcast crews. The Librarian has a lot of versatility, a feature I value highly in Malifaux as your pieces have to fulfill a lot roles depending on the situation. First, she can heal models which can be critical depending on the game. Then she brings a Cast attack which does nice damage against anyone (and will occasionally allow an important card draw through the Surge trigger), gets round annoying Incorporeal defenses and can even be used via Furious Casting to really lay some damage into something. The Librarian is also helpfully wearing a Freikorps suit which provides armour and some helpful defence against blast damage. Finally, she is an Enforcer which can be quite handy now to get an occasional kill for the Hunting Party scheme.

I love the movement in the sculpt as I can really imagine the Librarian running along casting a spell at some hapless fool. She received the same paint scheme as the rest of the Freikorps since I feel like they should dress coherently.

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This is Johan (formerly the Renegade Steamfitter) for my Malifaux Outcast crews. He's quite a simple chap; fulfilling three main functions for me. First, and most obviously, he has a massive hammer that nobody wants to be hit with. Secondly, he has an (admittedly quite hard to cast) spell to remove conditions. While the ability to remove conditions in Malifaux will rarely win you a game, it is the case that not being able to do so can occasionally lose one for you. And finally, partly thanks to points one and two, the other crew will definitely want him to die. When he does, he helpfully leaves a scheme marker behind thanks to Finish The Job.

He's a big chap, is Johan. Some of this is probably due to the legendary poor scaling of Wyrd's otherwise excellent miniatures, but at least in his case one could reasonably accept that he's meant to be quite massive. I had a blast painting his rippling muscles and denim overalls, topped of course with a touch of pink on the hat.

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LusciousMcCabe - thanks.  The skin is pretty close to reality (I'm so bad at photography that this is pure luck); I was actually quite enjoying the way he looked.  Or do you mean that I should take the highlights a bit further?  If so, you are probably right... though that could be said of all of my miniatures.

This is Karina, the totem for Tara's crews in Malifaux. I use the pair as Outcasts but both Karina and Tara are dual-faction in Resurrectionists too in case I ever start to dabble in them. Karina is quite unusual for a totem in that she is expensive and neither Insignificant nor a Peon. She has a tolerable gun and some silly corner-case jank abilities that I never found a chance to use well, mainly related to buried models. Evidently Wyrd considered her to be a bit lack-lustre so she has a 0 soulstone upgrade to allow her to do some quite unusual summoning. In a few test games this has been quite handy, albeit highly dependent on getting lucky with card draw as she needs high crows to get it off. I don't actually own any of the pieces that she can summon so I've never had an opportunity to try this in a tournament game. Overall, I've found I prefer the far-cheaper Malifaux child if Tara needs a totem at all, or a Freikorpsmann if I'm just looking for cheap gun.

Painting Karina was lovely. I decided early on that she needed a white dress; somewhere I my head I conflate her with a young Miss Havisham, eternally linked to her unused wedding gown. Since she's only wearing one other item of clothing (apart from boots and one Michael Jackson-esque glove), it was clear that the ribbons would need to be the pink for this Outcast.

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2 minutes ago, Argentbadger said:

LusciousMcCabe - thanks.  The skin is pretty close to reality (I'm so bad at photography that this is pure luck); I was actually quite enjoying the way he looked.  Or do you mean that I should take the highlights a bit further?  If so, you are probably right... though that could be said of all of my miniatures.

Ironically I was actually viewing on my phone when I posted that, which killed some of the contrast. I think he looks about right now, you could put on some more highlights but with a dark brown tone they're easy to overdo. 

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LusciousMcCabe - OK, that makes it clearer.  I generally paint for gaming, so as long as things look fine at arms' length then I'm fine with it.  The best of painters must do hundreds of layers of highlights, my miniatures consider themselves lucky to get one at all.

Here is Tara, Herald of Obliteration. She is the first master I've painted up for my Outcast crews in Malifaux (though like her totem, Karina, she is also dual-faction to Resurrectionists). Tara is a mistress of time and her rules are mainly around manipulation of how many AP friendly and enemy models have. She also has a strong theme to bury models; on paper this looks like it should be very strong, but it is quite tricky to get to work as there are numerous stipulations on when and how it can be done. In addition, the enemy has only to pass a (fairly low) simple duel against a flat number to avoid it. My best use of the burying so far has been to take Killjoy, start with him buried, the fling him at the enemy crew to keep them busy while the rest of my crew score points. Overall, Tara seems to be regarded as a weak master in Outcasts; this might be true (after all, unless the balance in perfect then something is the weakest) but if so it is not by a big margin and she is certainly strong enough to play in tournaments and do well.

I was a bit stumped on how to paint Tara and after a couple of tests I ended up keeping her clothes simple and 'realistic' (i.e. not bright colours). I'm not really sure on the fluff as to why she has a giant monster arm, but it seemed like a good place to use for the pink that I'm using for my Outcasts theme. The photography is worse than usual; I couldn't get the highlighting on her green coat to show up at all. It is hardly impressive of course, being intended for tabletop quality, but there was some work done on it.

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This pair of gentlemen are Guild Austringers for Malifaux. They are really, really good in the game; indeed they are one of the few pieces that I think could afford to be a whole soulstone more expensive and still be worth it. Not only do they have a decent ranged attack which ignores line of sight, cover and (often) randomising into combats, but they also have an ability to move a friendly piece and let it take an interact action. The latter ability is golden in Malifaux, as this effectively means 'push your model around and score points'. Strangely, they also pack a gun, though why anyone would use it over the bird is a mystery to me except in a handful of rare situations. In my experience one of these chaps is enough in a crew; however on the internet it seems that they are frequently recommended in pairs.

The miniatures are rather annoying and fiddly to put together, with lots of hanging straps etc. Of course, attaching the birds with their tiny spindly legs is the most prone to breakage and I am sure that it is only a matter of time before I'm re-gluing them together. Despite (or perhaps because of) all the detailed strapping I found them quite uninspiring to paint. Their coats are the same red as the rest of my Guild. I briefly considered painting the Malifaux Raptors in the colours of hyacinth macaws just to make them brighter, but I couldn't find a way to do it without it being rather garish.

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Here is the Brutal Effigy, symbol of the Guild for Malifaux. It's a wonderful piece in the game, and could reasonably claim to fit into any crew. Even if it had no actions it is cheap, somewhat fast and quite durable, therefore making it a pretty good scheme runner. It does have fairly rubbish gun (though that can be handy from time to time) but most importantly can turbo-charge the crew's master to heal when they do damage and draw cards when they kill enemies. In particular with Sonnia, this ability is amazing as she tends to splash damage over a wide number of enemies and is also very easy to hurt. In short, I would consider taking one of these in most Guild crews as it offers something for almost every occasion and is disproportionately tricky to dispatch.

I chose to paint this Brutal Effigy very simply, as befitting its status as a doll. There is no particular adornment, just red coat, brown clothes and brown coffin. I absolutely love the pose of the little chap with one hand on his pistol and the other pulling down the brim of his hat, doubtless to keep the High Noon sun out of his eyes.

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  • 5 weeks later...

Here are the three Guilty for my Malifaux Outcasts. They are thematically linked with Jack Daw (more on him later) as they share the Tormented keyword. This allows them to be pushed around by Jack Daw when they're near him, and also allows him to copy their actions. They are quite effective cheap scheme runners, but I find that they compete too much with Freikorpsmen if I'm not using Jack Daw. They have an action which allows other pieces to gain the Tormented characteristic so I usually take at least one with Jack Daw to allow me to spread that around my non-Tormented pieces. Taelor, Johan and Rusty Alyce particularly love to be Tormented near Jack Daw; the first two so that they can mitigate their painful slowness and the last so she can push into place for a cheeky Rapid Fire at a miniature that felt safe.

I really liked to paint these three chaps as they have such character. In retrospect I think that I might have been best to paint them partly assembled due to the number of undercuts caused by the strapping on the bed guy and the whole chair of the seated guy. Often when painting sets like this I try to tie them together somehow but the Guilty are all so completely different that I just treated them as individuals and went wild. I assume that these are mostly intended to be based on the ghosts in the courtroom from Ghostbusters (2?). It does look silly that they are strolling about the Malifaux battlefield with all this furniture attached to them, but there is so much silliness in Malifaux that this isn't really the thing that would break my suspension of disbelief.

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I was trying to get the sheets here to look like surgical drapes by painting them white and colouring them only with green washes, but it didn't work out quite the way I hoped. Still, I was happy enough with the end results... and anyway didn't fancy going back to mess with painting around the strapping again to be interested in revisiting the paint.

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The pajamas on Mr Electric Chair were a similar unsuccessful attempt at simulating surgical gowns. I chose pink for the electric sparks simply because that was the only way I could think to get the colour onto this model. The cross guy was the easiest to paint as he isn't full of annoying undercuts, but also my least favourite now that he is painted; I'm just not satisfied with my colour choices. Still, I'm not likely to need three in a single crew.

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  • 3 weeks later...

This is the Malifaux Outcast faction effigy, the Hodgepodge Effigy. Like the Brutal Effigy, which which it shares a statline, the Hodgepodge Effigy is a highly effective scheme runner which is far more annoying to kill than its low cost would suggest. It does have a fairly rubbish melee weapon in case it is ever required to shank anyone but I generally don't find it making attacks. The two selling features of the Effigy (beyond an ability to survive and drop scheme markers cheaply) are creating cloud cover and allowing Masters to gain soulstones. Using the Mist action to put some soft cover can be important in some match-ups if there are critical open areas that you want to sit in and not be shot so much. The Hodgepodge can also put a condition on a master to allow them to discard a card and gain a soulstone if they kill anything. I've found this most useful with Leveticus in combination with the Tally Sheet upgrade so far as he often kills a couple of cheap minions in a turn. It should be really good with the Viktorias but I find that I use Viktoria of Blood to do the fighting far more than Viktoria of Ashes; it also telegraphs the intention if you need to use the chain activation as that stops you chain activating both Viktorias instead.

The photos are even worse than usual today. I liked assembling this little chap but found him quite dull to paint as there just isn't that much detail to pick out. I deliberately kept him in muted colours as befits his supporting role, with the exception of the bright pink neckerchief.

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Next on the painting table: Abominations.

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  • 3 weeks later...

LusciousMcCabe - thanks for commenting.  I'm not using gloss varnish.  Part of the shininess comes from me using a very old pot of brown ink (Winsor and Newton Peat Brown) which does tend to give a bit of a gloss look, and the rest is from my truly awful photography.  My miniatures aren't quite as shiny as that in real life (and of course, I'm not normally playing with them in the sunshine); the Hodgepodge Effigy suffers worse than most because almost the whole miniature took a coat of brown ink at some point.

Here are the Abominations (formerly Steampunk Abominations) for my Malifaux Outcasts. They're thematically aligned with Leveticus, and though they can be hired by any Outcast master I almost never find that I want to. Instead, they can be summoned by various models' triggers on attacks, notably Leveticus himself and Rusty Alyce, when a victim dies. Needless to say, they're not especially good in their own right. Instead, they are quite annoying to be near, stopping the use of (0) actions and removing built-in suits for some actions. This means that summoning them near priority enemy models can be a form of causing Slow as they need to spend AP to clear themselves of the irritating Abomination. I'm often conflicted on doing this as some schemes and strategies score point for killing things, and summoning a load of weak minions right next to their hardest pieces can be a way to haemorrhage points. Therefore it needs consideration about whether this is actually valuable in each game.

The miniatures themselves are a pleasingly eclectic bunch. As befits a group of cheap irritation pieces, I kept the painting as simple as possible, with minimal colours on each. They were really enjoyable to put paint on though, as each is an individual quite unlike any of the others.

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  • 4 weeks later...

These hapless ladies are Hollow Waifs; they are the totems for the Malifaux Outcast master Leveticus. There isn't much to say about them in game; you might as well hire two with Leveticus most games since they're free and no-one else can hire them at all. They provide the mechanic for Leveticus's fairly entertaining in-game life and death cycle. Hollow Waifs are not very hard to kill, which somewhat inconveniences Leveticus, but on the other hand they don't really contribute much to a game other than a bit of activation control so they're rarely fully in harm's way. Positioning them to be safe but allowing Leveticus to unbury out of them into a threatening part of the board can be a challenge, especially considering that they additionally need to be close to a six (or more) soulstone model when it happens.

I decided to make them very visually distinct from each other with completely different dress colours. Of course, each still has a little pink on them to make them fit in with the rest of the Outcasts. I have to admit that I spent very little time on them, as befits their role in Leveticus's grand scheme.

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  • 3 weeks later...

Here is Leveticus, another of the Outcast faction masters for Malifaux. He has a lot of strange rules in the game that make him play very differently to most options. Leveticus uses his wounds as a resource to fuel his attacks (though somewhat less so after a rebalancing errata from Wyrd) and is very hard to permanently kill. Upon death he is instead buried and can unbury from a Hollow Waif at the end of the turn. This leads him to a very interesting forward planning game style where you need to think in advance where you'll want Leveticus to appear in the following turn and place your pieces accordingly. The high mobility and survivability this affords is really useful for some schemes, especially Undercover Entourage. In addition, Leveticus has a fairly easy trigger to turn enemy models into Abominations upon death, which makes him really strong for the Interference strategy. I've yet to dabble in Leveticus's wide hiring pool from the Pariah of Iron / Bone upgrades, partly because I don't really own the miniatures that would make it useful, partly because everyone else seems to consider that to be the optimum play for him, and mostly because I really like the Outcast options.

Considering that Leveticus is, at heart, a part of the 'mad scientist' style of miniature, I felt that a white lab coat was the way to go for him. Unfortunately, this meant that my camera simply would not focus properly on him against the white background so my photos are, if possible, even less good that usual. I really like the way the pink details contracts with the white coat.

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  • 4 weeks later...

Butch - thanks for the advice.  I've borrowed a lightbox to see if it helps... not too much it turns out.  Still, any improvement is worth it when starting from such a low baseline of photography.  At least the lighting is better now.

Here are the iconic Malifaux mercenaries, the Ronin from the Outcasts faction. They're a cheap toolbox of handy skills whose biggest weakness is a pitiful resilience to incoming attacks. Otherwise, they're mobile, ignore armour and can Flurry if the opportunity arises. They also have the convenient ability to Seppuku if needed, killing themselves for either cards or Soulstones. This is sometimes handy to get resources, but can also be a good way to deny someone points for Distract or similar schemes. They have a place in any Outcast crew, and can probably offer something useful to any crew in the game.

The original metal versions of the Ronin were based on the characters from Kill Bill, so I'm not really sure why they're now dressed like they are on their way to cosplay at an anime conventions. Still, if giant teddy bears doesn't break my suspension of disbelief in the world of Malifaux then I suppose I shouldn't complain about fighters wearing high heels. Considering their slightly ridiculous clothing, I took the opportunity to apply some brighter colours here; each Ronin has a different one assigned. Of course, they all have pink ribbons to match the rest of my Outcasts.

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  • 3 weeks later...

This is Von Schill, another Outcast master for Malifaux; he is thematically the leader of the Freikorps sub-faction. Funnily enough, despite being one the first masters I bought for Outcasts I have almost never played him. I don't think he's bad or anything (Joe has regularly demonstrated his power against me), but somehow I've just never really been excited to put Von Schill on the table.

I do really like the plastic version of Von Schill as it has a bit of the dynamism suggested by his rules; the old metal one was very static in comparison. I'd already laid out my colour scheme with the rest of the Freikorps earlier in the year, so this was a simple case of sticking with the plan of grey and pink. I like the way the old chap looks.

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  • 1 month later...

Here is Montresor, the thematic Henchman for the Outcast master Jack Daw. On the table, I've really struggled to get much use out of the big chap since his abilities all revolve around bringing pieces in close to him and keeping them there, but do nothing to stop them from simply killing him once they arrive. He can occasionally get a cheeky Paralyse off on non-Soulstone users but overall the opportunity cost for using Montresor is really high. For a single additional soulstone I could use Taelor, Rusty Alyce or Bishop, all of which I rate much higher than Montresor even with the cost difference. That said, Montresor does have a new free upgrade (i.e. functionally an errata fix) to improve him. I haven't used it so I can't comment on how effective it has been.

In contrast to how lacklustre Montresor is on the gaming table, the miniature is really nice. I think he's meant to be part of the Hammer Horror style canon of creepy hangmen, but to me I can't help but think of Lurch from the Addams Family. Despite his ragged appearance I deliberately kept the painting tidy as I think he looks a lot better that way. As usual for my Outcasts Montresor sports some pink attire; his tie in this case.

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This is Taelor, the iconic Outcast henchman (henchwoman?) from Malifaux. She wields a massive hammer with great effect, and can activate an ability that lets her charge any summoned models in range. Not only that, be she is also extremely difficult to get rid of, having both hard to wound and hard to kill abilities. Taelor's main weakness is that she is extremely slow; and spending so many points on a model that will probably spend her first few turns walking is occasionally quite frustrating. Still, Taelor brings a lot to the table, as long as all you really want is for things (especially constructs) to be hammered into the ground like tent-pegs.

The miniature is very nice and dynamic, posed partway into smashing her hammer down. I've seen one particularly nice conversion where she is astride Lazarus applying the hammer to his head. The observant might note that her pony tail is on upside-down as I knocked it off while gaming and reasoned that this way round was less likely to catch on things. I like the contrast of the light shirt and dark skin. Her hair is pink partly because I've put some pink on all of my Outcasts and partly because I like the way it ties her in with <a href="https://thebovineoverlord.wordpress.com/2016/03/26/painted-rusty-alyce/" target="_blank">Rusty Alyce</a> with whom she's often competing for space.

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  • 2 weeks later...

Here's another painted master for my Outcasts; this time it is the tormented spirit Jack Daw. Jack is mainly a control master, handing out the Tormented condition by various methods and using it to push friendlies and enemies alike around as seen fit. Enemies who get the Tormented condition by means of Jack's not-really-an-upgrade cards also have penalties when they try to take certain actions. His main defense is that all attack actions against him are at negative flips; for this reason Jack Daw really hates anyone with a built-in positive flip, or any player who remembers to use the Focus action. In particular there are a lot of these in Ten Thunders and I find him a really risky pick against that faction. I love to play Jack Daw in Headhunter where his ability to push friendly models around is great for picking up heads. He is also pretty nice in any scenario where pieces need to be in particular spots around the centre (for example in Extraction) as it this allows him to keep his own crew within his control auras while disrupting the other crew.

Jack Daw was a bit fiddly to paint as I had to work around the rope coiled about him. But overall I found the miniature to be rather satisfying to paint and not only characterful but a good representation of his appearance in the stories. There isn't a lot of scope for complex paint schemes with these large blocks of unbroken texture (i.e. skin, shirt, hood and trousers) which would probably have been highly frustrating for a skilled painter; luckily I do not have that problem. Many have pointed out that he looks like he's playing air guitar, and you can see a (much better painted) version by the highly skilled Maria taken to the next level here.

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