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Collodi


unclebuck

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Hi guys/gals

Been into malifaux a little while and to be honest struggled with it.

So went to a big show over here in the uk,Salute and found the wyrd team and started chatting all thing Malifaux.

First it seem that my choice of crew was a bit of a hard starter crew Kiarai so after a bit of a chat and looking ages at wyrds awesome models, went with Collodi starter crew and a blister of stitched together.

Now i just need advice form you lot,how best to use them etc etc..

Most of the other gamers at our club are guild players.

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Stitched togethers are worth their weight in gold with collodi...

25pt crew, Collodi, 4 marionnettes, 3 wicked dolls and 2 stitched is very good.

Watch out for enemies that explode when they die, or can do wounds to multiple models at once. The one weakness is most of your models have very low wounds, so play the mission, play it fast, then get in the scrap and try and come up on top.

Good luck, have fun, collodi and his dolls is my favourite crew at the moment :P

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Stitched should be just out of combat. You should be trying to use Gamble your Life and Gambler as much as possible. If they do get into combat it's no great shakes I suppose as these abilities work in combat too.

Try to keep them in Collodi's aura to give them +2 WP and they should work well against most opponents.

Also make sure you read the rules for Does Not Die properly.

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I dont like them to be in combat, but as their main weapon (gamble your life) is not a :ranged attack then its not the biggest problem if they are.

Sometimes, its actually beneficial for them to be in combat and be killed by an enemy. why? Because then you get to reactivate them, possibly taking out a key enemy model at the right turn, which can definitely be worth the loss of the stitched.

Does not die is a tricky one, but getting your head around how it works is a basically figuring out the exact way in which the rules work, and then it becomes quite easy. Remember if your stitched gains fast from puppet show, it will be fast on its reactivate too. And as mentionned, try your damnedest to keep in in the +2wp aura, its so valuable.

That 25 list is pretty solid, not much I'd change. For 35, I add in a weaver widow, but I've not quite got my head around using her yet, so taking zoraida may well be a better choice. You can try all that lot out later though, keep playing around with the 25pt list until you get the hang of his movement.

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Does not die is a tricky one, but getting your head around how it works is a basically figuring out the exact way in which the rules work, and then it becomes quite easy. Remember if your stitched gains fast from puppet show, it will be fast on its reactivate too. And as mentionned, try your damnedest to keep in in the +2wp aura, its so valuable.

Actually about fast, I am pretty they would not get it for their reactivate if they got it for their first activation. Fast is "This Model receives 1 additional general AP during its current or next activation, whichever comes first". Puppet show does not give them the "(+1) Fast" Ability but just says they recieve "Fast". So that should only last for their next activation as per the rules for fast. With out the actual (+1) Fast ability on their card they should not have it that second activation.

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If Collodi gives them anything with his Breath of Life spell I think it should be Casting Expert on the Stitched Together myself as their Ca is better then their Cb and Deepest Fear does more damage then their melee attack, plus ignores armor. Of course that is as long as the enemy does not have Immune to Influence.

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