Milkshake Posted April 18, 2012 Report Posted April 18, 2012 (edited) So I picked up the following to start a new crew. McM box Mispack nurse 4x canine remains 1x rogue necromancy 2x desperate mercs 1x flesh construct (makes 2 total) 1x zombie chi totem Oh I also have: 2x night terrors 1x shikome I have both for my Marcus crew. Is that a good start to my McM crew or am I missing something key? Edited April 18, 2012 by Milkshake Quote
morpsele Posted April 18, 2012 Report Posted April 18, 2012 I think you have to Much Nurses. You will play none to 1 of them. I would recommend something that will be usable other then nurse. You need a little fighting strenght. I am not sure what exaclty you should get. I use Punk Zombie and i love the Dead rider. Hope that helps a bit. Quote
Milkshake Posted April 18, 2012 Author Report Posted April 18, 2012 I know i have to many nurses. I will be getting a dead rider an the McM avatar. Quote
Ozz Posted April 18, 2012 Report Posted April 18, 2012 Belles and punk zombies are always useful, from what ive read, even more so when used next to each other. Quote
LordZombie Posted April 18, 2012 Report Posted April 18, 2012 I normally run punk zombies with McMourning. Make a good combat mob. I hear Belles are great too, but I have no idea as to what you would use them for. Other than that, you got a pretty good start. Quote
Thechosenone Posted April 18, 2012 Report Posted April 18, 2012 Sue is a nice combo with the nurses. You can shrug off the death effect. Quote
Milkshake Posted April 19, 2012 Author Report Posted April 19, 2012 So it sounds like getting sue, punk zombies, and a pack of belles is what I need next. Oh and the rider. Quote
CRC Posted April 19, 2012 Report Posted April 19, 2012 If you get the rider, seriously consider the Grave Spirit. The rider is somewhat too flimsy for his points, he needs a little protection and the Spirit is a good way to give it. It means you need to pay an extra point and mulch a dog instead of the puppy, but it's still worth it. Quote
SpiralngCadavr Posted April 19, 2012 Report Posted April 19, 2012 If you get the rider, seriously consider the Grave Spirit. The rider is somewhat too flimsy for his points, he needs a little protection and the Spirit is a good way to give it. I agree entirely, the Dead Rider is pretty defensively weak. Quote
Buhallin Posted April 19, 2012 Report Posted April 19, 2012 Belles are just all-around useful. The ability to move one of your opponent's models out of position - or your own - is just huge. They can be a touch slow without Seamus to boost them, but Lure operates at enough range that it's not much of a problem. You're going to be running dogs with McM no matter what, and the combination of their -2 Df and Undress can make some very hard-to-hit targets much more manageable. I also much prefer the Grave Spirit with him as well - I don't think giving up the utility of a real totem is worth the extra body part or two you can get out of the Chihuahua. ---------- Post added at 04:04 PM ---------- Previous post was at 04:02 PM ---------- Also - you might try proxying the Punks before you buy them. They can hit pretty hard, but they're slow, and that doesn't combine well with so much of their firepower coming out of Flurry. There are various ways to get around that, but it can be tricky to make them live up to their stats. Quote
skyhawk Posted April 26, 2012 Report Posted April 26, 2012 get killjoy...for fun use the nurse to give the desperate merc reactivate run her into the front and drop the bomb that is the desperate merc, sacrifce her and then BOOM KILLJOY IN YA FACE!!! oh and you just got shot? well now your getting sliced up and eaten lol Quote
Organ Bank Posted April 27, 2012 Report Posted April 27, 2012 Sue is also nice because he can boost MCM's mediocre WP, and MCM can give him a healing flip as a zero action after he uses Hurt. Quote
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