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first timer, viktoria shoot up


murphy

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hi, my buds and i are all new to malifaux but really quite excited about it. we are all longtime miniature gamers and in looking for a new experience found this curiosity of a game among a few others.we played through a few games to see if the rules where as quirky as they seamed.

and with an over whelming majority we chose this system for our next campaign (i don't know if that is what this system calls it) we basically just scale up 10 points once a month; about 6-10 games. we are at 35pts as of february.

i my self had purchased a few models in the range to represent characters in other games and for some conversions.

but what my list is looking like is

viktoria (used the 2 sword one for a vampire at one point, just striped it and primed for a healthier paint job)

convict gunslinger (this bloke was a shadow run character a bit back, so many good memories)

hans

ronin

ronin

hamelin, rat catcher

3ss

hamelin is the newest addition thinking his abilities could really help with the varied strategies and schemes.

in honesty the only thing i don't really like about the play style are the viktorias them selves. they kill real well but seam to truly suffer in board control. though getting overwhelmed with whirlwind turns into a good thing, well, until one dies that is. and the ronin resurrector ability while very very cool, needs like a 13 to go off, thats 5 cards in the entire deck. if its not in your hand is not really worth trying in my opinion.

what i am looking for is... well... anything.

any comment you might have would be very cool.

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In this game, it's tough to judge a list without knowing your strategy. The list you have there has some good flexibility. There is plenty of shooting and melee with some shenanigans thanks to Hamelin. If you'd like more staying power, Taelor is a good choice and she kills things dead in melee.

I'd think that due to the Vik's fragility, you might consider trying to field a list that allows you a little higher SS pool for defense and Damage Prevention. Maybe take a Freikorps Trapper instead of Hans.

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In this game, it's tough to judge a list without knowing your strategy. The list you have there has some good flexibility. There is plenty of shooting and melee with some shenanigans thanks to Hamelin. If you'd like more staying power, Taelor is a good choice and she kills things dead in melee.

I'd think that due to the Vik's fragility, you might consider trying to field a list that allows you a little higher SS pool for defense and Damage Prevention. Maybe take a Freikorps Trapper instead of Hans.

Note that I haven't played Viks yet, but have them and am painting at the moment.

I often see recommendations to use the Freikorps Librarian as the model has a healing ability which helps offset the Viks fragility...

Also, if you don't like the Viks themselves have you considered porting over to Hamelin proper or maybe Von Schill?

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If you are adding to your crew, buy the Freikorps boxset. The Librarian helps with their survivability, and the rest of the crew all give useful options. With Von Schill, Ronin and Viks, you have a very mobile, very killy list.

You are right about the likelihood of resurrecting a Vik. Don't forget you can soulstone the casting flip. I always expect to use a soulstone on casting, on top of the 2SS cost. You do then need to ask yourself whether 3 SS used on Defence, or on healing flips would have served the girls better.

For more ideas, check out the Tactica linked below.

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thanks for all the quick responses.

@ blue star how do you calculate 8 available ss at 35 pts? 5+5+5+8+9 is 32. do i get 5 ss free from some place if so could you give me a pg#. thanks in advance.

i only have the first rule book so the next 2 will be my next buy. but this von schill seams very popular perhaps ill pick up his box at the same time.

as for tactics

well first off i should point out that we play on 4ft by 4ft boards with heavy terrain a throw back from the necromunda years; 70-85% coverage i would say. our boards look like big junkyards with a brothel and a saloon nestled in, they tend to have about 3 levels of buildings and other "stuff" with a few gangways. our group has a few dudes into the terrain building aspect of the hobby (my self included) but we are just starting in on the wild west theme.

now, as for tactics

first turn: hans normally spends his activation moving forward and vertical, he then sits in the same spot a few turns watching the twins and a ronin advance scaring people who would slow them down. he seams to get lucky when it counts; actually developed a good reputation with his headshot ability.

the girls and a ronin move forward more often than not toward the master or a big group of minions. late second or early third turn the gun will move twice then use her ability to pull swords who then charges in and makes a mess of some poor fools with her "cleave" ability who thought i was out of range. it is in this attack that i use a few ss.

at this point i either do well or i don't, if i killed most things and the ones who survived had already activated then i pile in with the other vik and the ronin next turn. if not swords runs like hell and uses any remaining ss to heal, if she is not dead that is. the ronin and gun vick take any opportunity that presents it self trying not to die in the meantime.

the convict and the last ronin bumble about working towards objective markers and pushing people off and camping on defenses.

don't know how i am going to use hamelin just yet if i use him at all that is. i imagine using him as a trump in the late game or getting some extra moves out of my figures early game.

thanks all

edit:sp and hamelin p

Edited by murphy
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hay i have a game to night we agreed to do it at 35, so ill proxy hamelin for a game. he sent me his list

nicodem

3 canine remains

3 necro punks

crooked man

rotten belle

jack daw

this is a completely new list for him, i know he has 2 the hanged, a few punk zombies, more bells and crooked men, and zombies to raise up and stitch together; he might have bring his killjoy proxy as well. so plenty of options for all those counters.

i don't know what jack daw does, i know his model looks like a hanged man so i assume it is something like that.

he is a good painter so i cant wait to see his new work.

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It's actually more like 8SS, you still have to sacrifice a Ronin, and unless it's on it's last leg, it's probably something of a waste to exchange one of them for a Viktoria. Even if I'd totally do it every time.

He meant 8ss to bring back a Vik (5ss for the cost of the Ronin plus the 3ss for the spell).

If you are playing on 4ft boards I'd suggest deploying 6" further onto the table than you would on 3 ft boards. The fast moving crews have enough advatgaes without further hampering the slower crews.

The small Rules Manual is what you really need for the rules. Quite a few changes since the first book was released, and summarises all the rules in a handy format. You can actually download the .pdf of this from the sidebar on the left.

Jack Daw bends rules in quite few ways. He's virtually unkillable, unless you can get your opponent to ditch all their cards and soulstones. He also has an aura which prevents you from cheating or using soulstones, which is likely to be the first thing your opponent will try to do on his turn .

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had a good game played treasure hunt.

jack daw is a fantastic stall piece. very good at shutting down spell casting and it does not need any major support.

he spent a turn killing off his hounds and proceeded to pump out punk zombies the rest of the game; succeeding almost every attempt.

hamelin did well... until jack daw started hovering about. had a ronin run through jack daw, next target into and wounding a crooked man; killing it next turn, next targeting a necro punk killing it and landing on the treasure counter 5th turn with a move leftover. it was very cool.

it was a close game at the end. my vicks did well they lasted a long time, one survived till the end of the game granted it was spent the last 2 turns paralyzed.

hans shot jack daw in the head, not that it matterd, then he got chewed on by a punk zombie. hamelin made jack daw insignificant.

those where the highlights.

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T o be honest having run him, and seen him run a couple of times I'd drop Hans. Taelor is far more useful most of the time to me, due to her being an unremovable Tarpit that sits on a choke point and beats faces flat.

Hans is good for intimidation, but I've found if the enemy calls your bluff he's actually.... not that good.

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Yeah, Hans really has no answer for mobile models that can engage him in melee. In order to get any use out of him, he really needs babysitting by another model who won't get to do much else, which makes his cost totally unreasonable. He's fragile, immobile, and expensive... the only real advantage he brings is against things like the Stitched Together. Taelor (or Johan, who is similar but slightly worse in every respect, but cheaper) is a much better investment.

As other people have said, the Freikorps make a fantastic addition to the Viks, especially Von Schill and the Librarian. They're basically standard for any Viks list I run now, except for very unusual situations.

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well i still have the taelor body, her arm ended up in a conversion at some point. venus da' taelor, i do like her sculpt, hell hath no fury like a woman's wrath. i am sure i will find a suitable hammer arm around here.

hard to kill, hard to wound, very nice indeed. one would think she was undead. she relay does seam like a very "hard point" type of module. she has this nice long weapon range and two neat options that i think could keep her safer than her two hard abilities; forcing opponents to burn an action to move back into range with her.

ok ill give her a try, need to figure out some synergies for this gal. her move is not as wow as a ronin, but i bet her and the convict could hold an objective very well.

thinking that for a 13 ss value you get a nice castle.

i wish i had more soul stones...

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Pretty much everyone gained powers coming over, Taelor gained what amounts to super strength, durability, and a basically inhuman will.

I think she's a good model, even if she's kinda slow. Using the Student of Conflict to make her go faster worked pretty well.

Edited by BlueStar86
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so i put this together after looking at a friends book

vicktora w/ avatar

von shill w/student of conflict

convict gunslinger

taelor

8ss

i don't know right now about avatars. the idea with this much like the last one, the vicks and von shill move up together picking a target and assassinating quick and dirty. i imagine that with 8ss i will be able to keep the vicks alive long enough to transform into the sonic hedgehog speed ball of doom that they call there avatar. student moves von shill one more time first turn then tags along with taelor.

von shill with all his actions will be able to re group with the "castle" one this happens. or find targets for the avatar to swap into.

the other half of this team just finds the most likely funnel point or the most valuable objective and camp out on it. taking it as it comes.

i am would very much have liked to have some ronin or that librarian. was thinking that hamelin and the librarian would make a nice supporting duet but at 16pts it seems like to big of an investment with out an obvious payoff.

made a solo shill list as well. i think it looks very similar to last nights list but may not work as well.

von shill

freikorpmann

freikorpmann

convict

johan

librarian

hamelin

4ss

i just see this as slower but more sturdy, with less chance of working.

what do you all think? and the avatar how often to you see them show up? they look nice on paper though i think that they would not hit the table till 4th if they show up at all. turn giving them maybe 2 turns to work. points wise i think its a steal but having the option might incline me to put them at more risks than i would otherwise. need to play a few games to see how it works.

edit: just had a thought if i gave the vicks a student could i link von shills to one and one to the other first turn speed them up quite a bit i think perhaps getting avatar just that much sooner, what do you think?

Edited by murphy
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Do Not underestimate Johan. He hits like a truck, takes hits like the hulk, has a 3" melee range, is hard to kill and slow to die, and costs LESS than Taelor. That model is a BEAST.
I still think Taelor is the better model. Melee expert, Hammerstrike, and Shatter are worth the 2SS alone, not to mention the higher WP, wounds, CB, and Lifer.
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I still think Taelor is the better model. Melee expert, Hammerstrike, and Shatter are worth the 2SS alone, not to mention the higher WP, wounds, CB, and Lifer.

I think this is gonna come down to metas, preferences and stuff like that. They're both very good models, and suit themselves well to different play types.

so i put this together after looking at a friends books

Few things, Ronin work really well with the viks, and are excellent models for the pointage. 5 points for a harmless, melee striker with ranged capability, and great mobility. Not to mention hard to kill and can be sacced for emergency soul stones. Remember their melee strikes receive :+fate and ignore armor as well as trigger next target which allows them to push through.

I love Convict guslinger, another strong model. Paired pistols are great. And if your opponent is keeping his crew bunched together the Convict's spell can be extremely useful. Though recently I've replaced him with Sue, experimenting with him a bit.

I personally love Johan, but like the discussion between BlueStar and I show, it's a playstyle thing. Taelor could be just as good.

VonSchill is incredible. He sits at an incredible 5 Actions a turn. 2 General, +1 Nimble (movement), +1 Instinctual ( (0) cost action), and has some excellent mobility, a boss ranged weapon, and an amazing WP on the defense, not to mention dealing out the hurt on undead models.

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Didn't really mean to spark off a discussion on who was 'better' out of Johan and Taelor, lol. They're both well worth their stones! All I meant by 'slightly worse in every respect' was that Johan is less tough, less resistant, and hits less hard than Taelor, hence being 2 SS cheaper. Take whichever one fits better into your list.

(Though if you know you're going up against constructs, take Taelor.)

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