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How to take out Levi crew


Huang Da Wei

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First off, your going to want to ensure you can get to his waifs...If you can't permanently get rid of Levi with out having all waifs and levi dead at the end of the turn. However if you do get rid of all the waifs and he does stick around, he does not get to draw a new hand of cards and has to deal with the same hand as last turn (minus whatever he has allready cheated). Also I would say stay away from bunches of 4 SPAs, If these form up the Desolation engine on you, it can really hurt.

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short answer : speed & mobility

Most turns Levi will kill himself, you want to be able to sneak past and take out the waifs. The single best fig that kills Levi is Corephee Duet. After that you might want to look look at summoning, since you don't need line of sight to summon the model. I've summoned a model on the other side of terrain to get near a waif and then kill it. Most people don't like the guild autopsy, but in this situation really good. :+fate on damage and medium 3 damage will take them out, and he has range to reach her. You just need LOS to her.

Gemelins have a good chance, Kirai and summoning a shikohm does. any sort of obey can make you opponent hit its own waifs.

Plan B: Heal him

This really annoys you opponent, and he won't die at the end of turn, and then not get a new hand. So next turn he has less to work with. Again Corephee Duet does this and gains a SS in the process.

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The thing about Leveticus is that whenever he dies, if he has any hollow waifs hanging around (generally there will be two, but if he has just the box there's only one), then it is sacrificed, then he comes back where it was, then it gets summoned again. So basically you need to kill both him and his hollow waifs in one turn to make sure he stays dead.

However, if your friend only has the box set, then you shouldn't have too much of a problem. The main part of the box set is 4 steampunk abominations, which can combine mid-game to summon a decidedly killy desolation engine. Luckily for you, the desolation engine isn't in the box.

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Keep in mind that Leveticus doesn't always want to die each and every round (especially to early in the turn), he requires a lot of foresight to play well. By putting the presure on him you can seriously effect his activations (and limit his effectiveness). Another great way to get at Levi is to just kill off his Waifs as often as possible since again you can dictate his actions (by effecting his ability to come back and forcing him to use Entropic Transformation to create another one).

Additionally, If you kill him prior to killing his other models it will prevent the dropping of Scrap & Corpse counters (since he is the only model in his crew with Scavenger and Grave Robber) and hamper his ability to replace his losses (Desolation Engine, Steampunk Abominatons and the Hollow Waifs).

Edited by Omenbringer
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Plan B: Heal him

This really annoys you opponent, and he won't die at the end of turn, and then not get a new hand. So next turn he has less to work with. Again Corephee Duet does this and gains a SS in the process.

Oooh... a use for Cassandra's (1) spell elegance, perhaps? I like that prospect :)

Edited for those who don't have the book handy:

Heal target enemy model 3 Wd. Gain one soulstone if target heals at least 2 Wd. This may be cast once per turn by this model.

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Oooh... a use for Cassandra's (1) spell elegance, perhaps? I like that prospect :)

Edited for those who don't have the book handy:

Heal target enemy model 3 Wd. Gain one soulstone if target heals at least 2 Wd. This may be cast once per turn by this model.

Nice thought but Leveticus can easily inflict 5-11 Wd's on himself in an activation (Blessings of Desolation or Entropic Transformation x 3, Deaths Lessons and Necromantic Sacrifice), Unstable Necromancy will finish him off during the start closing phase allowing him to come back during the end closing phase. So healing is not really a viable option, though it might allow you to dictate his activation a bit.

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Off topic but Would base blocking him work? Say with the Stolen, that way each time he kills one it lowers his Wp, gives you a rat (preserving the bubble) and increases the chance of him being paralyzed by Horrible Realization (without harming Levi, the Waifs or Rusty Alice since they are all Soulless).

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Nice thought but Leveticus can easily inflict 5-11 Wd's on himself in an activation (Blessings of Desolation or Entropic Transformation x 3, Deaths Lessons and Necromantic Sacrifice), Unstable Necromancy will finish him off during the start closing phase allowing him to come back during the end closing phase. So healing is not really a viable option, though it might allow you to dictate his activation a bit.

Ah, oh well. It still might be nice, but I would like to find a good use for that spell. Pardon the off-topicness :).

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I decided to run with Mcm as I have used him for the 2 games I have played.

Mcmourning

Sebastion

3 punk zombies

2 canine remains

by the 2nd turn I had lost a zombie to Alices shooting but the mad doc had got far enough to mince some abominations and plant a flesh construct in her face.

eventually I lost the doc but Sebastion decided to chop Leveticus into pieces and my slaughter was complete.

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as we are both newbies maybe someone can settle some queries for us.

1, can spells be cast more than once per activation ?

2, when mcmourning gets his body parts do they go straight to him as he chops, and do you get 1 per attack or 1 per wound?

3, when someone dies and leave a counter do you get it by interacting with it or just passing over/past it?

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1, can spells be cast more than once per activation ?

2, when mcmourning gets his body parts do they go straight to him as he chops, and do you get 1 per attack or 1 per wound?

3, when someone dies and leave a counter do you get it by interacting with it or just passing over/past it?

1. Unless it says otherwise

2. The trigger A Piece for Me is for the strike, so it's 1 per strike (though note that Organ Donor heals you 1 Wd per because of the different wording).

3. Ha, I used to think the former, which is why I could never understand why Nico or McM would ever go out of their way for cc's. Now I know better :). You may choose to pick up a counter automatically by passing through it (assuming you have the correct trait. In this case, graverobber).

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I think so. I think the rational was that McM deals the 6 damage to the character (healing Wds), and then the 6 damage is converted to Wds on the character (of which there can only be 3).

Makes about as much sense as blasting your own model and cheating down his Df flip to cause a larger blast.

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