Okay, a thread came up recently (click here) which started a debate about spell casting and requirements. At first I thought it was some OTT rules lawyering, but a couple of things in a game last night made me wonder if we could get some guidance as to how some older rules fit in with the new approach to spells. Specifically -
1. When is a spell classed as "successfully cast"
Is it -
Beat CC and pay CR -> spell is cast -> opponent tries to resist
or
Beat CC and pay CR -> opponent tries to resist -> if fail, spell is "cast"
For example, Levi has a trigger which gives him a card when a spell is successfully cast. Is that once he beats the total and meets the requirements, or only if his opponent fails to resist it?
2. What constitutes a "Casting Requirement"
Using Levi again, he has spells which do wounds on him as a part of the resolution. Does he take them before or after his opponent tries to resist the spell? Old rules would say he only takes them if the enemy fails to resist, but if they're now classed as a "Casting requirement" (like Hamelin sacrificing a model or Collette discarding a soulstone) he should take them before his opponent flips to resist.
If things like this are now "casting requirements", is there a way to define what aspects of a spell are "casting requirements"? Is it as simple as "something which costs you, i.e. losing models, wounds, tokens, soulstones" or is there more to it than that?
For example, is the free walk as a part of Menace classed as a casting requirement? Do you do the walk if you beat the casting total or only if it isn't resisted? (This is from the other thread and, whilst I didn't agree with the need to ask it at first, now appears to be a valid question)
---
Hope the above makes sense guys and I've been able to explain where the confusion has come from.
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magicpockets
Okay, a thread came up recently (click here) which started a debate about spell casting and requirements. At first I thought it was some OTT rules lawyering, but a couple of things in a game last night made me wonder if we could get some guidance as to how some older rules fit in with the new approach to spells. Specifically -
1. When is a spell classed as "successfully cast"
Is it -
Beat CC and pay CR -> spell is cast -> opponent tries to resist
or
Beat CC and pay CR -> opponent tries to resist -> if fail, spell is "cast"
For example, Levi has a trigger which gives him a card when a spell is successfully cast. Is that once he beats the total and meets the requirements, or only if his opponent fails to resist it?
2. What constitutes a "Casting Requirement"
Using Levi again, he has spells which do wounds on him as a part of the resolution. Does he take them before or after his opponent tries to resist the spell? Old rules would say he only takes them if the enemy fails to resist, but if they're now classed as a "Casting requirement" (like Hamelin sacrificing a model or Collette discarding a soulstone) he should take them before his opponent flips to resist.
If things like this are now "casting requirements", is there a way to define what aspects of a spell are "casting requirements"? Is it as simple as "something which costs you, i.e. losing models, wounds, tokens, soulstones" or is there more to it than that?
For example, is the free walk as a part of Menace classed as a casting requirement? Do you do the walk if you beat the casting total or only if it isn't resisted? (This is from the other thread and, whilst I didn't agree with the need to ask it at first, now appears to be a valid question)
---
Hope the above makes sense guys and I've been able to explain where the confusion has come from.
Edited by magicpocketsLink to comment
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