Jump to content

Ophelia and young help


Huang Da Wei

Recommended Posts

This may seem like a dumb question cos I am a newbie but could someone explain how I use a totem to full effect.

Ophelia is ready to hit the table now I have painted the young la croix but I am not sure how they work.

The magical extension gets used how? its a 1 spell but is it during her activation and from her AP or is it in the youngs activation and comes from his?

Link to comment
Share on other sites

You generally use the Young'uns Magical Extension to cast Right between the Eyes, once per turn. It takes one action, and uses their own Ca stat, but as long as you successfully hit, you can be confident with +fate.gif+fate.gif+fate.gif that you should get a severe damage, or will be able to cheat one in. With three Young 'uns thats potentially 15 damage a turn - not to be sniffed at.

You could choose to cast another of Ophelias spells, but thats probably the best one.

Link to comment
Share on other sites

Yep that's right, they can only use magical extension once each per activation. Also if they need to get out of harms way use their pistol as it pushes them back an inch per shot, make the most of tiny too, the negative to ranged attacks really helps keep them alive if they are playing the mid-range annoyance type of game.

Link to comment
Share on other sites

I might just drop the Bayou Gremlin and take all three Youngins, leaving you with 3 Soul Stones in the cache. This way you can companion all your models (if you want) without having to use a 0 action (and having her go first) to do it. Also you can spam the hell out of Right between the Eyes with the youngins.

Link to comment
Share on other sites

Remember that young'ns have gun fighter too.. no need to run from combat when 3 young's turn round and blast the attacker away.. and the 1 inch push is normally enough to keep them out of trouble from those pesky exploding models.. pretty sure due to their tiny (could be wrong) and orphelias ability to ignore woops you can fire into combats with them involved and them be ok..

Link to comment
Share on other sites

... pretty sure due to their tiny (could be wrong) and orphelias ability to ignore woops you can fire into combats with them involved and them be ok.

Shooting into melee still has plenty of risks (mainly in wasted AP).

To be clear though:

Tiny does not prevent them from being hit when in melee (it only gives a :-fate to Ranged Attacks and Ranged Spells targeting them, so if they end up being the target after randomization, it isn't likely the strike will succeed which is a good thing but also means you wasted the AP).

Used to It prevents whoops (to be correct it reduces it's impact to only 1 Wd on a severe flip) from a Young Lacroix (or Bayou Gremlins) missing but doesn't offer any real protection from firing into melee (since once again it is a random determination of the actual target, meaning a wasted AP).

Real protection from hurting your own models when shooting into melee comes from having low cards in your control hand to cheat down the flip ensuring the miss (for when your model comes up as the random winner of the flip).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information