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New Victorias list


GAH

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You made a good choice picking the Victoria's over Ophelia! (Well... that's just my personal preference anyway...)

I agree that dropping Hans for a Convict Gunslinger is a good idea. I have not run the Student of Conflict yet so I can't talk about how effective that is. But I will say Taelor and 2 Ronin make an excellent core for your crew.

At 35ss I usually run

Victoria 1

Victoria 2

Taelor

Ronin

Ronin

Convict Gunslinger

then either a third Ronin, Misaki, or the Librarian.

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I honestly think the Student of conflict isn't worth it, they make one person fast, in exchange for all their actions, I suppose if you were marching the Viks up, this would be useful in a critical moment, but the poor sap simply cannot keep up with them, even when he is moving full-bore.

I've heard this from more than one source. Basically he makes them fast, then they use fast to our pace him. Then he spends a few turns trying to catch up and join the battle.

Personally I don't think Hans is very good either. I don't think he's as effective as the Trapper, and I rarely even use the trapper with my Vics. (Although there are times he really does have his place!)

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Personally I don't think Hans is very good either. I don't think he's as effective as the Trapper, and I rarely even use the trapper with my Vics. (Although there are times he really does have his place!)

I agree, Hans is inferior to the Trapper, and frankly Von Schill is better than both. Just as he should be at 9 *expletive deleted*-swilling points.

I have thought of precisely one good use for the Student of conflict: have him run alongside the Freikorps Specialist, with Taelor pushing them from behind, and when they get into something resembling range, give the Specialist fast, and light things on fire until they stop twitching.

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I did the student of conflict + hans, with a librarian in the list. The 7 card hand really helped my ability to cheat in the crows, and I was dropping my opponent down to a hand of 2 or less my first activation every turn. He was essentially at the mercy of his deck. It was beautiful.

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Well, I played my first game with the Victorias. Most of my models weren't in yet, so I played with this list

Victorias 25ss 4 soulstones

-Student of Conflict 3

Taelor 8

Bishop 10

Vs.

Lady Justice 6 ss

3 Death Marshals

Judge

2 Guild Hounds

Objective: Line in the Sand

At the end of turn 4, I had killed one Guild Hound, and activated 2 sticks of Dynamite (of which one was disarmed). All of my models were dead.

I REALLY need to get those Ronin.

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I'll be honest, you probably shouldn't have taken Bishop, he doesn't hit hard enough for a 10 point model, yes he has lots of snazzy moves, but so does Von Schill, and at least Von Schill hits really hard.

I know. With the models I had, I could take either Bishop or Johan. Neither would have been much use against that list, but Johan would have given me 4 extra Soulstones.

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Ordered a Freicorps Trapper and Desperate Merc. This should work well instead of Hans for the same cost. According to the store owner, they should come in along with my Ronin. After this I should have enough models to switch out if I need them for strategies and schemes.

New list:

Victorias 35ss

6 Soulstones

-Student of Conflict 3

Taelor 8

Freikorps Trapper 6

Ronin 5

Ronin 5

Desperate Mercenary 2

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My area has been running at 35ss, but a lot of the lessons learned still apply at 25ss. The Vikies are great with the right support. Yeah, a lot of times that can be completely situational, depending on yours and your opponent's strategies and schemes.

I've never had my Ronin fail me. They're well rounded models, with ranged attacks out to 10", Daisho that slice right through Armor and receives a :+fate to Damage flips with an extra attack from melee expert there to allow you to double walk for 8 to get into the 2" melee range for that strike. They can be sacked for 2ss in a pinch, without dropping the rest of your crew's WP through Drain Souls, which only provides 1ss per model anyways. And sacking them to bring back a Vikie is icing on the cake. Yes, you'll likely have to hold a high card of one of the right suits to get Another One to go off successfully, but it's well worth it.

[Don't be discouraged if you get down to just Ronin. I was in a matchup versus Colette in which we were just slugging it out, no strats or schemes, open terrain. It came down to just two of my Ronin versus Colette, a mannequin, and a dove. My Ronin survived; Colette & Co. did not. That Colette player, a buddy of mine, still doesn't see the point of my Ronin, though.]

Desperate Mercs can do a lot of interesting things for a lot of crews. I think the best thing I've seen done with them (in a non-grow list) was making use of (0) For My Family with a Pistol strike to soften up a model, then using Killjoy's (1) Blood Sacrifice to bring that bad mamma-jamma into play, well within his charge range, with the opponent having no models left to activate.

My advice when using Ronin or Desperate Mercs is to make sure you have room to run two of each. If your opponent knows you need the Ronin to bring back Vikie or that you use your D. Mercs as your main way of bringing Killjoy onto the field, they'll just eliminate them early, forcing you into a tighter predicament.

The Hodgepodge Effigy may end up being our best bet when it comes to giving the Vikies or VonSchill anything resembling a totem.

The Student of Conflict is good first turn for getting either leader to get some extra actions off, but then it does, seriously lag behind. Having it tag along with other slower models, like the Specialist are great tactics. Keeping it back with a second model like Taelor to have either one of them explode into action against the opposition can be worthwhile, as well.

Although I have a great time running my Viktorias, they tend to be the crew I loan out for demos. They're easy enough to run without having to explain every detail of the model to a new player. All that's usually needed is a suggestion or two, like, "Did you want to use For My Family before your attack since you said you were going to sack him for Killjoy anyways?"

Edited by i_was_like_you
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I've never had my Ronin fail me. They're well rounded models, with ranged attacks out to 10", magical Daisho that slice right through spirits with an extra attack from melee expert there to allow you to double walk for 8 to get into the 2" melee range for that strike.

Great write up. I would like to post more, but I am on my phone ATM.... I just wanted to point out that Daisho aren't magical. They do a lot... ignore armour and get a plus flip to damage, but they aren't magical.

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Great write up. I would like to post more, but I am on my phone ATM.... I just wanted to point out that Daisho aren't magical. They do a lot... ignore armour and get a plus flip to damage, but they aren't magical.

jup. Quite strange that so many people thhink they are... don't you read your cards...?

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Great write up. I would like to post more, but I am on my phone ATM.... I just wanted to point out that Daisho aren't magical. They do a lot... ignore armour and get a plus flip to damage, but they aren't magical.

Thanks. Yeah, it's late and I was going back and forth between cards in between assembling an army of arachnids...

I made the change to my entry.

An added note, that :+fate to damage flips comes in handy against models like Cassandra.

jup. Quite strange that so many people thhink they are... don't you read your cards...?

That is uncalled for.

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