Naravus Posted August 3, 2011 Report Share Posted August 3, 2011 Does anybody have any suggestions on how to use Bad Juju to make him worth his soul stone cost? Most of the suggestions I've read while searching were more or less use his eternal ability to screw with opponents but at most I can see that being a mild inconvenience. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted August 3, 2011 Report Share Posted August 3, 2011 For me his main strengths are being able to place him turn 2 or 3 into the game when you see how things are shaping up. You can take table areas, pick out individual models, stop your opponents plan etc.. Also, he's great as a "shock and awe" model if you summon him at the end of a turn (i.e. your last activation) with a view to charging something in the first activation in the next turn. Great for taking out big models or stopping shooty models. Also, don't under estimate Landslide against a group of models, especially if you've got a high card in your hand. It can really put a dent in their wound stat, and slow is a big problem (especially if you've got some alps around) Lastly, combining a Doppleganger with JuJu can be immense in melee - copy his weapon and (if you're in range) use soulsstone off someone and the DG is almost guaranteed to kill any minion in one activation. In essence, he's more strategic than say a Mature Neph or Teddy (which are almost straight beat sticks), but that gives him a lot more flexibility and use in a crew. Hope that helps, MP Quote Link to comment Share on other sites More sharing options...
Ratty Posted August 3, 2011 Report Share Posted August 3, 2011 And don't underestimate eternal, it can win you games if it gets you onto the objective turn 6. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted August 3, 2011 Report Share Posted August 3, 2011 And don't underestimate eternal, it can win you games if it gets you onto the objective turn 6. I thought he didn't count for victory point purposes if he'd been killed already? Quote Link to comment Share on other sites More sharing options...
Ratty Posted August 3, 2011 Report Share Posted August 3, 2011 (edited) I thought he didn't count for victory point purposes if he'd been killed already? hmm.. possibly.. I thought he counted as killed for things like Grudge, Kill Protege, Slaughter. But could still hold objectives.. you may be right. Actually you probably are right. He's not a model I've used a lot and the only time I've seen it used that way is by other people. Edited August 3, 2011 by Ratty Quote Link to comment Share on other sites More sharing options...
Sinsation Posted August 3, 2011 Report Share Posted August 3, 2011 Since it seems like people take Juju mainly with zoraida, throw in an insidious madness as well. After he gets summoned, blast him with the insidious madness, and you should get off 1 damage, maybe 2. Now you're no longer immune to influence, so Obey him forward into a charge (since he's 7" from an enemy), then he can use his activation. He'll regen the health lost from the madness attack, and be right up in melee to take a swing. Just an idea. If it is horrible, feel free to shoot me down! Quote Link to comment Share on other sites More sharing options...
Adran Posted August 3, 2011 Report Share Posted August 3, 2011 The rule states he counts as killed for VP purposes, but I agree with Ratty, I think this is for grudge, slaughter etc. He is a hard combat monster with the ability to get pretty much where ever you want him. He is well equiped to handle a swarm as well as a single monster. I like the madness trick to allow Zoraida to obey him, adds a nice twist since thats one of the reason people often take a mature with Zoraida Quote Link to comment Share on other sites More sharing options...
micahwc Posted August 3, 2011 Report Share Posted August 3, 2011 Due to his toughness and his method for appearing on the board, I like to summon him onto an objective. I like him for "destroy the evidence". I like placing him where my opponent thinks himself to be safe. I also like to place him in such a way to disrupt my opponent's plans. Make my opponent choose between continuning towards his objectives or dealing with bad juju. He takes considerable effort to put down. It usually takes focused fire to put him down. If my opponent is focusing all of his power against bad Juju then he is not focusing on the rest of my army. Quote Link to comment Share on other sites More sharing options...
Boardgameguy Posted August 5, 2011 Report Share Posted August 5, 2011 Lately when I bring him in he has a big bullseye on himself and doesn't usually last more than a round. I'm re-thinking about not putting him behind enemy lines anymore and starting him further away so I can actually activate him a few times. This does distract the enemy as mentioned but usually not enough for me to take advantage of it. Also, bringing him back is only during the next turns end phase which forces you to get him out earlier so you can do this before the 6th turn. Quote Link to comment Share on other sites More sharing options...
Naravus Posted August 5, 2011 Author Report Share Posted August 5, 2011 Thanks for the advice. I especially like the doppleganger and obey suggestions. I'll see if I can make em do anything next I play. Quote Link to comment Share on other sites More sharing options...
Sinsation Posted August 5, 2011 Report Share Posted August 5, 2011 Let us know how the madness/obey works if you try it. It's just a theory idea I was kicking around that sounded good, and I haven't been able to test it yet. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted August 5, 2011 Report Share Posted August 5, 2011 Since it seems like people take Juju mainly with zoraida, throw in an insidious madness as well. After he gets summoned, blast him with the insidious madness, and you should get off 1 damage, maybe 2. Now you're no longer immune to influence, so Obey him forward into a charge (since he's 7" from an enemy), then he can use his activation. He'll regen the health lost from the madness attack, and be right up in melee to take a swing. Just an idea. If it is horrible, feel free to shoot me down! That is awesomeness The rule states he counts as killed for VP purposes, but I agree with Ratty, I think this is for grudge, slaughter etc. If he counts as dea he wouldn't be there for Stake a Claim etc... at least thats how my club make me play it Quote Link to comment Share on other sites More sharing options...
Odin1981 Posted August 5, 2011 Report Share Posted August 5, 2011 Don't take him against leve or colette they have sacrifice effects and will laugh at you for playing against them with a dude that costs alot but they can take care off. Quote Link to comment Share on other sites More sharing options...
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