izikial Posted May 24, 2011 Report Share Posted May 24, 2011 hi, im sure this has been asked/answerd but i did a search and couldnt finde it, can tina cast pillers every turn to end up with six lots of 2 in play, it says once per turn so i presume so, thanks guys Quote Link to comment Share on other sites More sharing options...
0 Wodschow Posted May 24, 2011 Report Share Posted May 24, 2011 Yes.. That's exactly what it means.. Edit: I suppose you could end up with more actually, due to random game length.. However most likely you'll need less (due to them being broken, you wanting to cast other spells, you dying or whatever).. Quote Link to comment Share on other sites More sharing options...
0 izikial Posted May 24, 2011 Author Report Share Posted May 24, 2011 thanks dude Quote Link to comment Share on other sites More sharing options...
0 Uhr Posted June 2, 2011 Report Share Posted June 2, 2011 Just a quick question related to Ice Pillars, please... I had an introduction Malifaux game few days ago, with opponent playing Rasputina's crew; and since we played Treasure game, he used a lot of Ice Pillars to slow me down. But he would cast Ice Pillars twice per turn stating that since there are two crews on the table (his Rasputina's and mine Perdita's) he can; so that is 2x Ice Pillars (which create 2 Ice Pillars) per turn, so that makes it possible to have 12 lots in the turn 6, not counting the possibility of destroying them or longer game... Ice Pillars rule say: "This spell may be cast once per Crew, per turn.". It seemed to me there were hell to many of those Ice Pillars, but since it was my first game, I thought it was right; but now seeing this post sparkled my suspicions... So is it possible that Rasputina cast Ice Pillars two times per turn in a game where two Crews are playing a match? Another thing related more to my match than with the OP's post, so please excuse me if You consider it as a hijack (not my intention); but I would really like to know if this was right or not. My opponent stated that Bearskin Armor makes him not take any damage from my Papa Loco's Dynamite Stick / Thrown Dynamite attacks. It seemed a bit strange, but since it was my first game ever I just played as he said. Though, somehow I still feel it is wrong. What say You? PS: This is my first post here; I am new to Malifaux; but it really feels home! I am waiting for my Neverborn (Dreamer box, Daydreams, Teddy, and Doppelganger, plus books and accessories; yay!) shipment with impatience and excitement; being a veteran WH40K (Dark Angels and Orks) I am surprised my "miniature gaming" enthusiasm still lives... Curse you Greedy Workshop... Keep up the good work Wyrd, You have a new friend and a follower... Thank You! Quote Link to comment Share on other sites More sharing options...
0 JayBarlekamp Posted June 2, 2011 Report Share Posted June 2, 2011 I think I can help with these two things, on the first point he was very wrong. It is once per turn per crew, meaning each crew may cast it once per turn not once for each crew in the game. on the second, I believe the bearskin cloak makes them immune to and . He would be immune to any blasts that come from the attacks but if the model was targetted by the attack it would still take the original damge from the weapon as it is not a blast. the bearskin armor makes the model immune to papa blowing up and take ya with me, but not the initial damge from the dynamite. And of course, welcome to the forums Quote Link to comment Share on other sites More sharing options...
0 goblyn13 Posted June 2, 2011 Report Share Posted June 2, 2011 (edited) Ice pillars, create terrain leading up a new lot of 2 pillars being created every turn (so 6 turns, could have 12 pillars in play). As for the casting of Ice Pillars itself, is one casting per crew, as the pillars can be cast by Rasputina, Snowstorm, or Rasputina's Totem, but only one of them has the privilege of casting the spell each turn. Another thing related more to my match than with the OP's post, so please excuse me if You consider it as a hijack (not my intention); but I would really like to know if this was right or not. My opponent stated that Bearskin Armor makes him not take any damage from my Papa Loco's Dynamite Stick / Thrown Dynamite attacks. It seemed a bit strange, but since it was my first game ever I just played as he said. Though, somehow I still feel it is wrong. What say You? As for this part, Bearskin Armor makes her immune to the blast () damage but not if she was the target of the attack. So if Papa Loco was attacking Rasputina directly with the weapon, she would suffer the damage, however if she had the Essence of Power in base to base contact with her, and Papa Loco attacked the essence and got off a she would not take any damage. Edited June 2, 2011 by goblyn13 Quote Link to comment Share on other sites More sharing options...
0 Uhr Posted June 2, 2011 Report Share Posted June 2, 2011 And of course, welcome to the forums Thank You! ^^; Ice pillars, create terrain leading up a new lot of 2 pillars being created every turn (so 6 turns, could have 12 pillars in play). I count 1 Ice Pillars spell creating lot of 2 pillars. So by the Turn 6, his Rasputina (only) would cast 12 Ice Pillars (6x2), creating 12 pillar lots; ie 24 pillars... And that seemed wrong... But I think I am clear with that now... Well I think he did one more thing wrong, and that is that he used December Acolyte's ability From the Shadows to activate the model on top of Treasure counter and grab it in the first Turn... But that is for the other topic... Thanks! Quote Link to comment Share on other sites More sharing options...
0 Uhr Posted June 2, 2011 Report Share Posted June 2, 2011 As for this part, Bearskin Armor makes her immune to the blast () damage but not if she was the target of the attack. So if Papa Loco was attacking Rasputina directly with the weapon, she would suffer the damage, however if she had the Essence of Power in base to base contact with her, and Papa Loco attacked the essence and got off a she would not take any damage. Yes, that makes a lot of sense. Thanks. :nod: Quote Link to comment Share on other sites More sharing options...
0 goblyn13 Posted June 2, 2011 Report Share Posted June 2, 2011 Well I think he did one more thing wrong, and that is that he used December Acolyte's ability From the Shadows to activate the model on top of Treasure counter and grab it in the first Turn... But that is for the other topic... Thanks! The Acolyte's "From the Shadows" Ability: From the Shadows: This model may be deployed after all other models, in or behind any terrain more than 12” away from an enemy, or the objective of any strategy or scheme. This model may not be targeted by Charges or ranged attacks until it takes an Action other than Pass if deployed this way. If multiple models with this ability are in play players alternate deploying them using the deployment order for Crews In this case its understandable, you may want to have your opponent make sure he is using a v2 card that can be found in the Malifaux Matters column located to the left <--- which has the PDF with all the updated cards. Quote Link to comment Share on other sites More sharing options...
0 Uhr Posted June 2, 2011 Report Share Posted June 2, 2011 In this case its understandable, you may want to have your opponent make sure he is using a v2 card that can be found in the Malifaux Matters column located to the left <--- which has the PDF with all the updated cards. Thanks! EDIT: I apologize once again to the OP and community for sidetracking the thread a bit... Quote Link to comment Share on other sites More sharing options...
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izikial
hi, im sure this has been asked/answerd but i did a search and couldnt finde it, can tina cast pillers every turn to end up with six lots of 2 in play, it says once per turn so i presume so, thanks guys
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