Telfurion Posted March 3, 2011 Report Share Posted March 3, 2011 Can`t Hoffman Mchine puppet himself. and his Dg is quite good with 3/4/6 + Crit strike then Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 3, 2011 Author Report Share Posted March 3, 2011 Can`t Hoffman Mchine puppet himself. and his Dg is quite good with 3/4/6 + Crit strike then I can't see any reason he can't but if he can why would you ever use a normal strike. 6:rams with Critical Strike is amazing. Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 3, 2011 Report Share Posted March 3, 2011 He can but I think he was getting at if you copy melee expert he has to use the default 4 CB. Quote Link to comment Share on other sites More sharing options...
Sholto Posted March 3, 2011 Report Share Posted March 3, 2011 Turn one copy tunneling and bury him. Next turn when he pops back up have him assimilate a new ability. Bury him again. As long as he is not in play at the end of turn the effect will not wear off and you can grab another ability every turn. Lol at Jack In The Boxmann Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 3, 2011 Report Share Posted March 3, 2011 (edited) Hey it works one proxy game he had Steamcloud, Meliee expert, Tunneling, and healing by the end. Funny thing is he does steamcloud better then the steamborg because he can have it up at the start of the turn. Also if he makes any Disengage strikes he has to use his base combat. Edited March 3, 2011 by tadaka Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 3, 2011 Report Share Posted March 3, 2011 (edited) Woot found some thing new. Soulstone miner Hoffman Mechanical Rider First turn Assimilate tunnel Bury hoffman Second turn Assimilate Power Cycle Bury Third turn Assimilate Power Manipulation and pick your poison Um another idea take Alice. Give hoffman Reactivate. You can take abilities 2x as fast and never go to one wound as long as you bury each turn. Edited March 3, 2011 by tadaka Quote Link to comment Share on other sites More sharing options...
karn987 Posted March 3, 2011 Report Share Posted March 3, 2011 Woot found some thing new. Soulstone miner Hoffman Mechanical Rider First turn Assimilate tunnel Bury hoffman Second turn Assimilate Power Cycle Bury Third turn Assimilate Power Manipulation and pick your poison Yup that would work. You get around the key timing phrase in Power Manipulation that usually stops other model's from getting advantage of it. Glad to see people are giving him some love, he needs it =) Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 3, 2011 Report Share Posted March 3, 2011 Glad to see people are giving him some love, he needs it =) You think he needs love? Hoffman is an amazing master IMHO. Quote Link to comment Share on other sites More sharing options...
karn987 Posted March 3, 2011 Report Share Posted March 3, 2011 You think he needs love? Hoffman is an amazing master IMHO. I mean from the community =P threads on him have been relatively sparse. Guess his upcoming release is the catalyst we need. He is also going to be my first guild Tactica so woop! Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 3, 2011 Report Share Posted March 3, 2011 Ah, I see. Ya people dont discuss him much. Thanks to this tread he is going to get nurfed so my tricks don't work Should have shut up till release lol. Quote Link to comment Share on other sites More sharing options...
LoboStele Posted March 3, 2011 Report Share Posted March 3, 2011 Wow....I hadn't realized half of the things mentioned in here. Need to keep an eye on the Guild section more! Can't wait for him to get released. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 3, 2011 Author Report Share Posted March 3, 2011 I can't wait to paint his crew. I don't particularly like the yellow they've been painted but I do think they will look amazing in Guild Red and White Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 3, 2011 Report Share Posted March 3, 2011 I am looking to paint mine in silver with red armor bits. Friend said it will look like Ironman armor but I will like it any way. Quote Link to comment Share on other sites More sharing options...
Sholto Posted March 3, 2011 Report Share Posted March 3, 2011 I quite like the yellow, but it can be hard to paint. I will probably paint my Hoffman & Co in the same Guild red as my Peacekeeper. Would make for a striking crew. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 3, 2011 Author Report Share Posted March 3, 2011 I am looking to paint mine in silver with red armor bits. Friend said it will look like Ironman armor but I will like it any way. Iron Man armour is red and gold isn't it though.. BUT what's wrong with it looking like Iron Man. Quote Link to comment Share on other sites More sharing options...
Telfurion Posted March 3, 2011 Report Share Posted March 3, 2011 If you assimilate the right abilities hoffman can do even the same things as Iron man. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 3, 2011 Author Report Share Posted March 3, 2011 What abilities allow you to drink, womanise and be sarcastic? Quote Link to comment Share on other sites More sharing options...
Doctor Amos Posted March 3, 2011 Report Share Posted March 3, 2011 What abilities allow you to drink, womanise and be sarcastic? Lilith and Seamus being the easy answer to the first two... Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 3, 2011 Author Report Share Posted March 3, 2011 Since when have Seamus and Lilith been constructs... When the puppet Seamus and Lilith get released, then maybe. Quote Link to comment Share on other sites More sharing options...
Doctor Amos Posted March 3, 2011 Report Share Posted March 3, 2011 Since when have Seamus and Lilith been constructs... When the puppet Seamus and Lilith get released, then maybe. They have Drinking and Womanizing, respectively, obviously. Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 3, 2011 Report Share Posted March 3, 2011 Iron man depends most of his modern armor is red and gold he had a number of older suits with red and silver. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 3, 2011 Author Report Share Posted March 3, 2011 They have Drinking and Womanizing, respectively, obviously. indeed, but he can't assimilate them as they are not constructs.. Puppet versions of them would be. Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 3, 2011 Report Share Posted March 3, 2011 Hoffman of Borg resistance is futile you will be assimilated. Quote Link to comment Share on other sites More sharing options...
LoboStele Posted March 4, 2011 Report Share Posted March 4, 2011 OK, so here's one I was looking at last night, and wondering if this works the way I think it does with Hoffman. You bring the Guardian, and then it uses it's (0) action to grant Armor +2 to Hoffman. Then, it also activates (1) Protect. Then, if Hoffman gets hit, he could elect to gain the armor of a Construct, which he could select as the Guardian, who has Armor +2. So, since Hoff got Armor +2 from the Guardian's (0) ability, would he then have Armor +4 total? So, Hoffman would take Wds (Dg-4...nice!), but the Guardian's Protect ability would allow the Guardian to take those Wounds instead. Is that correct? If so...pretty cool. Then the Guardian uses Self-Repair. Another thing I caught, was the Attendant's ability which allows it to gain a Scrap counter whenever a nearby Construct is Sacrificed. This would be a GREAT reason to take the Steampunk Arachnid Swarm. Start with a Swarm. On turn 1, sacrifice the Swarm to get the three individual guys, giving the Attendant a Scrap Counter. Then on turn 2, Sacrifice the 3 little ones to swarm back together, giving the Attendant 3 more Scrap counters! (Or would this only be one, due to equivalency type stuff?) Cheap counters for healing spell flips later. Would be WICKED in Brawl format with Ramos. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 4, 2011 Author Report Share Posted March 4, 2011 OK, so here's one I was looking at last night, and wondering if this works the way I think it does with Hoffman. You bring the Guardian, and then it uses it's (0) action to grant Armor +2 to Hoffman. Then, it also activates (1) Protect. Then, if Hoffman gets hit, he could elect to gain the armor of a Construct, which he could select as the Guardian, who has Armor +2. So, since Hoff got Armor +2 from the Guardian's (0) ability, would he then have Armor +4 total? So, Hoffman would take Wds (Dg-4...nice!), but the Guardian's Protect ability would allow the Guardian to take those Wounds instead. Is that correct? If so...pretty cool. Then the Guardian uses Self-Repair. Another thing I caught, was the Attendant's ability which allows it to gain a Scrap counter whenever a nearby Construct is Sacrificed. This would be a GREAT reason to take the Steampunk Arachnid Swarm. Start with a Swarm. On turn 1, sacrifice the Swarm to get the three individual guys, giving the Attendant a Scrap Counter. Then on turn 2, Sacrifice the 3 little ones to swarm back together, giving the Attendant 3 more Scrap counters! (Or would this only be one, due to equivalency type stuff?) Cheap counters for healing spell flips later. Would be WICKED in Brawl format with Ramos. I don't think it's a sacrifice, it's a replace so you wouldn't get a counter for splitting. Quote Link to comment Share on other sites More sharing options...
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