Ratty Posted March 3, 2011 Report Share Posted March 3, 2011 So if you were doing a Hoffman crew, which of the cheap guild grunts would you use to bulk out activations. Hounds, Guard, Death Marshalls or Witchling Stalkers. Quote Link to comment Share on other sites More sharing options...
Buck Dog Posted March 3, 2011 Report Share Posted March 3, 2011 So if you were doing a Hoffman crew, which of the cheap guild grunts would you use to bulk out activations. Hounds, Guard, Death Marshalls or Witchling Stalkers. Don't forget Steampunk Archanids. I know you have to pay a premium for them, but when Hoffman is attached to a swarm he becomes a combat monster, and think of all the scrap counters !! Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 3, 2011 Author Report Share Posted March 3, 2011 Don't forget Steampunk Archanids. I know you have to pay a premium for them, but when Hoffman is attached to a swarm he becomes a combat monster, and think of all the scrap counters !! You can always take them as a swarm and break them first activation... they come in at 3 1/3 ss instead of 4 that way. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 3, 2011 Author Report Share Posted March 3, 2011 Hey wait... you trying to get me to collect Ramos as well? Quote Link to comment Share on other sites More sharing options...
Sholto Posted March 3, 2011 Report Share Posted March 3, 2011 Good idea on the Swarm I would go with Watchers, Hounds and Guard, but that's just for the fluff. I haven't really looked at how Hoffman plays with DM or WS. Quote Link to comment Share on other sites More sharing options...
Telfurion Posted March 3, 2011 Report Share Posted March 3, 2011 Friend of mine was thinking about the swarm and other ramos constructs too. The abilities Hoffman could get look awesome on the paper. He hits pretty hard with his weapon and melee master from the swarm or with 3 little spiders and his spell. And self repair, but that you could also get from the guardian. Quote Link to comment Share on other sites More sharing options...
Buck Dog Posted March 3, 2011 Report Share Posted March 3, 2011 You can always take them as a swarm and break them first activation... they come in at 3 1/3 ss instead of 4 that way. I was thinking this the other day actually, its a good way to get cheapish spiders into the crew. I know the individual spiders are insiginificant, but I imagine there will be enough scoring stuff in a Hoffman crew for that not to be an issue. With all the synergies that Hoffman has with constructs, other than shooting, which can be provided by Ryle anyway, I am not sure what GG, DM, or WS would bring to the crew. And if you do go for Ramos, please leave Hamelin alone.... I need someone to Brawl with Levi Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 3, 2011 Author Report Share Posted March 3, 2011 Good idea on the Swarm I would go with Watchers, Hounds and Guard, but that's just for the fluff. I haven't really looked at how Hoffman plays with DM or WS. Watchers are completely support, they can't do any damage at all. They are good but I think the crew needs something cheap that can do some damage.. Swarms is a good idea. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 3, 2011 Author Report Share Posted March 3, 2011 I'm might eventually do Hamelin, but Levi is higher up my list... Hmm maybe that's not what you wanted to hear. Quote Link to comment Share on other sites More sharing options...
Telfurion Posted March 3, 2011 Report Share Posted March 3, 2011 Quick question could Hoffman assimilate the power cycle ability from the mechanical rider? If yes it could also be a nice option. Quote Link to comment Share on other sites More sharing options...
Buck Dog Posted March 3, 2011 Report Share Posted March 3, 2011 I'm might eventually do Hamelin, but Levi is higher up my list... Hmm maybe that's not what you wanted to hear. Hey, no worries. You will probably have Hoffman, Levi, Ramos and Hamelin up and running by the time I have finished painting my Freikorp !! I like the idea of Hoffman assimilating the power cycles. I don't have the books to hand, but as long as there is nothing to stop Hoffman from recruiting the Mechanical Rider, then I don't see why he can't use the power. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 3, 2011 Author Report Share Posted March 3, 2011 Er.. what's the point of Override Edict, most constructs are Immune to Influence? Quote Link to comment Share on other sites More sharing options...
Telfurion Posted March 3, 2011 Report Share Posted March 3, 2011 (edited) Hoffman can ignore immune to influence if he wants on his own constructs Edit: or the constructs may ignore their abilities near hoffman not sure Edited March 3, 2011 by Telfurion Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 3, 2011 Author Report Share Posted March 3, 2011 Ah that makes sense. Quote Link to comment Share on other sites More sharing options...
Ropetus Posted March 3, 2011 Report Share Posted March 3, 2011 Er.. what's the point of Override Edict, most constructs are Immune to Influence? Hoffman has the nifty ability to allow friendly Constructs nearby to ignore any of their abilities. This can be used to make Ryle count as friendly, prevent the Peacekeeper from malfunctioning and also allows them to ignore Immune to Influence when targeted by friendly Rst:Wp spells. -Ropetus Quote Link to comment Share on other sites More sharing options...
Sholto Posted March 3, 2011 Report Share Posted March 3, 2011 He can't make Ryle count as friendly, since Override can only be used on friendly models Using Hoffman with the Peacekeeper was how I played him in the Beta. Fun, fun, fun Quote Link to comment Share on other sites More sharing options...
Telfurion Posted March 3, 2011 Report Share Posted March 3, 2011 This can be used to make Ryle count as friendly, ... -Ropetus Is this new? I always thought it would not work since he not a friendly construct to start with. Quote Link to comment Share on other sites More sharing options...
eudaimon Posted March 3, 2011 Report Share Posted March 3, 2011 Take a Desperate Mercs to fill out the slots Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 3, 2011 Report Share Posted March 3, 2011 (edited) Ryle Cant connect "This model never considered a friendly model to it's crew for the purpose of selecting a target for talents of spells." Targets the key word. Hoffmans ability to ignore his cant connect is bypassed as it does not target. As long as he is in range he can bypass the ability and ryle becomes a valid target. On the subject however Watchers are a lot more then support. They are fast flying and are not insignificant. You run them to grab objectives as hoffman runs around with Ryle or the Peacekeeper to smash face as needed. Edited March 3, 2011 by tadaka Quote Link to comment Share on other sites More sharing options...
karn987 Posted March 3, 2011 Report Share Posted March 3, 2011 Ryle Cant connect "This model never considered a friendly model to it's crew for the purpose of selecting a target for talents of spells." Targets the key word. Hoffmans ability to ignore his cant connect is bypassed as it does not target. As long as he is in range he can bypass the ability and ryle becomes a valid target. Exactly! Tadaka gets the cookie =) Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 3, 2011 Author Report Share Posted March 3, 2011 Exactly! Tadaka gets the cookie =) EEEP... NOOOOOOOOO! The teddy gets all the cookies or he gets angry. Quote Link to comment Share on other sites More sharing options...
karn987 Posted March 3, 2011 Report Share Posted March 3, 2011 Quick question could Hoffman assimilate the power cycle ability from the mechanical rider? If yes it could also be a nice option. He could but it would do nothing for him. The key reason for this is the first line of Power Cycle: "At the start of each Activation Phase .." so since he won't have this on him at the start of the Activation Phase, he gains nothing from it. Good thinking though! Keep looking for nifty things like this. Quote Link to comment Share on other sites More sharing options...
Sholto Posted March 3, 2011 Report Share Posted March 3, 2011 That certainly open up the options with Ryle. Intruiging Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 3, 2011 Report Share Posted March 3, 2011 (edited) Hoffman wrecks face with Ryle. Using machine puppet you can make ryle shoot 6 times in a turn. The second 3 attacks would have 6 rather then 5 cb and adds crit strike to his shots. If you dont get 2 rams for the extra shot take the crit for extra damage. Another fun trick for hoffman is to use a soulstone miner to gather mutiple abilities at once through Assimilate. Turn one copy tunneling and bury him. Next turn when he pops back up have him assimilate a new ability. Bury him again. As long as he is not in play at the end of turn the effect will not wear off and you can grab another ability every turn. Think of the fun this causes with the following spells. Steamborg Steam Cloud up all game long Melee Expert Terrifying Arachnid Disruption field self repair Melee Master Strength in numbers Joss Take Dynamic Generator and start getting counters for a later taken forcefield Edited March 3, 2011 by tadaka Quote Link to comment Share on other sites More sharing options...
Dumb Luck Posted March 3, 2011 Report Share Posted March 3, 2011 On the subject of the Swarm, I was tempted to take one with him but then I noticed his dreadful Cb. I think Hoffman is better off Machine Puppeting Things. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.