Kaane Feinwong Posted March 2, 2011 Report Share Posted March 2, 2011 Has anyone built a riverboat yet? I'm reading this all over the place on the boards but don't find any pics. Eventually I want to build a Hunley sub for soulstones smugglers, but it wouldn't be anything great for battles, just look pretty. I think a riverboat would be pretty decent at about 15 to 17" long. Quote Link to comment Share on other sites More sharing options...
Sholto Posted March 2, 2011 Report Share Posted March 2, 2011 http://wyrd-games.net/forum/showthread.php?t=16143 Quote Link to comment Share on other sites More sharing options...
Kaane Feinwong Posted March 2, 2011 Author Report Share Posted March 2, 2011 http://wyrd-games.net/forum/showthread.php?t=16143 I don't read anything in that thread that anyone has built one yet. Quote Link to comment Share on other sites More sharing options...
Sholto Posted March 2, 2011 Report Share Posted March 2, 2011 Agreed. I gave you the link just in case you'd missed it It would make an atmospheric location, but having to do the exterior as well as a playable interior would put me off. A lot of work, but if you want to lead the way... Quote Link to comment Share on other sites More sharing options...
Kaane Feinwong Posted March 2, 2011 Author Report Share Posted March 2, 2011 hmmm...removable sections? Quote Link to comment Share on other sites More sharing options...
Kaane Feinwong Posted March 2, 2011 Author Report Share Posted March 2, 2011 Something like this: http://www.flickr.com/photos/krisjaus/2865696329/lightbox/ Quote Link to comment Share on other sites More sharing options...
Darguth Posted March 2, 2011 Report Share Posted March 2, 2011 Discussing with a friend the possibility of building a multi-tiered riverboat boat. Anyone happen to know of a good place to find blueprints of older steamboats, riverboats, and/or paddleboats? Current concept would to be to include 3 tiers with the following general elements: 1.) Top deck: - Central dining area, tables and chairs. - Control room with steering wheel and whatnot. - General deck obstructions like barrels and crates. - Maybe a few defensive guns here and there (this is the dangerous world of Malifaux after all!) 2.) Middle deck: - Centralized gambling hall with bar, tables, and chairs. - Kitchen attached to the hall and with stairs leading up in to the dining area of the top deck. - Passenger lodgings along the exterior, general assortments like beds and dressers and tables. 3.) Bottom deck: - Engine room - Cargo hold - Crew lodgings, including perhaps the Captain's chambers. Those are just very early ideas, but I'd like to see some actual blueprints to get a better feel of what a real layout might look like. Quote Link to comment Share on other sites More sharing options...
Kaane Feinwong Posted March 2, 2011 Author Report Share Posted March 2, 2011 (edited) Darguth, as I'm looking to do the same thing, I'll dig around the net and post anything I find. Edit: It doesn't help much that "Steamboat" is a popular name for housing and housing styles. Steamboat floor plans pulls up a lot of housing. Edited March 2, 2011 by Kaane Feinwong Quote Link to comment Share on other sites More sharing options...
LoboStele Posted March 2, 2011 Report Share Posted March 2, 2011 Oooh, I like this idea in general. Could build the board with resin/water effects to make it look like a watery area. Could have a dock on one side with a gangplank to reach the boat. Maybe some ropes/ladders hanging off the sides for other entry points. Would be pretty easy to make at least an exterior area, and one or two small interior rooms on top, with just a roof that is removable. Cool idea. May have to keep that one in a back pocket for future projects. Quote Link to comment Share on other sites More sharing options...
Kaane Feinwong Posted March 2, 2011 Author Report Share Posted March 2, 2011 What about this? I want something a bit more complex, but it's a good start. There are actually a few on this site around the idea of Amazon Cruises. http://www.amazoncruise.net/juexamazriinfor Quote Link to comment Share on other sites More sharing options...
Kaane Feinwong Posted March 2, 2011 Author Report Share Posted March 2, 2011 (edited) From: http://www.amazoncruise.net/cari I like this one. I think some of the scale would need to be off to fit the 30mm bases, but that's easy enough. Also, need to take all the dining tables and convert them to poker tables. Edited March 2, 2011 by Kaane Feinwong Quote Link to comment Share on other sites More sharing options...
Darguth Posted March 2, 2011 Report Share Posted March 2, 2011 Definitely a good start I think, at least for the top two floors. Plus I don't need it to be hyper-realistic, I prefer more diverse gameplay to realism. So I may just invent things Quote Link to comment Share on other sites More sharing options...
aka_hazard Posted March 2, 2011 Report Share Posted March 2, 2011 Have a look here: http://modelplans.steamboats.org/paddlewheelers.html and especially: http://modelplans.steamboats.org/p15-creole-queen.html The only problem is the plans aren't free - the Creole Queen plans are $21 Quote Link to comment Share on other sites More sharing options...
Keltheos Posted March 3, 2011 Report Share Posted March 3, 2011 (edited) http://www.dumasestore.com/catalog/product_info.php?products_id=200 http://www.hobbylinc.com/htm/cns/cnscnsb8840.htm Way over the price range I'll bet most want to pay, but an idea of what they look like at 1:48 scale, at least the exteriors. Might want to look into making those deck plans into a playable 2d board with rules for moving between decks whether by stairs or by climbing up/down. Wouldn't be as slick looking as a built paddlewheeler with removable levels, but it would fit the bill while you considered building one. In Swedish, but there's this old west floorplan: http://www.rollspel.com/pdf/western/riverqueen.pdf Edited March 3, 2011 by Keltheos Quote Link to comment Share on other sites More sharing options...
Cassarus Posted March 3, 2011 Report Share Posted March 3, 2011 hehe I've actually played that Swedish rpg scenario^^ And I will be following this thread closely as I've been thinking about building a riverboat to:) Quote Link to comment Share on other sites More sharing options...
Yazza Posted March 3, 2011 Report Share Posted March 3, 2011 i 'm a bit scared of multileveled terrain liek that, on top of eachother, you'd have to play them side by side right? Quote Link to comment Share on other sites More sharing options...
Kaane Feinwong Posted March 3, 2011 Author Report Share Posted March 3, 2011 The other option is to make the sides big enough that you can move the pieces around without taking the levels off, but for playability, each level side by side wouldn't be difficult. Maybe have them able to stack, but lay them out side by side when playing? Quote Link to comment Share on other sites More sharing options...
Darguth Posted March 3, 2011 Report Share Posted March 3, 2011 If/when I get around to building anything, the floors will be laid side by side rather than stacking in any way. Just for general usability. But I'm a gamer much more than a hobbyist, so I'm in it for an interesting change to gameplay, not for any realism or showmanship Going on vacation next week, but after that maybe I'll do some 2D mock-ups to try out. If I make them digital I'll post them here so people can try it out. I'm also thinking of perhaps introducing a custom Encounter for the board too. Quote Link to comment Share on other sites More sharing options...
Yazza Posted March 3, 2011 Report Share Posted March 3, 2011 thats the only playable way to do it well there is the pulley system but thats bit over the top Quote Link to comment Share on other sites More sharing options...
Kaane Feinwong Posted March 3, 2011 Author Report Share Posted March 3, 2011 I'll start with a small, single riverboat and work on my skills a bit first. with luck, I'll have that done around when Darguth get back from vacation. Quote Link to comment Share on other sites More sharing options...
LoboStele Posted March 3, 2011 Report Share Posted March 3, 2011 What about doing it sort of like a toolbox tray style. Where you could slide each portion to the side in order to get to the next level down. Ah...sort of like this: Quote Link to comment Share on other sites More sharing options...
Kaane Feinwong Posted March 3, 2011 Author Report Share Posted March 3, 2011 (edited) What about doing it sort of like a toolbox tray style. Interesting! It could work, but might be a bit out of my skill range to do it justice. On a sidenote. Check out this River Queen Birdhouse from http://www.shoppingforgreatgifts.com/garden-decor/birdhouses.htm Edited March 3, 2011 by Kaane Feinwong Quote Link to comment Share on other sites More sharing options...
Darguth Posted March 22, 2011 Report Share Posted March 22, 2011 Just a quick update: I haven't forgotten about this. I finished writing the first draft of custom Encounter rules for the multi-deck riverboat idea. I also sketched out concepts for 2 of the 3 planned floors. I will try in the coming days to transfer that to a properly scaled paper prototype and try some games with the rules and board. Once I feel it's reasonably fun I'll try to create a digital blueprint for the board and custom markers and upload it for others to try. Just a reminder though, for those that are looking to make some realistic terrain I'm mostly going for gameplay/mechanics. So I'm not sure how realistic my actual blueprints will be to a real riverboat. Quote Link to comment Share on other sites More sharing options...
Darguth Posted April 7, 2011 Report Share Posted April 7, 2011 So, I'm not sure if anyone is still interested in updates on this...but I'm going to provide one anyway. I created 3x 2'x3' paper "blueprint" prototype decks of the planned 3-tier layout as well as necessary tokens for 3x variant Shared Strategies to be played on the board (here is a rough outline): A hostage-rescue scenario where a boarding attacking player must get to 5 hostage counters spread amongst the 3 decks and then get them safely back to their points-of-boarding to rescue them.A loot/raid scenario where a boarding attacking player must attempt to flip over 3 loot counters, some of which are false dummies and others are booby-trapped.A hi-jack scenario where a boarding attacking player must claim control of a key room on each of the 3 decks. The first draft of the rules including terrain rules, strategy rules, random event rules, and special rules necessary to make the 3-tier deck concept work was also finished. After all that, I tried to organize my friends to playtest a game or two. Unfortunately, being the dodgy scoundrels that they are, I was only able to get 1 of them to play and it was on a Sunday afternoon so our time was limited. We ended up playing a small Scrap, but since the board was designed to add a lot of extra gamespace to games a small SS crew just wouldn't give us a really good test of how a game would play out. So we opted to truncate the rules for the first run through and limit it to just one deck. It would still allow us to test basic principles of the design, even if we couldn't try it out in all it's glory. Everything went surprisingly well and we had a real blast. We noted some minor tweaks in design that could be enhanced, some fun (and not-too-cumbersome) additions to the custom terrain rules that could be added, and some minor flaws in the basic layout of the deck we played on. All-in-all it was both fun and productive. My plan at this point will be to revise the rules documentation to include the additions, as well as to reformat it a bit for ease-of-use; and then also to recreate my paper prototype in a digital format. My hope is, after that, I can upload it and make it available to the Malifaux forum community here to download, print-out, and play with it. Although making the actual terrain board will be fun, I'm a game designer at heart and would love to get feedback and share my concepts with everyone. So, look for that in the coming couple of weeks (hopefully) if you're at all interested. Quote Link to comment Share on other sites More sharing options...
LoboStele Posted April 7, 2011 Report Share Posted April 7, 2011 This sounds like a great idea for a more scenario based event. Sounds like it might be a bit large and ungainly for a tournament style playing field. But for instance, when I used to play Star Wars Miniatures a lot, at GenCon there would also be your normal tournament events, but then people would also be running large scale events like the Battle of Hoth or Endor, or stuff like that. So this sounds perfect for things like that. And event with 4-6 players, working in two teams or something. A longer 3-4 hour single game, rather than a quick 1 on 1 style scrap. Sounds cool. Please share the layouts and rules when you feel they're finished. :top: Quote Link to comment Share on other sites More sharing options...
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