Tadow2 Posted March 2, 2011 Report Share Posted March 2, 2011 Hey Guys! I am researching this game and so far I like what I see. I noticed something about a Version 2 and wonder how that effects the rulebooks? Do I need to buy both rule books or is the original one now out of date? Also, can someone explain to me how the crews work? How can I tell which Guild Members work with other Guild Members? (Or any crew) Thanks everyone! Looking like you may have a new player among you!! Quote Link to comment Share on other sites More sharing options...
Keltheos Posted March 2, 2011 Report Share Posted March 2, 2011 Both book one and Rising Powers still contain the statlines for all models (albeit in the case of many book 1 models they've been updated to v2 cards) as well as some really great fluff. The Rules Manual releasing now is an update to the rules that incorporates errata/faq items and adds in a swanky index, diagrams, and so forth. If you're looking for 'just' the rules as the Manual doesn't contain any fluff or stats it's your best bet. For the full Malifaux experience I'd recommend all three, but then again i think you'll enjoy the non-rulestuff just as much as the rules themselves. Oh, and welcome to Malifaux, hope you enjoy the visit! As for the Guild (or any Faction for that matter) all members of a Faction work with one another. They do theme into subgroups here and there with the obvious theme divisions showing up the Guild and the Arcanists, but you'll find plenty of good crossover and synergies within each Faction. That doesn't include the models you can hire from out of Faction such as all Mercenary models and/or special cases such as the Guild's C. Hoffman and Constructs, or the Arcanists' Marcus and Beasts. Quote Link to comment Share on other sites More sharing options...
EricJ Posted March 2, 2011 Report Share Posted March 2, 2011 what he said And welcome! Quote Link to comment Share on other sites More sharing options...
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