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A Winter Poker Hand Event - Ashburn VA - 1/8/2011


nix

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Huzzah Hobbies will be hosting "A Winter Poker Hand" Malifaux event on Saturday, January 8, 2011. I hope everyone can make it out. Rules and details are below, pre-registration is welcome, and a link to the rules packet is at the end of this post.

In “Winter Poker Hand”. your chosen master and crew have converged on the polar ice fields to gather the mystical cards into the best poker hand possible. The player holding the best hand at the end of the event wins the overall prize!

Basics:

Event Location:

  • Huzzah Hobbies
    44927 George Washington Blvd, Ste.135
    Ashburn, VA 20147
    (703) 466-0460

Pre-Registration: $5 (via paypal to Nix@coda.net - please tag as a gift and comment registration for "Winter Poker Hand Event")

Event Date: January 8, 2011

Event Time:

  • Registration: 10:30am – 11am
    Event: 11am – 3pm
    Awards: 3:30pm

Appearance Standard: All models in a crew must be painted

Proxy Rule: a minimum of 50% of the models in a crew must be Wyrd Miniatures unless the model is not available as of December 31, 2010.

Prize Ruling:

  • - Prizes will be awarded for
    • o Overall – Best 5 card poker hand
      o Style – Most style tokens at end of the event
      o Black Joker – Worst luck during the day

Event Specifics:

  • Rule-set:

    Tokens

    • o Each player will receive 2 tokens during registration.
      • • Style Token – players can award their Style Token to another player who performs a move during the game that is impressive and has “style”. These are “cool points” for cinematic moments in the game.
        • Black Joker Tokens – players can award their Black Joker Token to another player who has particularly bad luck during the game. These are the “Wow, your luck sucks” moments during the game.
        • Players are not required to award their tokens, but do not get credit for their own token at the end of the game.

    Crew Construction:

    • o Fixed 25 soul stone list for all games
      o Only 1 master present on a table at a time

    Terrain

    • o The organizers will set boards and Terrain.

    Special Rule #1 – Icy Conditions

    • o The polar ice fields are slippery! At the end of movement each model will determine the direction of movement (based on the last inch the model moved) and then flip a card from their deck. This card will determine the control against slipping the model has.
      • • Black Joker – model pushes 3 inches (not affected by terrain) in a straight line (the direction of movement) and has fallen over, receiving slow next turn
        • Weak – model pushes 3 inches (not affected by terrain) in a straight line (the direction of movement)
        • Moderate – model pushes 2 inches (not affected by terrain) in a straight line (the direction of movement)
        • Severe – model pushes 1 inch (not affected by terrain) in a straight line (the direction of movement)
        • Red Joker – Powerslide – model pushes up to its charge (not affected by terrain) in a straight line (the direction of movement)

      o Fliers have particular problems with momentum. Any model with flying doubles the movements listed above except when flipping the Red Joker.

      o Floating gracefully – any model that floats is not affected by the Icy Conditions

      o Models with “Frozen Heart” and “Scout” have a :+fate for this rule

    Special Rule #2 – Wind Gusts

    • o The polar ice fields are buffeted by wind, with a constant wind blowing across the fields. Wind can be brutal to creatures who float
      • Starting with turn 1, each player around the table flips a card during the “End Closing Phase”. During the next turn, the wind blows from the direction of the player with the highest card flipped.
      • Models with “float” must flip a card at the beginning of their activation. These models are immediately moved in the direction of the wind in the following manner.
      • • Black Joker – model pushes 3 inches (not affected by terrain) in a straight line and is disoriented, receiving slow next turn
        • Weak – model pushes 3 inches (not affected by terrain) in a straight line
        • Moderate – model pushes 2 inches (not affected by terrain) in a straight line
        • Severe – model pushes 1 inch (not affected by terrain) in a straight line
        • Red Joker – Model is unaffected

      o Models with “Frozen Heart” and “Scout” have a :+fate for this rule

    Special Rule #3 – December is Watching

    • o Whenever the Black Joker is flipped during a duel, all models on the board must make a WP->10 resist flip or receive “Slow”

    Special Rule #4 – Winter Poker Hand

    • o The board will be set-up with 5 distinct objective markers.
      • • A master model may spec 1ap to activate an objective marker to receive a playing card from the game deck.
        • Each objective must be activated an equal number of times prior to an objective being activated an additional time. (each objective must be activated 1 time prior to a second activation. Twice prior to a third activation. Etc.)
        • Players may only hold a maximum of 5 cards in their hand. Discarded cards will be shuffled back into the game deck.

Rules packet can be downloaded here.

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Interesting idea, I might have to borrow that for an event

Just an FYI inclusion in your packet. Maybe put the standard Poker hand rank table. Not everyone knows what beats what and I know people that have been flat out wrong on it(I debated with a guy for almost an hour once that a flush beats a straight)

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