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Please critique a turn from my game, i'm new.


studderingdave
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So I have about a dozen games under my belt, and everything seems to be running smoothly, but i just wanna post a sample turn from a game of mine just to make sure i didn,t miss anything, since i am teaching the game to others i don,t want to be teaching the wrong thing.

here we go. in the case of context here i what is on the table:

Perdita

Papa Loco

Nino

Stalker

Stalker

Nephilim

Lilith

Tot

Tot

Tot

Young

Mature

top of the round we keep the cards in our hand that we want, discard the rest, shuffle the discard pile into the deck, draw up to 6 cards then initiative flip.

guild (G) player flips an 11 mask, never born (NB) player flips 6 tome, the G player gets the first activation. the NB player has the option to reflip his result if he burns a soul stone right?

the G player activates nino. he uses on action point to walk 4 inches, he uses the second AP to take a shot at a terror tot in the open. nino flips an 11 crows, the tot flips a 2 mask. the NB player opts to not cheat fate, but he could have used any cards from his hand. instead of dealing damage, nino opts to use his "headshot" trigger since he has goat/crows in his attack total. dealing no damage the NB player needs to pitch 2 soul stones or drop two cards from his hand. after some thought the NB player pitches 2 cards and the tot survives.

NB player activates a tot to walk twice.

the G player activates a witchling stalker to shoot at the tot that just moved. gauging the distance, the G player decides not to move, so he used his first AP to take a shot at the tot, flipping a 7 goat, the NB player flips a 9 tome. the G player cheats by replacing his 7 goat with an 11 mask. the NB player also decides to cheat and throws down a 10 crows. considering the new totals are G has 15 total and ther NB has a 16 total, the shot misses. the witchling decides to use his second AP to shoot him again, flipping a 13 tome, the NB player flips a 4 crows. the NB player decides to not cheat. his total is 10, the G total is 17. being in the 7 difference range , the damage flip is a non modified damage flip. flipping the 12 goat the G player deals severe damage to the tot, killing it.

the NB player activates his young nephilim, which is in charge range of papa loco. he uses 2 AP to charge papa loco. since he charged he flips 2 cards and takes the highest, he flips a 4 crows and 9 mask. taking the 9 mask he has a 15 mask mask total. papa flips a 3 crows, giving him an 8 crows total. thinking a bit the G player opts to cheat, throwing down an 11 goat, giving him a 15 goat. the NB player then decides to cheat and throw a 10 tome to make him a 16 total. the hit is in the 1-5 bracket so its a minus damage flip. the NB player frlips a 4 goat and a 7 crows, taking the lower one he inflicts weak damage on papa, which is 2. since he is a melee expert, the nephilim takes another swing at papa. he flips an 13 goat, while papa flips a 5 crows. the G player opts to not cheat, being a difference of 8 the flip is unmodified for damage. the NB player flips the RED JOKER, which automatically inflicts severe damage and lets the NB player flip another card and add that to the damage, the next card being a 3 crows. papa takes a severe hit (5) followed by a weak hit (2) which is enough to kill him. Papa loco dies, so everything within 3 inches of him takes 5 damage. the young nephilim is in the blast, as is the G players enslaved nephilim, since their is no resist flip for this, the enslaved nephilim dies.

the G player activates his second witchling stalker, who is in charge range of the young nephilim. he charges the nephilim and flips a 8 mask and a 13 mask, taking the 13 mask he has a total of 19, the NB player flips a 2 goat, opts to cheat a 12 goat, which still gets him hit, but its a weak hit, the stalker flips a 6 goat and a 9 mask, taking the 6 goat, the moderate damage is still enough to kill the wounded young nephilim. upon killing the young nephilim the stalker takes a point of damage from black blood.

the NB player activates a terror tot for a walk action twice, moving into some soft cover.

the G player activates Perdita for a shoot action, targeting the tot that just moved into cover. perdita flips a 9 crows, the tot flips a 4 goat. the NB player opts not to chat, and the damage flip is a -1 damage flip since the tot is in soft cover. perdita flips an 8 crows, moderate damage, then uses her critical strike trigger to add 1 to the damage for having a goat in her Cb. killing the tot.

the G player uses perditas second action to take a shot at Lilith, flipping an 8 tome, lilith flips a 5 tome. perdita cheats with an 11 mask, and lilith does not cheat. lilith does opt to burn a soulstone, since she has the use soulstone ability, to add a flip result to her current result, she flips a 2 mask, making her total 18, seeing that perdita matches her, she also decides to burn a soulstone, flipping a 6 crows. an unmodified damage flip follows dealing moderate damage (8 crows) lilith takes 3 damage.

the G player uses perditas last AP, since she has fast, to move away from lilith and the mature nephilim looking near.

the G player is out of models to activate, so the NB player finishes up his activations.

the NB player activates his last terror tot, walking it twice, toward perdita.

the NB player then actiivates Lilith/ lilith casts trasposition, she flips a 4 crows to cast and fails, but cheats with a 9 mask, making the casting cost, she switches the mature and the tot, the mature is now a few inches away from perdita.

lilith's second action is a walk action.

lilith's third action is casting earthquake, needing a 7 she flips a 4, but uses a second sou lstone to add another 4 to that, making the spell a success. she elects a far board edge and the direction chosen moves the mature nephilim into nearly base to base with perdita.

the mature activates next, and is already in melee range fo perdita, so he swings, flipping the BLACK JOKER, the attack fails. he uses his second AP to swing again, flipping a 9 mask, perdita flips a 3 crows. perdita cheats a 9 crows, the mature cheats with a 12 mask. with the mature up by 1, perdita elects to burn a soulstone to add a 3 to her total, the attack barely misses.

the mature uses his melee expert AP to swing for a third time, flipping a 13 tome, perdita flips a 7 mask, she opts to cheat with an 8 mask, she is still hit but the damage will be a minus flip. the mature flips a 9 crows and an 11 mask, taking the moderate damage, perdita suffers 5 damage.

that ends the round.

please note this is a fictitious round, just to see if i was doing everything correctly. please let me know if i missed anything.

thanks

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Hi! First thing, you don't discard cards until _after_ you shuffle. This means that the 1,1,2,4 that you don't want in your hand is also not in your deck the following turn.

Neverborn player can burn a SS for an initiative flip. But trying to go against an 11, he has to feel pretty lucky.

IIRC, the additional flip for charging is on damage, not on the attack.

Attacking something in soft cover is a negative flip (I don't remember the keyword for the actual minus icon...) to the hit. It's tougher to actually hit something in cover, but if you see it, you can still do some massive damage.

The Mature's attack that flipped a black joker doesn't automatically miss. If the defender has such a low Df and flip that they still don't beat the Mature's base CB, they still get hit.

Also, if I read the rules correctly, the Mature can still cheat if they get the black joker. This part I'm not so sure about.

Good luck, and happy gaming!

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top of the round we keep the cards in our hand that we want, discard the rest, shuffle the discard pile into the deck, draw up to 6 cards then initiative flip.

Nope... you reshushuffle the discardpile and then discard tzhe Handcards you do not need.

guild (G) player flips an 11 mask, never born (NB) player flips 6 tome, the G player gets the first activation. the NB player has the option to reflip his result if he burns a soul stone right?

JEP... right...

the G player activates nino. he uses on action point to walk 4 inches, he uses the second AP to take a shot at a terror tot in the open. nino flips an 11 crows, the tot flips a 2 mask. the NB player opts to not cheat fate, but he could have used any cards from his hand. instead of dealing damage, nino opts to use his "headshot" trigger since he has goat/crows in his attack total. dealing no damage the NB player needs to pitch 2 soul stones or drop two cards from his hand. after some thought the NB player pitches 2 cards and the tot survives.NB player activates a tot to walk twice.

the G player activates a witchling stalker to shoot at the tot that just moved. gauging the distance, the G player decides not to move, so he used his first AP to take a shot at the tot, flipping a 7 goat, the NB player flips a 9 tome. the G player cheats by replacing his 7 goat with an 11 mask. the NB player also decides to cheat and throws down a 10 crows. considering the new totals are G has 15 total and ther NB has a 16 total, the shot misses. the witchling decides to use his second AP to shoot him again, flipping a 13 tome, the NB player flips a 4 crows. the NB player decides to not cheat. his total is 10, the G total is 17. being in the 7 difference range , the damage flip is a non modified damage flip. flipping the 12 goat the G player deals severe damage to the tot, killing it.

Sounds right to me... :D

since he charged he flips 2 cards and takes the highest, he flips a 4 crows and 9 mask. taking the 9 mask he has a 15 mask mask total. papa flips a 3 crows, giving him an 8 crows total. thinking a bit the G player opts to cheat, throwing down an 11 goat, giving him a 15 goat.the NB player then decides to cheat and throw a 10 tome to make him a 16 total. the hit is in the 1-5 bracket so its a minus damage flip. the NB player frlips a 4 goat and a 7 crows, taking the lower one he inflicts weak damage on papa, which is 2.

NO... the charges gives you a positive Flip on DAMAGE not on attacks...

since he is a melee expert, the nephilim takes another swing at papa. he flips an 13 goat, while papa flips a 5 crows. the G player opts to not cheat, being a difference of 8 the flip is unmodified for damage. the NB player flips the RED JOKER, which automatically inflicts severe damage and lets the NB player flip another card and add that to the damage, the next card being a 3 crows. papa takes a severe hit (5) followed by a weak hit (2) which is enough to kill him. Papa loco dies, so everything within 3 inches of him takes 5 damage. the young nephilim is in the blast, as is the G players enslaved nephilim, since their is no resist flip for this, the enslaved nephilim dies.

Jep... sounds right...

the G player activates his second witchling stalker, who is in charge range of the young nephilim. he charges the nephilim and flips a 8 mask and a 13 mask, taking the 13 mask he has a total of 19, the NB player flips a 2 goat, opts to cheat a 12 goat, which still gets him hit, but its a weak hit, the stalker flips a 6 goat and a 9 mask, taking the 6 goat, the moderate damage is still enough to kill the wounded young nephilim. upon killing the young nephilim the stalker takes a point of damage from black blood.

Agin the mistake with the chargeflip... its on Damage not on attacks...

the NB player activates a terror tot for a walk action twice, moving into some soft cover.

the G player activates Perdita for a shoot action, targeting the tot that just moved into cover. perdita flips a 9 crows, the tot flips a 4 goat. the NB player opts not to chat, and the damage flip is a -1 damage flip since the tot is in soft cover. perdita flips an 8 crows, moderate damage, then uses her critical strike trigger to add 1 to the damage for having a goat in her Cb. killing the tot.

NOPE... The tot is in cover... and perdiata has not casted buzllet bending, so her attackflip on the shot has a negative flip. You made it on the Damageflip. Also she has to anounce the trigger before the Damageflipp is made.

the G player uses perditas second action to take a shot at Lilith, flipping an 8 tome, lilith flips a 5 tome. perdita cheats with an 11 mask, and lilith does not cheat. lilith does opt to burn a soulstone, since she has the use soulstone ability, to add a flip result to her current result, she flips a 2 mask, making her total 18, seeing that perdita matches her, she also decides to burn a soulstone, flipping a 6 crows. an unmodified damage flip follows dealing moderate damage (8 crows) lilith takes 3 damage.

the G player uses perditas last AP, since she has fast, to move away from lilith and the mature nephilim looking near.

the G player is out of models to activate, so the NB player finishes up his activations.

the NB player activates his last terror tot, walking it twice, toward perdita.

the NB player then actiivates Lilith/ lilith casts trasposition, she flips a 4 crows to cast and fails, but cheats with a 9 mask, making the casting cost, she switches the mature and the tot, the mature is now a few inches away from perdita.

lilith's second action is a walk action.

lilith's third action is casting earthquake, needing a 7 she flips a 4, but uses a second sou lstone to add another 4 to that, making the spell a success. she elects a far board edge and the direction chosen moves the mature nephilim into nearly base to base with perdita.

Sounds right...

the mature activates next, and is already in melee range fo perdita, so he swings, flipping the BLACK JOKER, the attack fails. he uses his second AP to swing again, flipping a 9 mask, perdita flips a 3 crows. perdita cheats a 9 crows, the mature cheats with a 12 mask. with the mature up by 1, perdita elects to burn a soulstone to add a 3 to her total, the attack barely misses.the mature uses his melee expert AP to swing for a third time, flipping a 13 tome, perdita flips a 7 mask, she opts to cheat with an 8 mask, she is still hit but the damage will be a minus flip. the mature flips a 9 crows and an 11 mask, taking the moderate damage, perdita suffers 5 damage.

Don´t forget the Paired Weapon of the Mature, that gives him a positive Attackflip.

So you made some mistakes accordingt to attack and Damageflips...

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The Black Joker counts as a 0 of no suit and cannot be cheated.

The Red Joker counts as a 14 of a suit of your choosing and has no reason to be cheated.

The Black Joker is 0 damage if flipped on a damage flip, and must be chosen over all other cards, Red Joker included.

If you flip a Black Joker on a damage flip, it does not automatically mean the attack fails, it just does not add to your total, and you may not cheat it.

But with Perdita's Cb of 8, when attack a lesser unit, you've still got a high chance of killing whatever you so choose to shoot at.

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