LoboStele Posted August 20, 2010 Report Share Posted August 20, 2010 Got my Colette box set last night too! Still waiting on some Coryphee's though. But I've got plenty of time while I work on painting all of these up. I'm planning to have some fun with Colette's base and give her a nice magic theme. Quote Link to comment Share on other sites More sharing options...
Amarel Posted August 20, 2010 Report Share Posted August 20, 2010 Pesky having to wait 'cause I'm in the UK . Colette crew sounds like it gives me the speed of the Vik's bit with more fun in the mix and the Lure of the Belles - ideal . Quote Link to comment Share on other sites More sharing options...
Celenial Posted August 21, 2010 Report Share Posted August 21, 2010 Are you guys playing with the actual Coryphee models or proxy? The reason I am asking is I didn't think they were out until September, and I haven't been able to find them on Wyrd. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted August 21, 2010 Report Share Posted August 21, 2010 The Coryphee were offered for sale at Gencon. Thats where I got my two (didn't want to bother with that whole rare earth magnet thing). Quote Link to comment Share on other sites More sharing options...
Celenial Posted August 21, 2010 Report Share Posted August 21, 2010 argh, guess that means that I am going to need to look in a few places, I was really hoping that I was just looking in the wrong place for them, Colette has turned into my new favorite master and I have yet to even play with her. :blowup: Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted August 21, 2010 Report Share Posted August 21, 2010 At least the wait wont be long September is almost here. Quote Link to comment Share on other sites More sharing options...
Buddhanutz Posted August 22, 2010 Report Share Posted August 22, 2010 I was just looking at her stats and I can not figure out how disapearing act works. How can you place a model in base to base with a model if the model being placed next to is removed from play? Can someone explain this spell for me? Also, can someone explain how you get the triple tome trigger to go off? Do you have to get lucky with flipping a tome and then spend a soul stone to add a flip to it (on top of the soul stone that you spend to use the spell)? Thanks everyone Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 22, 2010 Report Share Posted August 22, 2010 I was just looking at her stats and I can not figure out how disapearing act works. How can you place a model in base to base with a model if the model being placed next to is removed from play? Can someone explain this spell for me? Also, can someone explain how you get the triple tome trigger to go off? Do you have to get lucky with flipping a tome and then spend a soul stone to add a flip to it (on top of the soul stone that you spend to use the spell)? Thanks everyone It goes like this. KAPOW! In a cloud of smoke, Nino Ortega disappears. (Colette casts Disappearing Act and Nino fails his resist). Annoyed, Perdita shoots Colette to death. (Perdita shoots Colette to death). Before you remove Colette from play, you place Nino in base contact with her. You then remove Colette. As for the triple tomes, that gets into some card theory. Needless to say, it requires spending a soulstone to trigger. Colette's Soulstone Augury will make getting that third tome much more likely. Quote Link to comment Share on other sites More sharing options...
Buddhanutz Posted August 22, 2010 Report Share Posted August 22, 2010 Thanks for the colorful explanation, but what is the point in that? Is it just to bury the model so that it does not activate? Not quite worth a soulstone. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 22, 2010 Report Share Posted August 22, 2010 Thanks for the colorful explanation, but what is the point in that? Is it just to bury the model so that it does not activate? Not quite worth a soulstone. Removing a character from play for a turn is a huge advantage, especially with the six turn set up Malifaux uses. Add to the fact that Colette basically prints soulstones, and you have a fantastic power that should be going off each turn. Hell, you can make it go off five times a turn, which should hand you the game fairly easily. Quote Link to comment Share on other sites More sharing options...
Wodschow Posted August 22, 2010 Report Share Posted August 22, 2010 Funny.. I consider it one of the best spells in the game, when you count the two triggers at least. Stealing an enemys activation aswell as moving them quite a distance is indeed a very (!) powerful ability. There's more to it than that however, gambling a bit allows you to even sacrifice an enemy model instantly AND you summon a minion yourself. Crazy~! If you don't wanna gamble and waste soulstones, just cheat in high masks, the spell is still a really good one and there's no loss to it then. Quote Link to comment Share on other sites More sharing options...
Celenial Posted August 22, 2010 Report Share Posted August 22, 2010 Thanks for the colorful explanation, but what is the point in that? Is it just to bury the model so that it does not activate? Not quite worth a soulstone. Just like Jonas said Colette is the last Master that needs to worry about using soulstones: The first one she uses each turn is free thanks to Artificial Soulstone. Use a high mask to kill an enemy with Discharge Soulstone near Colette and you will receive two free soulstones. Plus in concern with the Mannequin Replacement consider this scenario. of Colette vs Peacekeeper/Mature Nephilim/Killjoy/etc. Channel disappearing act, this gives you a plus two flip, then use a real soulstone to give you another flip, plus two flip again thanks to Soulstone Augury. You've flipped four cards so far and can still cheat fate should you need to. Even if this is a bust for a mannequin you should most likely still get another soulstone from the other trigger. Quote Link to comment Share on other sites More sharing options...
Buddhanutz Posted August 23, 2010 Report Share Posted August 23, 2010 Good points and thanks for the feedback. However, if I remember corectly the buried model is placed within 6" of collette at the begining of the next round. That is quite a risk. ( I have to reread the spoiliers to make sure I am correct on that part; I don't want to waste everyone's time). Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 23, 2010 Report Share Posted August 23, 2010 Good points and thanks for the feedback. However, if I remember corectly the buried model is placed within 6" of collette at the begining of the next round. That is quite a risk. ( I have to reread the spoiliers to make sure I am correct on that part; I don't want to waste everyone's time). No, that's the best part. Then you put the returning model in base contact with Cassandra. Quote Link to comment Share on other sites More sharing options...
Celenial Posted August 23, 2010 Report Share Posted August 23, 2010 No, that's the best part. Then you put the returning model in base contact with Cassandra. Or if you want to be very mean, teleport them directly onto some hazardous terrain.:boom: Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 23, 2010 Report Share Posted August 23, 2010 Or if you want to be very mean, teleport them directly onto some hazardous terrain.:boom: Hah, even better! Quote Link to comment Share on other sites More sharing options...
Celenial Posted August 23, 2010 Report Share Posted August 23, 2010 Just wondering, for those that have played with Colette. I am still waiting on my book but I've started putting my crew together in my head and am running into an issue. How good is Cassandra? The games I typically play are 30-35ss, because of this I can have Cassandra, 2coryphees, and one performer/mannequin. Is that enough? One guy I play against runs Perdita and tends to focus fire... a lot. Quote Link to comment Share on other sites More sharing options...
Killionaire Posted August 23, 2010 Report Share Posted August 23, 2010 Cassandra and Coryphee are the main hitting power of your Showgirls list. She's flexible in that she's tougher to kill than one of the Coryphees (stick a Mannequin to her and use that defensive buff!), and she does provide amazing blasts with breathe fire. Against Perdita, you'd be best trying to get that bonus to your defense flips to force them to blow cards to beat you. The Coryphees should duet up to give them more HP against enemy fire, and be teleported into battle if possible. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 23, 2010 Report Share Posted August 23, 2010 Cassandra is an impressive, versatile fighter who can strike at enemies without ever having to engage them. There's nothing I would rather spend those nine soulstones on that her. Quote Link to comment Share on other sites More sharing options...
LoboStele Posted August 23, 2010 Report Share Posted August 23, 2010 It goes like this. KAPOW! In a cloud of smoke, Nino Ortega disappears. (Colette casts Disappearing Act and Nino fails his resist). Annoyed, Perdita shoots Colette to death. (Perdita shoots Colette to death). Before you remove Colette from play, you place Nino in base contact with her. You then remove Colette. This is of course, if she doesn't make use of her Slow to Die action and take the place of one of her Mannequins. And yeah, Cassandra and the Coryphees are beastly when being teleported around the map and such. However, winning initiative seems to be big with those pieces. They have few enough wounds that an opponent using some Companion tactics can easily take one of them out on the first activation of the round (thinking companioned Ortegas or Viks for instance). Quote Link to comment Share on other sites More sharing options...
Celenial Posted August 24, 2010 Report Share Posted August 24, 2010 (edited) I know it doesn't make any real since and it was pure luck, but I just am not afraid of the Vics ever since I devoured both of them in one turn using my hoarcats... good times :nutkick: Ortegas though are a completely different story... they scare me :AR15firin:afraid::rocketwho Edited August 24, 2010 by Celenial Quote Link to comment Share on other sites More sharing options...
Killionaire Posted August 25, 2010 Report Share Posted August 25, 2010 Okay, so I got in a bit of play with the group... and holy crap, are they deadly. Colette vs Lilith ended really badly for Lilith. I linked a Mannequin to Cassandra and a Coryphee, and generated two Soulstones with Collette (using Reactivate and Manipulate Soulstone) turn 1. The team advanced, one Corphyee to each side of the field. Cassandra rushed forward towing her mannequin, since the enemy didn't have shooting, and since she's immune to melee for two turns. Turn two opened with a Mannequin generating the no-weak damage aura, and then Cassandra using her southern charm to go and gank a few terror tot Nephs and get into melee with Lilith. She hits Lilith (using a Soulstone to do so), doing some damage. The trigger went off, and she got a breathe fire off that tags Lilith for 3, who cancelled it with a soulstone to heal. The corphyees and rest of the gang advance, and Colette generates a soulstone and makes a mechanical dove, which flew up into position. Charm protects Cassandra against every single one of Lilith's attacks (even if Lilith drew a 13, I was ready to soulstone to dodge it). Next turn, Cassandra hits Lilith again and burns another terror tot. A corphyee gets charged by Teddy and Baby Kade, but makes it out due to the plus flips and cheats. A Showgirl runs up to support Cassandra. The Mature charges the Showgirl, but fails to kill her. A Corphyee moves up and does some decent damage to the Mature. The Mechanical Dove goes and hits Lilith with a Magician's duel (eat that, CA5->3 Lilith). Teddy kills one Corphyee. Lilith misses Cassandra repeatedly due to Southern Charm. Last turn, I have cassandra nail Lilith AGAIN once, then used most of the misc. stuff. Collette gains reactivate, beams to swap places with the 1 HP Showgirl in melee with the mature, nails the Mature once with a Magician's duel. Next, she reactivates, generates a swan, hits the mature again and beams to swap places with the other Corphyee. The swan hits the Mature, immediately killing it. The Corphyee and Cassandra then gang up and beat the snot out of Lilith. She's absolutely deadly, and that kind of mobility (and defense power) of her crew incredible. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 25, 2010 Report Share Posted August 25, 2010 That was a joy to read. Quote Link to comment Share on other sites More sharing options...
Nutcase168 Posted August 25, 2010 Report Share Posted August 25, 2010 (edited) I think Colette is a great answer for high def models. Edited August 25, 2010 by Nutcase168 Quote Link to comment Share on other sites More sharing options...
mylastnerv Posted August 25, 2010 Report Share Posted August 25, 2010 She was one of the hardest crews to finalize the rules for, I think because we really wanted to make the rules reflect how cool the miniatures were shaping up to be. Let hope we managed it! I think you guys did an amazing job on making that happen. Quote Link to comment Share on other sites More sharing options...
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