Natty Posted July 14, 2010 Report Share Posted July 14, 2010 Ultimate Gremlin Summoning Brawl Crew: So'mer Teeth Jones Zoraida Doppleganger x2 -16 points Giant Mosquito x2 -6 points (because they are out of faction) Gremlin x3 -9 points (because they are out of faction) Candy - 8 points Then, depending on the size of the game, add in distracting units, such as Teddy, to kamikaze into the middle of the table and slow the opponent down while you get your summoning machine rolling. Turn order: Turn 1: Activate So'mer and use every single 11+ in your hand to summon 3 more goblins, burning soulstones during the first turn to summon if you don't have enough cards and/or activate Zoraida first to look at your next three cards if you have a high mask and see if you can summon with the top of your deck. Activate the two mosquitos and kill two of the newly wounded gremlins and summon two more mosquitos. You draw 4 cards from So'mer. Keep any high cards for summoning 3 more gremlins next turn. Activate the doppelgangers and copy So'mers healing ability. Make 4 healing flips on your mosquitos. Move all of your defensive units out and all but 1 mosquitos out (that mosquito will be used to summon more mosquitos. Make a healing flip on a gremlin with Candy and move her out, reactivating harmless. The rest of the game, Candy should stand a few moves in front of your masters reactiving harmless and making 1 healing flip per turn on a gremlin that moves by. If people get close to your masters, use Candy offensively, but otherwise she is just a defense 7 harmless distraction that makes a healing flip a turn. Turn 2: Summon 3 Gremlins with So'mer. Make 5 healing flips with the two doppelgangers and Candy to heal 5 of the Gremlins. Rinse, repeat. ---------------------- Now, you should end up summoning 3 Gremlins per turn by using every single high card in your hand and burning your soulstones and Zoraida's look at the top cards trick. Most of those Gremlins will be leaving your deployment zone fully healed, and every single Moquito should leave your deployment zone fully healed. "How do you win?" you may ask... well, let me tell you. With all of your moquitos leaving fully healed, each turn, burn 5 wounds off one by casting gremlin's luck and make them discard their hand. Then, attack with your neverending stream of gremlins. Sure, they may suck, a lot, but with no hand to cheat cards, they are sure to hit eventually. Also, with no hand, Teddy's terrifying and the gremlin's deliverance become really powerful because they can't cheat away their 5s or 6s that they weren't using anyway because they have been discarded. Don't forget Zoraida sitting there with conduit obeying a model and poisoning every turn. Once they get close to you or the game is nearly over, use the doppelgangers to copy obey and healing, only make one healing flip and then obey them to charge the wrong direction or obey your own Teddy 3 times for extra attacks. Quote Link to comment Share on other sites More sharing options...
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