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Infinite Gremlins (well... a lot)


Natty

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Ultimate Gremlin Summoning Brawl Crew:

So'mer Teeth Jones

Zoraida

Doppleganger x2 -16 points

Giant Mosquito x2 -6 points (because they are out of faction)

Gremlin x3 -9 points (because they are out of faction)

Candy - 8 points

Then, depending on the size of the game, add in distracting units, such as Teddy, to kamikaze into the middle of the table and slow the opponent down while you get your summoning machine rolling.

Turn order:

Turn 1: Activate So'mer and use every single 11+ in your hand to summon 3 more goblins, burning soulstones during the first turn to summon if you don't have enough cards and/or activate Zoraida first to look at your next three cards if you have a high mask and see if you can summon with the top of your deck.

Activate the two mosquitos and kill two of the newly wounded gremlins and summon two more mosquitos. You draw 4 cards from So'mer. Keep any high cards for summoning 3 more gremlins next turn.

Activate the doppelgangers and copy So'mers healing ability. Make 4 healing flips on your mosquitos.

Move all of your defensive units out and all but 1 mosquitos out (that mosquito will be used to summon more mosquitos. Make a healing flip on a gremlin with Candy and move her out, reactivating harmless.

The rest of the game, Candy should stand a few moves in front of your masters reactiving harmless and making 1 healing flip per turn on a gremlin that moves by. If people get close to your masters, use Candy offensively, but otherwise she is just a defense 7 harmless distraction that makes a healing flip a turn.

Turn 2: Summon 3 Gremlins with So'mer. Make 5 healing flips with the two doppelgangers and Candy to heal 5 of the Gremlins. Rinse, repeat.

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Now, you should end up summoning 3 Gremlins per turn by using every single high card in your hand and burning your soulstones and Zoraida's look at the top cards trick. Most of those Gremlins will be leaving your deployment zone fully healed, and every single Moquito should leave your deployment zone fully healed.

"How do you win?" you may ask... well, let me tell you.

With all of your moquitos leaving fully healed, each turn, burn 5 wounds off one by casting gremlin's luck and make them discard their hand. Then, attack with your neverending stream of gremlins. Sure, they may suck, a lot, but with no hand to cheat cards, they are sure to hit eventually. Also, with no hand, Teddy's terrifying and the gremlin's deliverance become really powerful because they can't cheat away their 5s or 6s that they weren't using anyway because they have been discarded.

Don't forget Zoraida sitting there with conduit obeying a model and poisoning every turn. Once they get close to you or the game is nearly over, use the doppelgangers to copy obey and healing, only make one healing flip and then obey them to charge the wrong direction or obey your own Teddy 3 times for extra attacks.

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It doesn't really affect your strat at all but teddy's immune to influence = no obey without pandora there to cuddle him.

Haha. I am so used to using Pandora that sometimes I forget that immune to influence is a real ability that people need to care about.

=)

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Needs a lot of high cards though. That's often a thorn in the side of my gremlin summoning.

Not drawing high cards is the thorn in the side of everyone's strategy.

The hope in this crew is to use the 5 soulstones from Zoraida to summon when you don't have enough high cards and then have so many guys on the table the opponent never gets to your deployment zone to attack your masters (so you don't need the soulstones for defense). Plus, you get to draw 2 cards every time a mosquito turns a gremlin into another mosquito, so that should help. Also, if you're summoning 3 per turn, chances are that 1 of the casts will succeed off the base flip without needed to cheat.

It's not the best crew ever, but come on! What sounds like more fun to play than a crew summoning 3 gremlins per turn while making 5 healing flips?

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Not drawing high cards is the thorn in the side of everyone's strategy.

The hope in this crew is to use the 5 soulstones from Zoraida to summon when you don't have enough high cards and then have so many guys on the table the opponent never gets to your deployment zone to attack your masters (so you don't need the soulstones for defense). Plus, you get to draw 2 cards every time a mosquito turns a gremlin into another mosquito, so that should help. Also, if you're summoning 3 per turn, chances are that 1 of the casts will succeed off the base flip without needed to cheat.

It's not the best crew ever, but come on! What sounds like more fun to play than a crew summoning 3 gremlins per turn while making 5 healing flips?

Yeah, of course getting high cards is good with anything, but that was kinda my point...If you're drawing the kind of cards needed to do that summoning, you could make anything work.

Just noticed in your points calculations above that you are adding a SS to the cost of each Skeeter and Gremlin. As long as you have Som'er in there they wont cost the additional SS so you have 5 extra SS to spend or cache.

That's actually debatable. The rules are unclear on this, so it's whatever your group decides at this point.

For the record, I play the same way you do.

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Well in that case shouldn't the Neverborn models should cost an additional as SS as well since they are out of faction with Som'er.

Also Lalo, cant remember if it has been asked or answered before (would find it hard to believe if it hasn't) but does Zoraida pay the SS markup on out of faction models that are under 4 WP. Pretty sure she does but have always thought that she shouldn't.

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Well in that case shouldn't the Neverborn models should cost an additional as SS as well since they are out of faction with Som'er.

Also Lalo, cant remember if it has been asked or answered before (would find it hard to believe if it hasn't) but does Zoraida pay the SS markup on out of faction models that are under 4 WP. Pretty sure she does but have always thought that she shouldn't.

You choose one faction and all models from that faction are chosen normally, all other models cost one more. At least, that's the interpretation his group must use. (and it's a perfectly valid one)

Yes, she does.

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I read the So'mer ability that lets you "join" a Zoraida crew in a brawl. That makes it a Zoraida crew, with So'mer tagging along. So'mer doesn't even let you be able to recruit the goblins and mosquitos. Zoraida lets you recruit the goblins because they have low willpower, and mosquito has an ability that it can be hired by any crew containing So'mer.

It seems pretty clear cut to me that it is a Neverborn army, so all the mercenaries cost 1 extra.

Same with using Levi and Ramos. The difference there is that Levi's ability specifically says that there are no out of faction costs for undead/constructs/soulless.

Viktoria in my opinion is the one they need to fix, because technically she can be hired out of faction for 5 soulstones, but there is no rule saying you can have more than 2 mercenaries when you do, which is just silly. So yeah, the whole thing needs an errata.

I know it is a debate on these boards but I mainly don't understand where people are getting this two faction at the same time idea. It says in the book you have to choose your faction and then buy models. Adding a master out of faction doesn't change your chosen faction and it doesn't let you take the outlaw scheme.

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i thnk that your problem s gonna be your hand size of 5 so getting started could be a bit rough, so i would look into a hog wisperer, coppy the drawing ability and end up killing a goblin with som sort of shenanigans and draw alot to set up the following turns.

ps. i think there adressing the brawl ruls in book 2 considering the amount of new stuff and the more complex ts gonna get.

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i thnk that your problem s gonna be your hand size of 5 so getting started could be a bit rough

Base hand size is larger in brawls than it is in scraps.

i would look into a hog wisperer, coppy the drawing ability and end up killing a goblin with som sort of shenanigans and draw alot to set up the following turns.

You cannot draw more than two cards from a single goblin dying. This was fixed in the errata.

Having a hog whisperer would only be useful if he was way up in the front near your exploding goblins. However, seeing as how most of his abilities aren't that good if you aren't fielding any pigs, spending 6 points on an easily killed model that has to be on the front lines and doesn't do that much really isn't worth it to me. I'd rather field a Neverborn beatstick to keep them away from my masters in the early game while I pump out more gremlins.

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