Achilles Posted December 14, 2009 Report Share Posted December 14, 2009 (edited) Alrighty, so I've been reading through the tacticas and reworking lists to try to plan what models to paint next. I'm kinda in-between right now. I love the Witchlings... so much so that I already painted six of the little beggars. That being said, it seems to me that I'm ideally going to get them into the game by using Violation of Magic and that I'm probably quite well off only including 1 or 2 in my basic list so as to have some options but not over-do it. I'm definitely going to include Sam as my primary shooter... but I also like the ideas of Death Marshals as if they're about to die I can violate them into Witchlings that come in unactivated and with full wounds! That seems like a double-dip that works out well. So now I think these tree models are probably going to be next on my painting block. Finally are the Guild Guards. I've got two blisters of Reavers of Alahan that I'm deeply considering converting into these guys this week as they seem like an interesting middle ground. I really like Cordon as it could keep melee guys away from my Master if they're threatening and they seem like they're in between the shooting and Melee of the Marshalls and Witchlings. So what to do next? My base 'wants' are... Sonnia Sammael (8ss) The Executioner (7ss) 2 Witchlings (8ss) That leaves me with seven soul-stones. I could potentially take another witchling or a marshal and 3 extras... or a marshal/witchling and a Governor's proxy. I'm not super-sure what the Proxy's role would be however... Any help? Edited December 14, 2009 by Achilles Quote Link to comment Share on other sites More sharing options...
Peoples Champ Posted December 14, 2009 Report Share Posted December 14, 2009 but I also like the ideas of Death Marshals as if they're about to die I can violate them into Witchlings that come in unactivated and with full wounds! That seems like a double-dip that works out well. Can you cast Violation of magic on friendly models? Reading the spell it just says target model so maybe you can... Quote Link to comment Share on other sites More sharing options...
newsun Posted December 14, 2009 Report Share Posted December 14, 2009 I believe unless something reads 'friendly' or 'enemy' then you are free to cast at either or even neutral models Quote Link to comment Share on other sites More sharing options...
PIT_91 Posted December 14, 2009 Report Share Posted December 14, 2009 I think that your ss costs are wrong: Executioner costs only 7ss and Witchlings are 4ss each. Quote Link to comment Share on other sites More sharing options...
Achilles Posted December 14, 2009 Author Report Share Posted December 14, 2009 Yes they were, sorry about that! Sorry, I assumed I could cast Violation on my own models as I'm a Warmachine player and well used to attacking my own stuff if need be. Is that wrong? Quote Link to comment Share on other sites More sharing options...
huntroll Posted December 14, 2009 Report Share Posted December 14, 2009 Yes they were, sorry about that! Sorry, I assumed I could cast Violation on my own models as I'm a Warmachine player and well used to attacking my own stuff if need be. Is that wrong? You can cast it on your models, because the wording don't say enemy models only. Also, the rulebook says that you can attack your own models, except your master. Quote Link to comment Share on other sites More sharing options...
perplexiti Posted December 14, 2009 Report Share Posted December 14, 2009 Yup, it's a nice way to bring back your witchling, sneaky huh? Also I like killing a witchling with the executioner to get his life back well a witchling or any other cheap model thats next to him when he needs the life. Quote Link to comment Share on other sites More sharing options...
cerealkiller195 Posted December 14, 2009 Report Share Posted December 14, 2009 yes then put that witchling in combat with an enemy Quote Link to comment Share on other sites More sharing options...
Achilles Posted December 15, 2009 Author Report Share Posted December 15, 2009 Oh wow, that's sneaky. I can kill my own witchling, let it blow up and then come back to life within six inches. That didn't even occur to me! Quote Link to comment Share on other sites More sharing options...
Achilles Posted December 16, 2009 Author Report Share Posted December 16, 2009 Mmm... this tactic would seem to mean I wouldn't want to include the Governor's proxy would I? How's this for a 30 Stone list... Sonnia 2 Stalkers (8SS) Executioner (7SS) Sammael Hopkins (8SS) Papa Loco (6SS) So that gives me 5 Stones in my pool. Basic plan is that the Stalkers flank together and when they start to get injured I violate them back to full health with Sonnia. Sam bodyguards her advance and lays down good covering fire and Pops just heads off like a cruise missile towards the largest concentration of things he can see. Criticisms or advice? Quote Link to comment Share on other sites More sharing options...
MVM Posted December 16, 2009 Report Share Posted December 16, 2009 I'm not sure I'd keep the witchlings too close to each other. Too easyfor your opponent to pop one and get him to explode his friends. Keep some space between those bad boys. Quote Link to comment Share on other sites More sharing options...
Achilles Posted December 16, 2009 Author Report Share Posted December 16, 2009 lol, well they won't be hugging obviously... but I'm thinking with any model less than 6 SS I'll want to keep them supported with a friend so as not to get overwhelmed by a tougher character. Quote Link to comment Share on other sites More sharing options...
Mazin1 Posted December 16, 2009 Report Share Posted December 16, 2009 Thanks alot guys. Now Im going to have pick Sonnia up. :flame: Quote Link to comment Share on other sites More sharing options...
cerealkiller195 Posted December 16, 2009 Report Share Posted December 16, 2009 nice i believe you can also violation the executioner to purposely trigger slow to die if he is low on wounds. Either he dies and becomes a witchling or triggers "love the job" when he hits and kill something. Quote Link to comment Share on other sites More sharing options...
Achilles Posted December 17, 2009 Author Report Share Posted December 17, 2009 Hmmm hadn't thought of that. Not a bad idea considering the trigger might just be what I need to finish something off... and if that doesn't work the Witchling will enter play unactivated so he'll be able to take a swing as well. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.