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12-19-09 Chicago Tournament


nilus

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  • 2 weeks later...

I wouldn't call Lilith a Ho, She is a refinded lady who just happens to not enjoy wearing pants.

From DV8's Soul food thread I figure I would answer these questions as well

(1) Do the extra Soulstones get used for crew creation, or can I add them to my cache (thus taking it above 8)? Extra Soul Stones get used for creation. So you can't go over the 8 limit in game

(2) I think you specified earlier, is there a limit on the amount of "Use Soulstone" I can buy for my crew?

You are only allowed to spend 5 cans a round on crew building and it costs 3 to give someone use soul stone. So the limit would be 1 per game. Note that the "Use soul stone" ability only lasts for that one game round.

(3) Is there anything in particular that the local food banks are looking for as donations?

The food is actually being donated after the Food Pantry does it Christmas distribution. This is actually a good thing they told me since after the X-mas distro the pantry is empty and they can use just about anything at that point.

for more info on the Pantry and recommended items see the link below

http://www.mountprospect.org/services/human_services/food_pantry.html

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the do-gooders get linked to your models, do they gain the speed of the model or what is their walk stat?

They have no Walk of there own. Whenever a linked model walks the do-gooder linked to them is pushed into base contact with them after the move is complete.

Do-Gooders have a def 4 and 1 Wd. They are immune to blast damage, area of effect auras, and poison. Defender models that end there activation in base contact with a Do-Gooder are linked to them. When the linked model Walks, push The Do-Gooder into base contact with it at the end of the move. If the Do-Gooder is nominated as a target the linked model may choose to be nominated instead. Only 1 model may be linked at a time. The link ends if the two models are not in base contact at the start of the closing phase.

The text is a bit different then what is online currently. Before any movement caused the do-gooder to be pushed into base contact, but that can be problematic with certain types of movement so I changed it to just be walk actions.

The newest version of the PDF will be up in little bit(and the link at the thread beginning updated)

Edited by nilus
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It was pointed out to me that since I modified it a bit I should not call it linked anymore. So here is the new text

Do-Gooders have a def 4 and 1 Wd. They are immune to blast damage, area of effect auras, and poison. Defender models that end there activation in base contact with a Do-Gooder are Escorting them. When the Escorting model Walks, push The Do-Gooder into base contact with it at the end of the move. If the Do-Gooder is nominated as a target the Escorting model may choose to be nominated instead. Only 1 model may be Escorting a Do-Gooder at a time. Escorting ends if the two models are not in base contact at the start of the closing phase.

http://docs.google.com/fileview?id=0Bwlm8pU5GYC_YzdiNTY4YzMtMzAyYi00ZDY0LTk0OWYtYWVlNWVmOWI2YTk4&hl=en

Edited by nilus
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First off thanks for everyone for showing up. The weather was less then optimal but we still manage to get 7 people to play. A even bigger thanks to Gary for making those awesome trophy bases and Drew for sculpting Killjoy Claus and painting the trophies for me.

Edit: Also thanks to everyone for donating food. We collecting a total of 129 canned/boxed food items. Not to shabby for 7 people.

1st Prize went to Rob(Phoenix). With a stellar 23 VPs

2nd Prize went to Gary(Fool). With 15 VP

And 3rd place was a tie between Kevin(Jokerohki) and Drew(WEiRD sKeTCH).

1st Place in the Painting contest was Drew(WEiRD sKeTCH)

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2nd Place went to Chuck(Not sure if he is on these forums)

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3rd place went toGary(Fool)

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Learned a lot with this tourney. I apologize that the 2nd scenario was not balanced as well as it could be(The Attackers really did have a clear advantage in retrospect). Anyways enough talk its picture time

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Edited by nilus
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