The Keebler Posted August 21, 2009 Report Share Posted August 21, 2009 I am considering adding her to my collection soon. Does anyone have any experience with her? Quote Link to comment Share on other sites More sharing options...
nerdelemental Posted August 21, 2009 Report Share Posted August 21, 2009 Yeah. She's pretty solid, but one of those that looks a little better on paper. But she's got a lot of flexibility for her SS cost. Ronin aren't out yet but they serve a similar purpose to Misaki, and Bishop does what she does better but costs considerably more. In the end, mine see a lot of play, but she's usually used to tie something up. her "Wind" spell is signature. Fire is pretty good, too. Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted August 21, 2009 Report Share Posted August 21, 2009 Casting a spell that extends her melee range to 5"? Me likey! Quote Link to comment Share on other sites More sharing options...
Gargathor Posted August 22, 2009 Report Share Posted August 22, 2009 Casting a spell that extends her melee range to 5"? Me likey! Yeah, Rahlan and I caught that the other night and just about had dual coronaries. Quote Link to comment Share on other sites More sharing options...
nilus Posted August 22, 2009 Report Share Posted August 22, 2009 She is one of my favorite outcast mercs. Wind is her best spell but her others can be useful as well. She is also good because she benefits from a lot of spells that work off different suits, so depending on your hand there is usually something she can do. Quote Link to comment Share on other sites More sharing options...
AoM Posted September 10, 2009 Report Share Posted September 10, 2009 it's a lot of fun to stand on top of a 3" tall piece of terrain and still smack people in the head. Plus, she just looks so damn cool. Quote Link to comment Share on other sites More sharing options...
capcap Posted September 13, 2009 Report Share Posted September 13, 2009 She is excellent in a crew with other melee experts. Quote Link to comment Share on other sites More sharing options...
Massaen Posted October 5, 2009 Report Share Posted October 5, 2009 Is it just me or are her spells really hard to cast reliably... Quote Link to comment Share on other sites More sharing options...
nerdelemental Posted October 5, 2009 Report Share Posted October 5, 2009 It's not you. But, is it me, or does she have a butt-load of flexibility for her cost? Quote Link to comment Share on other sites More sharing options...
Massaen Posted October 5, 2009 Report Share Posted October 5, 2009 Oh i love the Earth and wind spells - makes her so flexible and means you can attack from unexpected areas of the board. The probel i find is once i am in cover, i seem to always fail earth and get stuck for 2 turns trying to get out! Quote Link to comment Share on other sites More sharing options...
maverickman5 Posted October 5, 2009 Report Share Posted October 5, 2009 Her threat of gining the bonus melee alone helps her control position on the board, and even if she never successfully casts her spells she Still rocks in melee! Quote Link to comment Share on other sites More sharing options...
Jimbo Posted October 7, 2009 Report Share Posted October 7, 2009 im new to the game but from what i can see, she looks like quire a flexible melee character. dont know if that helps u at all but hey. I just cant wait to get my hands on the convict gunslinger and wotever the other one i wanted that makes u discard cards. forgot. tiredness ftl Quote Link to comment Share on other sites More sharing options...
ork56 Posted October 8, 2009 Report Share Posted October 8, 2009 whose df are you supposed to use when you cast wind? is it a typo cos all the other spells have no resist. Quote Link to comment Share on other sites More sharing options...
Haight Posted October 8, 2009 Report Share Posted October 8, 2009 whose df are you supposed to use when you cast wind? is it a typo cos all the other spells have no resist. It's either a typo, or a transcription error. It modifies misaki's melee range on her melee attacks (which would be defended against with defense), but that probably shouldn't be in the spells profile. Quote Link to comment Share on other sites More sharing options...
nilus Posted October 8, 2009 Report Share Posted October 8, 2009 This is a typo I think. Wind is just suppose to increase your melee range. No need to resist it. Quote Link to comment Share on other sites More sharing options...
ork56 Posted October 9, 2009 Report Share Posted October 9, 2009 exactly the answer I would have liked, thanks:approve: Quote Link to comment Share on other sites More sharing options...
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