So, Madness of Malifaux is out and without naming specific models or posting pictures of unrevealed content there are some questions I have about two abilities.
The first is Expert Getaway (previously seen on Desper LaRaux). "This model may ignore terrain and models while moving". Now my immediate confusion was that in principle this ability works almost identically to flight so why not give the model that has this rule flight instead (the model I'm looking at does have wings, it is not Desper) with the major differences being that flight is a placement effect while getaway is still a move, and that getaway can be used as part of any move while flight is exclusively charges and walks. Is there anything I'm missing here? The name implies it might allow you free disengages but looking at the rules i can't see anything to support that as you aren't allowed to eben take the walk action while stuck in engagement. Have i got the details on this one correct?
Next is an ability called "Power the Engine" but for the sake of this topic I'm using Draw Essence instead as the wording on the two is identical (at least in the relevant areas). The model throws out a damaging pulse and then "For each other model damaged by this Action, this model Heals 1". Now the question on this one is whether or not this is multiple heals of 1 or a single combined heal. So if you peform the action and damage 3 models for 1 damage would you then heal 3, or heal 3 instances of 1. This is very relevant to the model in question.
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TimH
So, Madness of Malifaux is out and without naming specific models or posting pictures of unrevealed content there are some questions I have about two abilities.
The first is Expert Getaway (previously seen on Desper LaRaux). "This model may ignore terrain and models while moving". Now my immediate confusion was that in principle this ability works almost identically to flight so why not give the model that has this rule flight instead (the model I'm looking at does have wings, it is not Desper) with the major differences being that flight is a placement effect while getaway is still a move, and that getaway can be used as part of any move while flight is exclusively charges and walks. Is there anything I'm missing here? The name implies it might allow you free disengages but looking at the rules i can't see anything to support that as you aren't allowed to eben take the walk action while stuck in engagement. Have i got the details on this one correct?
Next is an ability called "Power the Engine" but for the sake of this topic I'm using Draw Essence instead as the wording on the two is identical (at least in the relevant areas). The model throws out a damaging pulse and then "For each other model damaged by this Action, this model Heals 1". Now the question on this one is whether or not this is multiple heals of 1 or a single combined heal. So if you peform the action and damage 3 models for 1 damage would you then heal 3, or heal 3 instances of 1. This is very relevant to the model in question.
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