James Gus Posted October 3, 2022 Report Share Posted October 3, 2022 Is taking all 3 Lamplighters going to make the first point for Load 'em Up all but unstoppable? The lamps aren't destructible, right? And nothing says you can't put them all on the opponent's side. Only some rare anti-marker tech like Lost Knowledge is going to stop it, no? Might get tricky in standard deployment but especially in flank or corner it should be easy to get them all down. Quote Link to comment Share on other sites More sharing options...
Mindbadger Posted October 3, 2022 Report Share Posted October 3, 2022 You could do that, but you can't score the point on the first turn so your opponent might try and do something about it before the end of the second turn, it's pretty telegraphed. Then you are stuck with out of position lamps and 3 Lamplighters, which would take the space of maybe better models. Quote Link to comment Share on other sites More sharing options...
James Gus Posted October 3, 2022 Author Report Share Posted October 3, 2022 Definitely telegraphed, but the markers are not destructible. The number of models that can just remove non-destructable markers is pretty small. Jedza, Molly, Zoraida, Dashel, Corpse Curator or Wong. I'm not sure what most folks can do about it. Also, pretty hard not to telegraph Load 'em Up! Quote Link to comment Share on other sites More sharing options...
Mindbadger Posted October 3, 2022 Report Share Posted October 3, 2022 Marker removal isn't that rare these days, a quick search shows you can add Pandora's Poltergeist, Euripides 2, Yan Lo 2, Neil Henry, Hoffman 2, Drachan Troopers, Changelings and Jessie Halliday to your list. There's some marker moving, as well as the slam action to possibly put the lamps out of a scoring position. It's definitely doable. But you're spending 21 stones to try and guarantee 1 point, and hopefully the second, that's a big investment. Give it a go though and see how it feels, probably the best way to find out. Quote Link to comment Share on other sites More sharing options...
James Gus Posted October 3, 2022 Author Report Share Posted October 3, 2022 ... and Gluttony ... I keep finding more darn it! Not sure slam works though. Quote Link to comment Share on other sites More sharing options...
Mindbadger Posted October 3, 2022 Report Share Posted October 3, 2022 Slam wouldn't remove it, but could still move it so that it wouldn't be in a scoreable position. Quote Link to comment Share on other sites More sharing options...
James Gus Posted October 3, 2022 Author Report Share Posted October 3, 2022 Slam only affects impassable markers or destructible terrain. The lamps are neither. Quote Link to comment Share on other sites More sharing options...
Deathinabox Posted October 4, 2022 Report Share Posted October 4, 2022 We recently got a bunch of models that can either move or remove markers. Depending on your opponents list, this could be a guaranteed point out just be easily countered Quote Link to comment Share on other sites More sharing options...
Deathinabox Posted October 4, 2022 Report Share Posted October 4, 2022 3 hours ago, Mindbadger said: as the slam action to possibly put the lamps out of a scoring position. Of note, you can't slam lamp post markers as their neither destructible or impassible 1 Quote Link to comment Share on other sites More sharing options...
Mindbadger Posted October 4, 2022 Report Share Posted October 4, 2022 8 hours ago, James Gus said: Slam only affects impassable markers or destructible terrain. The lamps are neither. Ah, I'm mistaken on that count then. Quote Link to comment Share on other sites More sharing options...
Kogan Style Posted October 4, 2022 Report Share Posted October 4, 2022 You could hire two and get them to make extras using their trigger on the push. Not reliable since you need tomes but potential. With all the marker removal masters around, you will know at master reveal whether you are facing one and plan accordingly. Quote Link to comment Share on other sites More sharing options...
hydranixx Posted October 4, 2022 Report Share Posted October 4, 2022 I've thought about this before. The main issue, other than just costing a tonne of stones, is you'd have to commit to hiring all 3 before you see your opponent's crew and knowing for sure what marker removal they've brought. The other issue is if the Lamps are all at least 1" apart to score the reveal VP, it'd be fairly hard to end the game within 3" of 3 of them with your master for the end game VP. You'll almost definitely need to Create more of them to help with that. If we assume for a second that they don't bring marker removal, then sure, I think it has some play on Cursed Objects or general killy pools, where you can plan to play extremely conservatively and not allow the opponent to kill your models without over extending themselves. That 1 'free' vp could be pivotal. Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted October 4, 2022 Report Share Posted October 4, 2022 2 hours ago, hydranixx said: I've thought about this before. The main issue, other than just costing a tonne of stones, is you'd have to commit to hiring all 3 before you see your opponent's crew and knowing for sure what marker removal they've brought. The other issue is if the Lamps are all at least 1" apart to score the reveal VP, it'd be fairly hard to end the game within 3" of 3 of them with your master for the end game VP. You'll almost definitely need to Create more of them to help with that. If we assume for a second that they don't bring marker removal, then sure, I think it has some play on Cursed Objects or general killy pools, where you can plan to play extremely conservatively and not allow the opponent to kill your models without over extending themselves. That 1 'free' vp could be pivotal. If you put 3 in a triangle, all at 4" from each other, then you can have a leader in there and be within 3" of all of them. And of course you have the ability to make more and move them with the Lamplighter themselves. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.