Burnin4tor Posted May 13, 2022 Report Share Posted May 13, 2022 Like really, what is he meant to do? Apparently he’s being played to good effect on vassal in outcasts but whenever I’ve put him on the table he seems really ineffective and I can’t get most of his rules to do anything useful. Can someone tell me what I’m doing wrong? Thanks Quote Link to comment Share on other sites More sharing options...
Azahul Posted May 14, 2022 Report Share Posted May 14, 2022 All I know is I am excited to find out Haven't had a chance to play him yet, been busy with other Masters, but he's high on my list to try out. 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 14, 2022 Report Share Posted May 14, 2022 I just checked the stats, and he has had a grand total of 5 games in Outcasts and 1 in Bayou. Four of those were wins. So... I'd take it all with a grain of salt. That said, his Booty and Plunder ability can be extremely effective. Move 6 flight and able to interact is a seriously big deal. But the one time I played against him, I used Neurotoxins to delete him from the board start of turn 2 and didn't get to see him in his full glory. Quote Link to comment Share on other sites More sharing options...
ShinChan Posted June 6, 2022 Report Share Posted June 6, 2022 On 5/13/2022 at 5:58 PM, Maniacal_cackle said: I just checked the stats, and he has had a grand total of 5 games in Outcasts and 1 in Bayou. Four of those were wins. So... I'd take it all with a grain of salt. That said, his Booty and Plunder ability can be extremely effective. Move 6 flight and able to interact is a seriously big deal. But the one time I played against him, I used Neurotoxins to delete him from the board start of turn 2 and didn't get to see him in his full glory. I'm one of those wins, and I felt during the whole game: I just wish I brought Zipp1, everything would have been easier. 2 Quote Link to comment Share on other sites More sharing options...
Alerteddonkey42 Posted September 4, 2022 Report Share Posted September 4, 2022 Anyone have any suggestions for using Zipp 2 since this? Right now, I just see Zipp 2 as a way to take an outcast all-star beater (Mad dog, Arik, Rusty, etc…) and give them extra mobility and card support while getting out some damage and distracted. Anyone have any other ways they’ve been playing him? Quote Link to comment Share on other sites More sharing options...
James Dyson Posted September 4, 2022 Report Share Posted September 4, 2022 Personally I play Zipp 2 in pools where I want to control board position and leverage his mobility. Almost always hire first mate and two Wanted Criminal Iron Skeeters to start. If the pool isnt working for that, I go elsewhere 1 Quote Link to comment Share on other sites More sharing options...
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