ooshawn Posted February 21, 2022 Report Share Posted February 21, 2022 I was thinking how nice it would be to have a cheaper /less frustrating source of hazardous terrain to use in addition or in place of the mysterious emissary with pandora1/2. Especially if you wanna go heavy on pings+push, you really need that hazardous. Unfortunetly the emissary and the rider both eat up almost 3 lyssa worth of points. If there was some sorta thematic woe that created cheap hazardous that you could pinball a model around through it with all your woes, I think that would really unlock a fun aspect of the keyword. As it is , with pings it's tough to bring down high hp models let alone anything with regen or a excess of healing. Especially these people out here running low river monk and annoying garbage like that 1 Quote Link to comment Share on other sites More sharing options...
SEV Posted February 21, 2022 Report Share Posted February 21, 2022 C'mon you have Iggy in faction that can drop pyre markers 😜. Hazardous is a hard comoditee in purple... Emissary is great though. And now you can copy hungry land with Butlunging. Edit : also Red Dora create her own hazardous. 1 Quote Link to comment Share on other sites More sharing options...
Regelridderen Posted February 22, 2022 Report Share Posted February 22, 2022 Enter the Doppleganger. Quote Link to comment Share on other sites More sharing options...
ooshawn Posted February 23, 2022 Author Report Share Posted February 23, 2022 I don't think iggy is what I'm looking for, or the emissary. just something that can basically drop a hungry land for a TN and then lure/Slide people into it. or maybe a Woe that counts as hazardous when people move though it Quote Link to comment Share on other sites More sharing options...
Korrok Posted February 23, 2022 Report Share Posted February 23, 2022 I had great luck setting up an absolutely oppressive bubble of death with Dora 2 and the emmisarry that basically had enemies in the area taking 4 damage just for activating. Quote Link to comment Share on other sites More sharing options...
ooshawn Posted February 23, 2022 Author Report Share Posted February 23, 2022 me too, that's just not what I want Quote Link to comment Share on other sites More sharing options...
Adran Posted February 23, 2022 Report Share Posted February 23, 2022 Is the problem that the Whole keyword has a huge amount of pushes in potential, and so if there was an easy source of good hazardous then it could be quite oppressive? As I see it at the moment there are 5 sources of Hazardous terrain in faction, Pandora, Tyrant torn, Emmisary, Hooded rider, Iggy and Killjoy. Iggy is the only one that doesn't automatically do damage (as its hazardous: Burning +1). Although if Iggy is near the pyre, you sort of get to add 1 damage to the pyre once per activation thanks to his Misery. Quote Link to comment Share on other sites More sharing options...
SEV Posted February 23, 2022 Report Share Posted February 23, 2022 Iggy la not a reliable source of hazardous, I was joking... Dora2 is doing exactly what you're asking @ooshawn, why do you need something else? Quote Link to comment Share on other sites More sharing options...
ooshawn Posted March 2, 2022 Author Report Share Posted March 2, 2022 I want moar 1 Quote Link to comment Share on other sites More sharing options...
Mad Mojo Posted July 4, 2022 Report Share Posted July 4, 2022 On 2/23/2022 at 2:26 AM, Korrok said: I had great luck setting up an absolutely oppressive bubble of death with Dora 2 and the emmisarry that basically had enemies in the area taking 4 damage just for activating. Maybe I'm just missing it. How? Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted July 4, 2022 Report Share Posted July 4, 2022 15 hours ago, Mad Mojo said: Maybe I'm just missing it. How? Model activates near Candy and gains stunned. Someone uses misery to damage them 1, Pandora uses Expose Fears to move them, with each source of hazardous they move through being another damage. Pandora and the Emissary are each a single source of hazardous, so there was likely some on the board as well or using the hazardous from the Rider Quote Link to comment Share on other sites More sharing options...
Mad Mojo Posted July 5, 2022 Report Share Posted July 5, 2022 That I can see. Candy stuns, Misery procs and Dora's force move triggers... that accounts for 2 if they roll through hazardous. But for the 4 damage just for activating you have to move a model the 2" and hit 3 separate hazardous terrain areas. I understand the mechanics for a 4 model bubble of death with Candy and the Rider added however, the OP just listed the Emissary and Dora2. That's what I was trying to find the answer to. To be fair that's almost harder to set than the standard mid field Candy/ Dora1 combo. Lol. Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted July 5, 2022 Report Share Posted July 5, 2022 6 minutes ago, Mad Mojo said: That I can see. Candy stuns, Misery procs and Dora's force move triggers... that accounts for 2 if they roll through hazardous. But for the 4 damage just for activating you have to move a model the 2" and hit 3 separate hazardous terrain areas. I understand the mechanics for a 4 model bubble of death with Candy and the Rider added however, the OP just listed the Emissary and Dora2. That's what I was trying to find the answer to. To be fair that's almost harder to set than the standard mid field Candy/ Dora1 combo. Lol. Emissary and Dora2 both also make hazardous terrain. Quote Link to comment Share on other sites More sharing options...
Autumn King Posted July 5, 2022 Report Share Posted July 5, 2022 At only 5 stone, Bultungin 2.0 have the "Homeward Bound" fast tactical action. It lets them create and friendly terrain marker already in play for the cost of a scheme marker. No card flip needed. Problem is you will likely need Emissary to make your initial terrain markers to spam the hazardous. Just Theory Fauxing here, but 3x Bultungin plus whatever markers the Emissary makes could = 15+ 50mm Hazardous markers. And add that to Pandora 2 aura. Pretty crazy. Wonder if you could make it work? Quote Link to comment Share on other sites More sharing options...
Adran Posted July 5, 2022 Report Share Posted July 5, 2022 10 hours ago, santaclaws01 said: Model activates near Candy and gains stunned. Someone uses misery to damage them 1, Pandora uses Expose Fears to move them, with each source of hazardous they move through being another damage. Pandora and the Emissary are each a single source of hazardous, so there was likely some on the board as well or using the hazardous from the Rider I assumed a pyre from iggy, and his misery from the burning, to get to 4. Not too likely but it was a perfect storm. 13 minutes ago, Autumn King said: At only 5 stone, Bultungin 2.0 have the "Homeward Bound" fast tactical action. It lets them create and friendly terrain marker already in play for the cost of a scheme marker. No card flip needed. Problem is you will likely need Emissary to make your initial terrain markers to spam the hazardous. Just Theory Fauxing here, but 3x Bultungin plus whatever markers the Emissary makes could = 15+ 50mm Hazardous markers. And add that to Pandora 2 aura. Pretty crazy. Wonder if you could make it work? This is not going to cause more than1 hazardous damage a move, since they are the same type of terrain. ( +1 for Dora). Quote Link to comment Share on other sites More sharing options...
Autumn King Posted July 5, 2022 Report Share Posted July 5, 2022 18 minutes ago, Adran said: I assumed a pyre from iggy, and his misery from the burning, to get to 4. Not too likely but it was a perfect storm. This is not going to cause more than1 hazardous damage a move, since they are the same type of terrain. ( +1 for Dora). I agree, I wasn't expecting to get more then the 1 hazardous. I was thinking more along the lines of the disruption to the enemy's movement, and how many individual actions will take damage from that much hazardous. You could really gum up the works with that many markers, and slower armies will ping themselves to death trying to slog through it. In theory anyways. Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted July 5, 2022 Report Share Posted July 5, 2022 8 hours ago, Autumn King said: I agree, I wasn't expecting to get more then the 1 hazardous. I was thinking more along the lines of the disruption to the enemy's movement, and how many individual actions will take damage from that much hazardous. You could really gum up the works with that many markers, and slower armies will ping themselves to death trying to slog through it. In theory anyways. Issue with using bultungins for that is you're suffering 1-2 damage on them for each hazardous they make. Quote Link to comment Share on other sites More sharing options...
Autumn King Posted July 6, 2022 Report Share Posted July 6, 2022 11 hours ago, santaclaws01 said: Issue with using bultungins for that is you're suffering 1-2 damage on them for each hazardous they make. True, you would gum up your own ability to get around the table without tearing yourself up. But, that is also true with most hazardous. Bultungin at least double as good schemers. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted July 6, 2022 Report Share Posted July 6, 2022 37 minutes ago, Autumn King said: True, you would gum up your own ability to get around the table without tearing yourself up. But, that is also true with most hazardous. Bultungin at least double as good schemers. He means that you take a damage just for placing the hazardous, and then take another damage from leaving it. 1 Quote Link to comment Share on other sites More sharing options...
Autumn King Posted July 6, 2022 Report Share Posted July 6, 2022 7 minutes ago, Maniacal_cackle said: He means that you take a damage just for placing the hazardous, and then take another damage from leaving it. Oh I see, because the terrain has to be made in base contact... that will not work so well. Quote Link to comment Share on other sites More sharing options...
Korrok Posted July 7, 2022 Report Share Posted July 7, 2022 Also leach life from a sorrow. Quote Link to comment Share on other sites More sharing options...
Mad Mojo Posted July 7, 2022 Report Share Posted July 7, 2022 5 hours ago, Korrok said: Also leach life from a sorrow. Yes! OK. Just so I have everything. What was the "4 damage just for activating bubble"? Quote Link to comment Share on other sites More sharing options...
Hawkoon Posted July 7, 2022 Report Share Posted July 7, 2022 2 hours ago, Mad Mojo said: Yes! OK. Just so I have everything. What was the "4 damage just for activating bubble"? If I understand correctly you'll need to set it up so you have 1 hungry landmarker (Emissary) and another model close to your target with the hazardous aura from Pandora overlapping the hungry land marker. The you have to have Candy and a sorrow both within 4" of the target. When the model activates it will take 1 damage from life leech and gain stunned, which in turn triggers 1 damage from misery and Pandora gets to push it 2" through both the hungry land marker and the hazardous aura for 1 damage from each. Yes, it does seem quite powerful, but I'm not sure you'll even be able to set it up aganist a decent opponent. Quote Link to comment Share on other sites More sharing options...
Mad Mojo Posted July 8, 2022 Report Share Posted July 8, 2022 17 hours ago, Hawkoon said: If I understand correctly you'll need to set it up so you have 1 hungry landmarker (Emissary) and another model close to your target with the hazardous aura from Pandora overlapping the hungry land marker. The you have to have Candy and a sorrow both within 4" of the target. When the model activates it will take 1 damage from life leech and gain stunned, which in turn triggers 1 damage from misery and Pandora gets to push it 2" through both the hungry land marker and the hazardous aura for 1 damage from each. Yes, it does seem quite powerful, but I'm not sure you'll even be able to set it up aganist a decent opponent. Agreed. The OP had originally listed the "oppressive bubble" as Dora2 and the Emissary. The "bubble" talk was throwing me. I have played Pandora through all versions and couldn't for the life of me figure out how to pull off 4 damage for activating without another 3 models in the mix... and then only with the perfect storm. Going to put her new model on the table for the first time on Sunday though and I'll see what she can do. Thanks to everyone for the answer posts and clarifications! Quote Link to comment Share on other sites More sharing options...
Hawkoon Posted July 8, 2022 Report Share Posted July 8, 2022 5 hours ago, Mad Mojo said: Agreed. The OP had originally listed the "oppressive bubble" as Dora2 and the Emissary. The "bubble" talk was throwing me. I have played Pandora through all versions and couldn't for the life of me figure out how to pull off 4 damage for activating without another 3 models in the mix... and then only with the perfect storm. Going to put her new model on the table for the first time on Sunday though and I'll see what she can do. Thanks to everyone for the answer posts and clarifications! Oh, Tyrant-torn is great! My advice would be to keep her close to the centre, and have a wicked doll threaten her (with your opponets main keyword) early each turn. I had a game a little while ago where she ended up too far from the action, and I think that lost me the game 😥 Quote Link to comment Share on other sites More sharing options...
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