Malevolence_Rising Posted November 2, 2021 Report Share Posted November 2, 2021 Hey hey! just picked up Raspy and the Ten Peaks set (plus the Luther model)…is this enough to make a viable crew? What’s a good next step? Quote Link to comment Share on other sites More sharing options...
muraki Posted November 2, 2021 Report Share Posted November 2, 2021 Raspy + Ten peaks is a good start as blessed + silent ones are always something I'd bring. My next step would be cold as ice, as the ice golem / gamin are also pretty nice for raspy (gives some good frozen heart targets for snow's free action. I wouldn't bother picking up center stage for the ice dancers (now carlos, i would pick the box up for him and have... but thats OOK). Beyond that tho, I'd probably go into some of the faction versatiles to fill some holes like a ranged gun, marker generation, or some generally quicker models, to help her play into a few more schemes / matchups (as my biggest issue with raspy is that she doesn't seem to pivot as fast as other crews + cant really chase down a fast crew. So maybe a model or 2 with movement tricks or marker dropping could be nice, but I'd hold off until you get a grasp of core raspy's strengths / weaknesses. 3 Quote Link to comment Share on other sites More sharing options...
lordcarveriii Posted November 2, 2021 Report Share Posted November 2, 2021 It is definitely a great start! I would highly recommend playing a few games with what you currently have before diving into more models. Cold as Ice and versatiles are good ways to expand from there. 3 Quote Link to comment Share on other sites More sharing options...
Malevolence_Rising Posted November 2, 2021 Author Report Share Posted November 2, 2021 13 minutes ago, muraki said: Raspy + Ten peaks is a good start as blessed + silent ones are always something I'd bring. My next step would be cold as ice, as the ice golem / gamin are also pretty nice for raspy (gives some good frozen heart targets for snow's free action. I wouldn't bother picking up center stage for the ice dancers (now carlos, i would pick the box up for him and have... but thats OOK). Beyond that tho, I'd probably go into some of the faction versatiles to fill some holes like a ranged gun, marker generation, or some generally quicker models, to help her play into a few more schemes / matchups (as my biggest issue with raspy is that she doesn't seem to pivot as fast as other crews + cant really chase down a fast crew. So maybe a model or 2 with movement tricks or marker dropping could be nice, but I'd hold off until you get a grasp of core raspy's strengths / weaknesses. I’ve ended up with something like this: New Rasputina Crew (Arcanists) Size: 50 - Pool: 6 Leader: Rasputina Magical Training Totem(s): Wendigo Hires: Hoarcat Hoarcat 2 Silent One Blessed of December Soulstone Cache December Acolyte Snow Storm Quote Link to comment Share on other sites More sharing options...
muraki Posted November 2, 2021 Report Share Posted November 2, 2021 Not a bad list for what you have, I'd probably switch the magical training onto the silent one so you can get arcane resevoir working and make em a bit sturdier. I'm less worried about raspy but if you want the shielded / counterspell go for it. Similarily I'd probably flip the soulstone cache off of the blessed and onto the acolyte (mainly because they could use the stones for damage mitigation as they're pretty squishy), but that's also with the undestanding that I usually run the blessed off to score a backfield scheme and they don't take that much fire due to how fast they are. If you expect to run em as more of a in the clump mobile bruiser, the SS cache makes sense. 2 Quote Link to comment Share on other sites More sharing options...
Malevolence_Rising Posted November 2, 2021 Author Report Share Posted November 2, 2021 Just now, muraki said: Not a bad list for what you have, I'd probably switch the magical training onto the silent one so you can get arcane resevoir working and make em a bit sturdier. I'm less worried about raspy but if you want the shielded / counterspell go for it. Similarily I'd probably flip the soulstone cache off of the blessed and onto the acolyte (mainly because they could use the stones for damage mitigation as they're pretty squishy), but that's also with the undestanding that I usually run the blessed off to score a backfield scheme and they don't take that much fire due to how fast they are. If you expect to run em as more of a in the clump mobile bruiser, the SS cache makes sense. Thank you very much for the advice, greatly appreciated Quote Link to comment Share on other sites More sharing options...
muraki Posted November 2, 2021 Report Share Posted November 2, 2021 NP. Arcanist upgrades are pretty great. Magical training can really let some living models stick around on the board longer than you'd expect thanks to the shielded and I love SS Cache as it turns a 7+ stone model into a true threat... I look at it as a 'who's my henchman today' upgrade. I do know some people swear by double silent ones, so that's always something to look into. I haven't played that way much myself, but if you want to minimize the Raspy AP putting out ice pillars and/or get a ton out, that's always a thought. 2 Quote Link to comment Share on other sites More sharing options...
Necrosage Posted November 18, 2021 Report Share Posted November 18, 2021 Ice dancers. You want Ice dancers as your Scheme runners. If you don't have the SS, hoarcats then. Quote Link to comment Share on other sites More sharing options...
eddy Posted November 18, 2021 Report Share Posted November 18, 2021 7 hours ago, Necrosage said: Ice dancers. You want Ice dancers as your Scheme runners. If you don't have the SS, hoarcats then. You spelled Blessed of december wrong. He is your scheme runer. Ice dancers are just bad models 1 Quote Link to comment Share on other sites More sharing options...
Daniele Posted November 24, 2021 Report Share Posted November 24, 2021 Hi there, I'm taking the game back up after years and I need an info which seems to be so obvious that I cannot find it: What size are Ice Pillars? I know they have height 4, but what base size do they need? 30, 40, 50 mm? Quote Link to comment Share on other sites More sharing options...
Adran Posted November 24, 2021 Report Share Posted November 24, 2021 30mm. All markers are 30mm unless said otherwise (pge 28 electronic rules) Quote Link to comment Share on other sites More sharing options...
Daniele Posted November 26, 2021 Report Share Posted November 26, 2021 On 11/24/2021 at 4:04 PM, Adran said: 30mm. All markers are 30mm unless said otherwise (pge 28 electronic rules) Thank you very much! Quote Link to comment Share on other sites More sharing options...
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