Maniacal_cackle Posted November 12, 2021 Author Report Share Posted November 12, 2021 4 minutes ago, doubleW said: ... what about restless spirit maybe? guess you coud keep him closer to reva2 than to reva1 Yeah, could do, but not sure I want restless spirit over two GST (especially since you can counter it by just smacking reva once). Quote Link to comment Share on other sites More sharing options...
twelvepeers Posted November 12, 2021 Report Share Posted November 12, 2021 I hadn't looked at Luminary outside of having her pair with Insanitary, but I think there's a lot of unexplored territory with Luminary. I'm trying to figure out what Mourners bring to the crew. My Dead Rider strategy should work very well with Luminary, even without Insanitary. Using Visions of Fire to trigger Enkindle the Cult to trigger Funeral Pyre to trigger Tear Back the Veil, etc. If Luminary kills a Mindless Zombie, it drops a Corpse Marker, and a Pyre Marker. What is the main benefit of Grave Spirit's Touch on Shieldbearer? Is it Terrifying, or Regeneration +2? Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted November 12, 2021 Author Report Share Posted November 12, 2021 2 hours ago, twelvepeers said: I'm trying to figure out what Mourners bring to the crew. Mourners just... Don't quite work in any crew xD Since they don't have any burning synergy, the big thing they offer is Scarlet Temptation for Reva. But I don't think she really needs it, since she's the priority for high cards in your crew. And the rest of the crew doesn't really care about it... It could be worth a go simply because her willpower attacks are so devastating. And I suppose it combos with terrifying, but again the crew mostly doesn't have that (and you'd probably put GST on the mourner itself, which doesnt combo with scarlet unless you hire 2). 2 hours ago, twelvepeers said: What is the main benefit of Grave Spirit's Touch on Shieldbearer? Is it Terrifying, or Regeneration +2? Yeah, terrifying and regen+2 are both hugely relevant. It means that people wanting to target specifically the shieldbearer have a bit of a harder time, and they tend to take a bit of incidental damage from take the hit, etc. I find it keeps them alive a really long time (although to be honest opponents should focus fire shieldbearers as soon as they see that GST, so maybe I'll decide against it). Quote Link to comment Share on other sites More sharing options...
twelvepeers Posted November 13, 2021 Report Share Posted November 13, 2021 I see. For reference to anyone not following the Insanitary thread. This is my mixed list. 1ss cache Reva Cortinas, Luminary Corpse Candle Corpse Candle 16ss Dr. McMourning, Insanitary 9ss Sebastian 7ss Corpse Curator 11ss Dead Rider 6ss Carrion Effigy w/ Effigy of Fate I think this is a very strong crew, which takes advantage of Luminary's key mechanics. I feel that the Revenant keyword isn't well oriented towards taking advantage of what Luminary brings to the table. I'm of the opinion that Luminary's strength is in how she creates resources, which is why I think she pairs so well with Insanitary. That being said, if we were to take Insanitary off the board, Corpse Curator is still something I would include in a Luminary crew. Using Corpse Curator as a mechanism to drop Pyre Markers is something I think tactically advantages Luminary. Quote Link to comment Share on other sites More sharing options...
twelvepeers Posted November 13, 2021 Report Share Posted November 13, 2021 I don't think Shieldbearers need Grave Spirit's Touch since they only need to be at 2 Health for Hard to Kill to be in effect. Since Luminary can reliably heal a Shieldbearer every activation, they become very hard to kill, especially since they can start stacking Shielded +1 every activation. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted November 13, 2021 Author Report Share Posted November 13, 2021 44 minutes ago, twelvepeers said: I think this is a very strong crew, which takes advantage of Luminary's key mechanics. I feel that the Revenant keyword isn't well oriented towards taking advantage of what Luminary brings to the table. I'm of the opinion that Luminary's strength is in how she creates resources, which is why I think she pairs so well with Insanitary. What about Reva 2 makes you think she is better at producing resources than Reva 1? In my experience Reva 1 is better at corpse-factories (and also doesn't need the pyre markers for her own purposes as much, so is happy to drop them near McMourning). I find Reva 2 has far more synergy with her crew - Lampads, shieldbearers, and Vincent all are next level with her. 1 Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted November 15, 2021 Report Share Posted November 15, 2021 On 11/13/2021 at 11:37 AM, twelvepeers said: especially since they can start stacking Shielded +1 every activation. Can you elaborate? I'm trying to think how to do it every activation? Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted November 15, 2021 Author Report Share Posted November 15, 2021 2 hours ago, Paddywhack said: Can you elaborate? I'm trying to think how to do it every activation? Pyre markers give them Shielded, and every time a marker drops near them you can push them. Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted November 15, 2021 Report Share Posted November 15, 2021 1 hour ago, Maniacal_cackle said: Pyre markers give them Shielded, and every time a marker drops near them you can push them. Sure - but you're dropping all your Pyres in the same area? And it also gives them Burning which you need to account for by end of turn. If it stacks too high it can be a problem for them too. I guess some games you want to turtle and can keep your pyres all close together, but you still have to juggle the burning (which, to be fair, you have to do anyway to some extent). Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted November 15, 2021 Author Report Share Posted November 15, 2021 33 minutes ago, Paddywhack said: Sure - but you're dropping all your Pyres in the same area? And it also gives them Burning which you need to account for by end of turn. If it stacks too high it can be a problem for them too. I guess some games you want to turtle and can keep your pyres all close together, but you still have to juggle the burning (which, to be fair, you have to do anyway to some extent). Well now to answer you and the original person who said it... You only take the extra damage from burning at 7 burning, so is manageable. But I agree it isn't a priority, which is why I take GST on them to make them extra durable. That said I am considering things like dropping a lampad and two GST for a dead rider on some maps. Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted November 15, 2021 Report Share Posted November 15, 2021 1 minute ago, Maniacal_cackle said: You only take the extra damage from burning at 7 burning, so is manageable. Only if you haven't burned through your Shielded already Which your opponent should be trying to do it possible. But yes, they can handle a bit of burning before really worrying. They're just low wounds too. Reva2 helps a lot with that with the ping heals. I know you love the Dead Rider. I need to give him a better try. I don't think I gave him a fair go. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted November 15, 2021 Author Report Share Posted November 15, 2021 10 minutes ago, Paddywhack said: Only if you haven't burned through your Shielded already Which your opponent should be trying to do it possible. But yes, they can handle a bit of burning before really worrying. They're just low wounds too. Reva2 helps a lot with that with the ping heals. I know you love the Dead Rider. I need to give him a better try. I don't think I gave him a fair go. No, 1-6 burning is one damage because of armor, so is the same effect at all those values. Dead rider being unimpeded is the main reason I was considering him... But if needing unimpeded, I think you play Reva 1. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted November 15, 2021 Author Report Share Posted November 15, 2021 ... Just realised there is probably not enough reason to take Shieldbearers over Gwisin There are a few synergies, but Gwisin may just be overall better. 1 Quote Link to comment Share on other sites More sharing options...
Metalhed Posted December 23, 2021 Report Share Posted December 23, 2021 Want to make sure I properly understand when tear back the veil fires. There are a few instances of places (lampad dancing in flames and drag along) plus pushes (Vincent’s carry the flame and Reva’s fab the flames). Do these count as drops? Quote Link to comment Share on other sites More sharing options...
Metalhed Posted December 23, 2021 Report Share Posted December 23, 2021 On 11/15/2021 at 11:50 PM, Maniacal_cackle said: ... Just realised there is probably not enough reason to take Shieldbearers over Gwisin There are a few synergies, but Gwisin may just be overall better. What is it about the gwisin you prefer? Are giving them GST? Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted December 23, 2021 Author Report Share Posted December 23, 2021 8 hours ago, Metalhed said: Want to make sure I properly understand when tear back the veil fires. There are a few instances of places (lampad dancing in flames and drag along) plus pushes (Vincent’s carry the flame and Reva’s fab the flames). Do these count as drops? The only drop is when you actually put a marker on the table for the first time. After that it is all moves. 7 hours ago, Metalhed said: What is it about the gwisin you prefer? Are giving them GST? I've only played 2-3 games with them, but Gwisin health 7 coupled with the incorporeal, take the hit, heal trigger, bonus action, etc is all very good. And yeah I give them GST which means they can blasphemous ritual too (which I give the shieldbearers anyway). Biggest difference is they can't make a pyre marker for the crew, but now I've been taught a trick around that (corpse candle attacks reva, then she kills the corpse candle with the damage. 1 Quote Link to comment Share on other sites More sharing options...
Metalhed Posted December 23, 2021 Report Share Posted December 23, 2021 2 hours ago, Maniacal_cackle said: The only drop is when you actually put a marker on the table for the first time. After that it is all moves. So doesn’t trigger for Vincent or lampad? Quote Link to comment Share on other sites More sharing options...
Metalhed Posted December 23, 2021 Report Share Posted December 23, 2021 If that’s true I’m not sure why you’d ever take Vincent. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted December 23, 2021 Author Report Share Posted December 23, 2021 Just now, Metalhed said: So doesn’t trigger for Vincent or lampad? See page 28 of the rules: "If a marker is created, it is treated as dropped, with the following additional rules..." So creating and dropping both will generate Reva's effect (though his tome trigger won't count as dropping). 1 minute ago, Metalhed said: If that’s true I’m not sure why you’d ever take Vincent. Funnily enough I never use cremation on Vincent. I find his shooting way too valuable, since with Reva's Luminary's Chosen he becomes a 3/4/5 shooter with crit strike. I've gotten him to a 5/6/7 damage track before xD Quote Link to comment Share on other sites More sharing options...
Metalhed Posted December 23, 2021 Report Share Posted December 23, 2021 The number of drops in the crew really isn’t much. - the various demises - funeral pyre - flame wall - corrupting flame hmmm. Not a huge amount really. Quote Link to comment Share on other sites More sharing options...
Metalhed Posted December 23, 2021 Report Share Posted December 23, 2021 7 minutes ago, Maniacal_cackle said: See page 28 of the rules: "If a marker is created, it is treated as dropped, with the following additional rules..." So creating and dropping both will generate Reva's effect (though his tome trigger won't count as dropping). Funnily enough I never use cremation on Vincent. I find his shooting way too valuable, since with Reva's Luminary's Chosen he becomes a 3/4/5 shooter with crit strike. I've gotten him to a 5/6/7 damage track before xD It’s not cremation. It’s his carry the flame that I thought was better. Without her tear back the veil it’s really not as good. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted December 23, 2021 Author Report Share Posted December 23, 2021 2 minutes ago, Metalhed said: It’s not cremation. It’s his carry the flame that I thought was better. Without her tear back the veil it’s really not as good. It still does Visions of Fire, so that's +1 damage when you use that trigger (once per activation). Quote Link to comment Share on other sites More sharing options...
Metalhed Posted December 23, 2021 Report Share Posted December 23, 2021 I think reading it that way does drop the value of the lampad and particularly Vincent quite a bit. Doesn't change Reva a huge amount. But means the trigger on fanning the flames is super important. Quote Link to comment Share on other sites More sharing options...
Metalhed Posted December 23, 2021 Report Share Posted December 23, 2021 3 minutes ago, Maniacal_cackle said: It still does Visions of Fire, so that's +1 damage when you use that trigger (once per activation). Does it? If the pyre moves into them they don’t trigger hazardous. So don’t pick up burning. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted December 23, 2021 Author Report Share Posted December 23, 2021 Just now, Metalhed said: Does it? If the pyre moves into them they don’t trigger hazardous. So don’t pick up burning. Markers moving does cause hazardous (see page 37 for hazardous rules). Dropping/creating doesn't count as movement (so no hazardous when they're put on the table), but every move after that counts for doing hazardous. Quote Link to comment Share on other sites More sharing options...
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