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Ressers in October: strategic analysis of the pools.


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2 hours ago, doubleW said:

Awesome video :) ... thx again!
can someone tell me again - how are summons allowed to interact with this strategy? 😅

So summons are ignored for friendly strategy and schemes the turn they're summoned. So the turn they appear they can't help with it.

After that they can't interact with strategy MARKERS. But on leylines you don't interact with the markers. You interact next to a model to move the lodestone, or you carry the lodestone.

So after the turn they're summoned they can do it.

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My opponent his playing Kirai 2... According to @Maniacal_cacklevideo it's the best choice for this round 

His list :

kirai 2 (whisper) + ugly ghost totem

Datsue Ba

Anna

Lost love

Gwisin x2

Onto

Seishin

4ss

I'm no reader player but this look solid. 

I'm playing Dreamer 2

Insomniac kid + giant monster

Widow

Lady Y

Serena

Madness 

Stitch x2

Daydream 

4ss

At least terrifying is good against his crew! Since this is a resser thread, feel free to comment o  the matchup from the Kirai player perspective. I think it will be a fun one!

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On 10/20/2021 at 7:51 AM, SEV said:

My opponent his playing Kirai 2... According to @Maniacal_cacklevideo it's the best choice for this round 

His list :

kirai 2 (whisper) + ugly ghost totem

Datsue Ba

Anna

Lost love

Gwisin x2

Onto

Seishin

4ss

I'm no reader player but this look solid. 

I'm playing Dreamer 2

Insomniac kid + giant monster

Widow

Lady Y

Serena

Madness 

Stitch x2

Daydream 

4ss

At least terrifying is good against his crew! Since this is a resser thread, feel free to comment o  the matchup from the Kirai player perspective. I think it will be a fun one!

Your high willpower is a pain for him. Anna to prevent unburies is interesting, wonder if it'll pay off.

Your daydream is potentially a good avenue for him to summon, so he might try to farm it. If I was him, I'd be looking to camp my bubble on yours and just disrupt your lodestone I guess?

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Just got to the Jack Daw action. When Jack got the trigger for burst of speed could he not have also caused them to take a MV duel for Last Words?

 

And at the end of that activation I wasn't sure if he would draw a card or not for damaging models. Couldn't tell if the gremlins had upgrades left or not.

 

Holding onto the black joker is also useful when you have hanged.

 

 

Just got to Jack Daw's second activation. Damn! I almost had a turn like that but my opponent somehow passed everything - you lived the dream there.

Love it. Clear video as always.

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19 minutes ago, Metalhed said:

Just got to the Jack Daw action. When Jack got the trigger for burst of speed could he not have also caused them to take a MV duel for Last Words?

 

And at the end of that activation I wasn't sure if he would draw a card or not for damaging models. Couldn't tell if the gremlins had upgrades left or not.

 

Holding onto the black joker is also useful when you have hanged.

 

 

Just got to Jack Daw's second activation. Damn! I almost had a turn like that but my opponent somehow passed everything - you lived the dream there.

Love it. Clear video as always.

Haha, all things I forgot. Whoops!

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So... had my last game - against plaag
as expected > i lost :D 
made alot of mistakes - but it was still fun

I played Molly:
Molly + wisper
Necrotic machine
rogue necro
archie
2x crooligan 
carrion emissary
nurse
4ss

against perdita2:
enslaved neph
francisco ortega
nino ortega
santiago ortega + lead-lined coat
pale rider + lead-lined coat
guild steward
5ss

things to consider for next time:
he had quite a bubble crew > within 6 of perdita for her carddraw
pertida summon upgrade can reduce dmg of blasts - which means no distracted/ poison with rogue necro -.-
think carrion was quite nice for taking los for her auras with coffin markers

i started with going around the crew - but then turned stupid and went into the bubble with my models :D 
+ did some bad positioning with molly 

next time i might try taking the rider to try pulling perdita out of the bubble
+ maybe vincent would have been nice to oneshot the summons
 

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Im starting to feel sad for the forgotton marshal... after playing against perdita
When you look at how many other summons enter the game... 
perdita for example with slow + shielded + some effect when getting summoned + aura....

and with the marshal they enter with half health + you have to discard to heal 1 to get the fading
i think they should at least come into game with full health so they might survive one attack :D

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2 hours ago, doubleW said:

So... had my last game - against plaag
as expected > i lost :D 
made alot of mistakes - but it was still fun

I played Molly:
Molly + wisper
Necrotic machine
rogue necro
archie
2x crooligan 
carrion emissary
nurse
4ss

against perdita2:
enslaved neph
francisco ortega
nino ortega
santiago ortega + lead-lined coat
pale rider + lead-lined coat
guild steward
5ss

things to consider for next time:
he had quite a bubble crew > within 6 of perdita for her carddraw
pertida summon upgrade can reduce dmg of blasts - which means no distracted/ poison with rogue necro -.-
think carrion was quite nice for taking los for her auras with coffin markers

i started with going around the crew - but then turned stupid and went into the bubble with my models :D 
+ did some bad positioning with molly 

next time i might try taking the rider to try pulling perdita out of the bubble
+ maybe vincent would have been nice to oneshot the summons
 

i think perdita have too much of all now and pale riders trigger is very unbalanced

i remember when i first time faced with it-before erarta he made 2/3/4irr+slow+burn; i made well first 2 turns, but tgan rider just started make his killing trigger

 

and now it didnt changed a lot because he start making in not turn 3, but turn 2

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