Sprixus Posted November 18, 2021 Report Share Posted November 18, 2021 On 8/17/2021 at 1:53 AM, Math Mathonwy said: That activation control thingy seems potentially infuriating. Very, but it's not a may end condition. So the target must have a condition to end. Quote Link to comment Share on other sites More sharing options...
Sprixus Posted November 18, 2021 Report Share Posted November 18, 2021 On 10/8/2021 at 2:50 AM, Hawkoon said: Played aganist this exact list with Titania2 yesterday, and I have to say it was not fun... at all. Titania got buried by 33 the first activation of the first turn and there was nothing I could do about it since my opponent had a 13 on hand. Titania did practically nothing but tank attacks for the rest of the game. (I eventually gave up after turn 3) I did not know about this "trick" and I have to say this is the first time in the 3 years i've been playing that I've really felt like "flipping the table" (was a vassal game so not technically possible). I don't mind being penalized for not knowing my opponents crew, but I don't really think knowing beforehand would change the NPE very much either. If anyone know a proper way to counter this (that doesn't involve cramming my crew together an entire game), I'm all ears. I mean, abundant growth right under Tara at the start of the game could wipe 1-3" of that range. Quote Link to comment Share on other sites More sharing options...
Adran Posted November 18, 2021 Report Share Posted November 18, 2021 On 10/9/2021 at 10:08 PM, RisingPhoenix said: Damn, well there's my Aionus fix on Tara 2. I really like T2 and with Talos being buffed I think this crew is in a great spot. Rewind might be the stupidest ability I've ever seen on a crew like this. As far as I can tell it lasts forever as long as you're willing to get pinged? And you can rewind to a location way back, bury, and unbury? 'kay. This is a hit and run crew par excellance, and the only piece that isn't doing that is Talos, who is a beefy boy. Surely it ends when the echo marker gets discarded (at the start phase if not before), so its 1 turn of hit and run. The damage allows you to not remove it when you ping back, but doesn't stop it being removed in the start phase. Its still a very good hit and run crew, but it requires some effort to make it keep working. Quote Link to comment Share on other sites More sharing options...
Azahul Posted November 18, 2021 Report Share Posted November 18, 2021 Though because Rewind is an attack action doesn't Incorporeal on most of the Keyword let you reduce the ping to zero? Quote Link to comment Share on other sites More sharing options...
Arlos896 Posted November 18, 2021 Report Share Posted November 18, 2021 1 hour ago, Azahul said: Though because Rewind is an attack action doesn't Incorporeal on most of the Keyword let you reduce the ping to zero? That's correct, triggers are part of the action that generated them so it would be reduced to zero. Quote Link to comment Share on other sites More sharing options...
Arlos896 Posted November 18, 2021 Report Share Posted November 18, 2021 7 hours ago, Sprixus said: I mean, abundant growth right under Tara at the start of the game could wipe 1-3" of that range. Created markers can't be put into base contact with models, but it right in front of her does slow her down some Quote Link to comment Share on other sites More sharing options...
Azahul Posted November 18, 2021 Report Share Posted November 18, 2021 3 hours ago, Arlos896 said: That's correct, triggers are part of the action that generated them so it would be reduced to zero. I actually meant the damage you take from keeping the Echo Marker in play as part of the main text of Rewind, but yes, same would apply to stuff like the Burn Out trigger. Quote Link to comment Share on other sites More sharing options...
RisingPhoenix Posted November 18, 2021 Report Share Posted November 18, 2021 It's necrotic decay on ashes and dust all over again. They really need to learn to use the word "irreduceable" when they make these costs. Quote Link to comment Share on other sites More sharing options...
Arlos896 Posted November 18, 2021 Report Share Posted November 18, 2021 I think it's actually quite thematic. These beings from beyond time and space are fine with being little paradoxes. Physical people suffer the adverse effects of being flung through time. 1 2 Quote Link to comment Share on other sites More sharing options...
Trample Posted November 19, 2021 Report Share Posted November 19, 2021 10 hours ago, Arlos896 said: I think it's actually quite thematic. These beings from beyond time and space are fine with being little paradoxes. Physical people suffer the adverse effects of being flung through time. Agreed, and it gives and in-keyword advantage. Try it with Mad Dog though and he has to absorb the damage (although perhaps worth it)! Quote Link to comment Share on other sites More sharing options...
HomelessOne Posted June 12, 2022 Report Share Posted June 12, 2022 Beyond the loss of my models and a lovely kidney stone problem that required two surgeries, I live again! (Cheap laugh at Malifaux Burns' release schedule) Ok, that done, has there been much proxy-play of Tara2 since the last time this thread was posted in? Was curious if anything new was unlocked/discovered for her beyond the 33 bomb from downtown. Quote Link to comment Share on other sites More sharing options...
Azahul Posted June 13, 2022 Report Share Posted June 13, 2022 There really hasn't been much discussion on any other part of her kit. Though boy there has been a lot of discussion about that one part of her kit (and how to nerf it). Maybe once they do there'll be some exploration of what else she can do? Currently the best role she plays for me is being such a bogeyman that my opponents inevitably tech for her, so when I reveal Tara1 I get to run off and score points ignoring whatever anti-kidnap tech they invested half their points into. 1 Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted June 13, 2022 Report Share Posted June 13, 2022 Tara2 (minus the kidnap) is a very cool friendly control piece. She can dramatically reset board position on her turn, and she really supports her keyword. She's a fun puzzle to work through with a lot of potential and plenty of rope to hang yourself with. Quote Link to comment Share on other sites More sharing options...
SoylentRobot Posted August 8, 2022 Report Share Posted August 8, 2022 anybody have any idea how to fit 3 Tara models onto one 30mm base? 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted August 8, 2022 Report Share Posted August 8, 2022 7 hours ago, SoylentRobot said: anybody have any idea how to fit 3 Tara models onto one 30mm base? I'd consider doing three separate bases, and every time I moved just use them as proxy bases, swapping around which one is real xD Quote Link to comment Share on other sites More sharing options...
Fingalen Posted August 9, 2022 Report Share Posted August 9, 2022 10 hours ago, Maniacal_cackle said: I'd consider doing three separate bases, and every time I moved just use them as proxy bases, swapping around which one is real xD My favourite would always be the middle one with three legs! 😄 1 Quote Link to comment Share on other sites More sharing options...
saberstrike000 Posted August 16, 2022 Report Share Posted August 16, 2022 Got Forward and Back during the Gencon sale. All assembled except the far leftmost chain piece on 33, which I can't figure out where to attach. It's on the reverse side of the diagram and the assembled model from the item page, so I can't really see where the glue goes. Anybody put her together yet? Quote Link to comment Share on other sites More sharing options...
CateranLlama Posted August 18, 2022 Report Share Posted August 18, 2022 The end goes on the bottom of her fist. I can't remember if there's a tiny indent there or not, but it's not obvious either way. If you're talking about the piece I was having trouble with, the extended pieces that swoop out of that go into creases along the forearm of her sleeve, which wound up being far more help to me than anything about the bottom of the fist. Edit: Looking at the build instructions, I can't make my memory of how she fit match what I'm looking at. She does have another arm, right? I may not actually be the most reliable voice to listen to here. OH. Is this one where the render is swapped? I'm so confused. I'll dig her out later if I can. Quote Link to comment Share on other sites More sharing options...
Zebo Posted August 18, 2022 Report Share Posted August 18, 2022 What keeps me awake is if it's possible to fit that triple model into a single 30mm base. Still haven't seen the model in its base. Quote Link to comment Share on other sites More sharing options...
saberstrike000 Posted August 27, 2022 Report Share Posted August 27, 2022 On 8/18/2022 at 5:46 PM, Zebo said: What keeps me awake is if it's possible to fit that triple model into a single 30mm base. Still touching up the colors, but here's what I got: It helps that the two on the right are actually glued together/overlap. As for my own earlier problem with 33: Thanks a bunch @CateranLlama 1 Quote Link to comment Share on other sites More sharing options...
SoylentRobot Posted October 27, 2022 Report Share Posted October 27, 2022 managed to just about fit all three on in a row! 2 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted October 27, 2022 Report Share Posted October 27, 2022 4 minutes ago, SoylentRobot said: managed to just about fit all three on in a row! These styles of paint job really make the model work so well. Really conveys the shadow and the real one. 1 1 Quote Link to comment Share on other sites More sharing options...
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