MajorUndead Posted July 28, 2021 Report Share Posted July 28, 2021 So here we have our second ressers Master title : Prof. Von Schtook, Stargazer! First of all, I just love the model with that undead telescope thingy Second of all, it seems interesting to me. Shade of delios could help allow students of sinew control anyone, students of steel to heal living allies as wel, etc Of course you need a friendly scheme marker near the target for that, but Von Schtook has an action to drop a marker to help with that. Lessons learned could be pretty nice as well. Do a bonus action & fail on purpose, then you can have a + on all the other actions that activation. Or get attacked once this activation, if the opponent attacks the same model again, you'll defend better. The "protect me" trigger could be fun too. Have a bodyguard, could be used by Anna to blow it up with her bonus action. Since it's ennemy only it doesn't seem too abusable. I'm not sure how powerful astronomical insignificance could be, especially since it's "until the START phase" If the ennemy has a scheme that names one of his models, you can use that to negate the scheme for the last turn point, right? Preventing the model to take the interact action is pretty good too. What do you all think? Quote Link to comment Share on other sites More sharing options...
Korrok Posted July 28, 2021 Report Share Posted July 28, 2021 Astronomical basically turns that model off for strats and schemes for the turn... Wild. With a scheme marker placed he can basically teleport Val 3, have her focus, and give her shielded 2 in a single action... Again wild. Most of his crew can be teleported 3 and then kick the can. The scheme thing let's students if steel heal living models if they want. Or viscera to heal undead. 3 Quote Link to comment Share on other sites More sharing options...
touchdown Posted July 28, 2021 Report Share Posted July 28, 2021 are the suits in the attacks just for studied opponent? Quote Link to comment Share on other sites More sharing options...
MajorUndead Posted July 28, 2021 Author Report Share Posted July 28, 2021 1 minute ago, touchdown said: are the suits in the attacks just for studied opponent? Looks like it, since I don't see any corresponding trigger 1 Quote Link to comment Share on other sites More sharing options...
Graf Posted July 28, 2021 Report Share Posted July 28, 2021 The model is nice. Doesn't really look like a gaming miniature ready for the battlefield, but that's Malifaux for you. I'm perfectly fine with that. Initial impression after reading it once: HtW with 13 Health is much more solid than before, Disarming rarely ever did anything. But he also will need this resilience a lot more, as the range on his abilities are rather limited. Still a mid-range master, but closer to the enemy now. Head in the Clouds: Nice in certain match-up and therefore difficult to evaluate at first glance. Three inch range isn't great. Lessons Learned: The improved version of this one ability, that does the same but only with defense flips... I forgot the name. So it's a bit better than the other one, but in my mind it's still not a great one. The opponent can just put more of their eggs in one basket and with offensive abilities it's a waste to fail duels. At best it might save you a Focus here or there or be a thin cushion when flips go very poorly. I don't like the underlying design concept, it tries to reward bad play instead of rewarding well planned, successful moves. Headless Helper: Another Zombie summoning ability makes sense for Anna, but putting it on a melee attack? I'm not confident even this Schtook actually wants to be in melee. While Students all have a Stunned bonus action, Transmortis certainly is no debuff crew and a min 1 attack on a Master? That's just bad. The protection effect has many ways to be avoided and will safe you at most from one attack, two if you are VERY lucky. Meh. Shade of Delios/Study of Anatomy: These are a lot of hoops to jump through, to be able to use a resisted TN ability with two effects and I even cannot pick in which order they resolve? The Undead effect is neat, the rest is at most okay for a master action which can target models only once. I don't know why the Biest effect isn't "may", when playing against biest models I don't want to be forced to remove a debuff condition, when it's the only one on them. Light of Illios: Dropping schemes at range is nice. Wp11 is rather low for 2 damage, but shockwave 3 is a good footprint. At first, I thought to finally have found his defining abiliy. Then I read the once per activation limit and became sad. Astronomical Insignificance: This can help a lot! Not sure how the range will work out when faced with dedicated scheme runners. But I certainly am not complaining about this one! All in all, my initial reaction is being disappointed. Stargazer Schtook's design is all over the place, seems like they didn't know what they wanted to do with him. His abilities appear like a hotch-potch of random stuff, faking connections by being costs for each other. At the same time the design looks like Wyrd is frightened to give him abilities with impact. While writing this, I just saw he can give two of his own models 3" place, +2 Shield and one action, assuming he placed a scheme before. That's nice for them. Not confident it is worth picking him, since that seems to be all he does and if I wanted to have Vale bomb back, I just could hire Sloth. On the other hand, hiring Sloth here... yeah, they definitly put the Vale bomb back in (without summoning)... Not sure how I feel about that. Certainly I don't feel like it's worth an otherwise wussy master. Edit: I need to check with more Versatile/OOK options. It might look better with them, though I'm not a huge fan of relying on those to create proper lists. Quote Link to comment Share on other sites More sharing options...
muraki Posted July 28, 2021 Report Share Posted July 28, 2021 8 minutes ago, Graf said: While writing this, I just saw he can give two of his own models 3" place, +2 Shield and one action, assuming he placed a scheme before (and Light of Illios will damage your own stuff 😕). That's nice for them. Not confident it is worth picking him, since that seems to be all he does and if I wanted to have Vale bomb back, I just could hire Sloth. On the other hand, hiring Sloth here... yeah, they definitly put the Vale bomb back in... Not sure how I feel about that. Certainly I don't feel like it's worth an otherwise wussy master. Light wont damage your own stuff if they're transmortis (as they can choose to fail and heal 1, and with a 3 inch range, it's a pretty big heal aura. Additionally if you put down scheme markers you could get 3 effects from study (if they're already undead constructs like most of his minions, wont work as well on anna). Quote Link to comment Share on other sites More sharing options...
muraki Posted July 28, 2021 Report Share Posted July 28, 2021 11 minutes ago, Graf said: Shade of Delios/Study of Anatomy: These are a lot of hoops to jump through, to be able to use a resisted TN ability with two effects and I even cannot pick in which order they resolve? Not being able to pick the order is kind of annoying, but if you could choose the order, I'd hire undergrads and do undead first (to get focus) and then the place for constructs to get made to kill to fire and use the focus. Seems a bit of a cheese. Quote Link to comment Share on other sites More sharing options...
Graf Posted July 28, 2021 Report Share Posted July 28, 2021 10 minutes ago, muraki said: Light wont damage your own stuff if they're transmortis (as they can choose to fail and heal 1, and with a 3 inch range, it's a pretty big heal aura. Additionally if you put down scheme markers you could get 3 effects from study (if they're already undead constructs like most of his minions, wont work as well on anna). True, I've already corrected this portion of Light in my post. Yes, I'm aware about many Transmortis being both Undead and Construct, as you can read at the end of my post. 8 minutes ago, muraki said: Not being able to pick the order is kind of annoying, but if you could choose the order, I'd hire undergrads and do undead first (to get focus) and then the place for constructs to get made to kill to fire and use the focus. Seems a bit of a cheese. I disagree. It wouldn't make the ability unreasonably stronger, but allow for a few more options in certain corner cases. Of course you're free to deem one focused attack instead of two attacks cheesy. Quote Link to comment Share on other sites More sharing options...
MajorUndead Posted July 28, 2021 Author Report Share Posted July 28, 2021 6 minutes ago, muraki said: Not being able to pick the order is kind of annoying, but if you could choose the order, I'd hire undergrads and do undead first (to get focus) and then the place for constructs to get made to kill to fire and use the focus. Seems a bit of a cheese. Oh, I didn't even think the place from the effect on construct would help trigger made to kill on the undergrads, that's nice! By the way, aren't you supposed to completly finish the current action before you do any generated actions? So wouldn't you resolve both the construct & undead effects on the undergraduate, then have the attack from made to kill take place? 1 Quote Link to comment Share on other sites More sharing options...
Graf Posted July 28, 2021 Report Share Posted July 28, 2021 15 minutes ago, MajorUndead said: By the way, aren't you supposed to completly finish the current action before you do any generated actions? So wouldn't you resolve both the construct & undead effects on the undergraduate, then have the attack from made to kill take place? True. Usually this only counts for actions generated by triggers (p.12). Made to Kill states it explicity though, I just looked it up. Quote Link to comment Share on other sites More sharing options...
muraki Posted July 28, 2021 Report Share Posted July 28, 2021 Oh true, I always forget there's no nesting in M3e, so you can still get a place + focus + made to kill hit off, which is pretty nice. Quote Link to comment Share on other sites More sharing options...
Korrok Posted July 28, 2021 Report Share Posted July 28, 2021 I think study of anatomy is an extremely efficient action. Even if used for just movement you can move most of his models (depending on base size) minimum 8+ in with the teleport then a walk. With a viscera you could teleport them to the opposite side of a can, have them toss it to the other side of themself. Then they can activate toss it again, ambush, toss again for like 9? Ish in on a break marker? I feel getting the most from this action will be potentially nuanced and very effective. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted July 28, 2021 Report Share Posted July 28, 2021 It also has amazing offensive potential. Hit an opponent for 3 damage and move them ~9 inches? Ridiculous. EDIT: oh, you only get to give one trait. So more like 3 damage and a walk. Still good. Quote Link to comment Share on other sites More sharing options...
Korrok Posted July 28, 2021 Report Share Posted July 28, 2021 18 minutes ago, Maniacal_cackle said: It also has amazing offensive potential. Hit an opponent for 3 damage and move them ~9 inches? Ridiculous. EDIT: oh, you only get to give one trait. So more like 3 damage and a walk. Still good. Yeah damage and displacement on an enemy ain't nothing to scoff at. With a scheme set up you could clear bad conditions from your dudes or positive ones off an enemy. So many ways to use it. Honestly I feel the only keyword model I don't see a direct benefit to making more efficient or using more of their abilities from this new card are the punks sadly. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted July 28, 2021 Report Share Posted July 28, 2021 13 minutes ago, Korrok said: Yeah damage and displacement on an enemy ain't nothing to scoff at. With a scheme set up you could clear bad conditions from your dudes or positive ones off an enemy. So many ways to use it. Honestly I feel the only keyword model I don't see a direct benefit to making more efficient or using more of their abilities from this new card are the punks sadly. Necropunks are the best thing in keyword for getting schemes into position, right? 1 Quote Link to comment Share on other sites More sharing options...
Korrok Posted July 28, 2021 Report Share Posted July 28, 2021 8 minutes ago, Maniacal_cackle said: Necropunks are the best thing in keyword for getting schemes into position, right? General speaking with the right card, yes. Maybe I should clarify what I mean is that nothing on his card enables more constancy in abilities on the punk nor does it add new ways to use abilities. Like allowing the viscera to heal non living models, letting the sinew obey non undead models, or consistantly allowing the under grad to get a focused made to kill shot for example. Quote Link to comment Share on other sites More sharing options...
Trample Posted July 29, 2021 Report Share Posted July 29, 2021 I really like this Von Schtook title! There are so many fun options for him on any given turn. It looks like his staple with be Study of Anatomy powering up his own team with 2-3 effects each turn. If all goes well it'll be a place+shielded+attack other stuff. Pretty awesome for a Student of Viscera who, since it isn't initiated from a trigger, can still get the awesome triggers on their attack. I do like the balancing effect of making it a non-charge action. Those can be a bit much on obeys sometimes. The shockwave attack isn't too much, but a shockwave 3 with a scheme marker! Nice! As others have said the free action is fantastic. I can't wait to try him out! Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted July 29, 2021 Report Share Posted July 29, 2021 5 minutes ago, Trample said: I really like this Von Schtook title! There are so many fun options for him on any given turn. It looks like his staple with be Study of Anatomy powering up his own team with 2-3 effects each turn. If all goes well it'll be a place+shielded+attack. Pretty awesome for a Student of Viscera who, since it isn't initiated from a trigger, can still get the awesome triggers on their attack. I do like the balancing effect of making it a non-charge action. Those can be a bit much on obeys sometimes. The shockwave attack isn't too much, but a shockwave 3 with a scheme marker! Nice! As others have said the free action is fantastic. I can't wait to try him out! How does the student of viscera attack? The obey effect only allows a non-charge general action (Focus, interact, walk, etc). Quote Link to comment Share on other sites More sharing options...
dancater Posted July 29, 2021 Report Share Posted July 29, 2021 I don't play rezzers, but against the Stargazer in a match up this looks nasty. The Transmortis crew already can be lethal, this adds a small amount more, which further tips an already bad kill-attrition-kill balance for most opponents. His attack seems sub-standard, but that also is not the role I think intended for him, he's an exceptional weird vector support, control master. Briniging and buffing attacks from his crew when you think you're safe, foiling and frustrating opposition schemes. Ultimately Malifaux is about the VP's and he can literally switch a model off, the power of which cannot be overestimated, recently Arcanist forums exploded with angst because they nerfed the Miner by switching off its scheming for a turn, this is offensive scheme negation, nasty as hell. And yet, he is durable, in his own way, likely frustrating to kill in the extreme. And if you're not paying damn close attention that paltry 1/3/4 turns into a 3/5/6 that will leave a bloody smear, with a stat 6 and soulstone use. You're supposed to underestimate his lethality, if you do and he rolls in while you're paying attention to his already deadly crew, well it will be a short battle. Really like him. But not as an opponent. Quote Link to comment Share on other sites More sharing options...
Morgan Vening Posted July 29, 2021 Report Share Posted July 29, 2021 3 hours ago, Maniacal_cackle said: It also has amazing offensive potential. Hit an opponent for 3 damage and move them ~9 inches? Ridiculous. EDIT: oh, you only get to give one trait. So more like 3 damage and a walk. Still good. Depends on the model. Battle of the Von's, if Schill is Delios'd, he gets 2 damage (A+1) and ~10", or 2 damage and ~6" and strip a condition. It's rare, but not unprecedented, that a few Masters are in the multi-characteristic club. And given the attack is Stat 6 and duel margin is irrelevant, I'm really wanting to try it. Also, I'm really liking his melee. Yeah, it's only 1/3/4, but 2" and autoStun? Sign me up. And if you've had a Student slap Stunned on, or he does it on his first action, the second and third are 3/5/6. For a master that isn't focused on melee, he's got potential to slap some models silly. 1 Quote Link to comment Share on other sites More sharing options...
Trample Posted July 29, 2021 Report Share Posted July 29, 2021 2 hours ago, Maniacal_cackle said: How does the student of viscera attack? The obey effect only allows a non-charge general action (Focus, interact, walk, etc). Ah, you're correct. Reading a bit too quickly! 1 Quote Link to comment Share on other sites More sharing options...
thatlatinspeakingguy Posted July 29, 2021 Report Share Posted July 29, 2021 yeah, at first glance his attack looks like nothing special, but a) Stunned can be very potent against some models as it basically turns them off or makes them very, very vulnerable (btw. I wonder how impactful will be releasing more and more models that can apply Stunned for the meta) and b) range 2'' is really frustrating to deal with. Not to mention all those scenarios when you catch someone off the guard and deal 6 damage in single attack. It reminds me of Execute on Kirai's and Seamus melee attacks: "Have you played against Kirai already?" "Yes, many times, I know what she does" [three turns laters] "So, you tell me you have no cards nor stones? Ok then: walk, walk, charge, your master is dead." Quote Link to comment Share on other sites More sharing options...
MajorUndead Posted July 29, 2021 Author Report Share Posted July 29, 2021 I've been working on a list of what Shade of Delios can enable : Zombify trigger on Anna Lovelace's Spirit Barrage Remote detonator on Anna Lovelace Necromantic Research on Student of Sinew Command Corpse on Student of Sinew Sabotage on Student of Steel (Thanks @Trample for pointing it out) Field Repairs on Student of Steel Emergency Surgery on Student of Viscera (note they will not be able to heal themselves though since it is Other Living Model Only) Add one effect on Study of Anatomy on Prof. Von Schtook, Stargazer Having more chance to create zombie to then explode for Anna can be nice in the right circumstances. The student of sinew being able to have a bit more card draw on kill, and be able to command anyone (except leaders) could allow them to see more play (though they still need at least a 6for it, so it might still be hard to pull off. Student of steel & viscera being able to heal more target is pretty nice as well. Quote Link to comment Share on other sites More sharing options...
Trample Posted July 29, 2021 Report Share Posted July 29, 2021 Good list. Add Sabotage for Student of Steel. 1 Quote Link to comment Share on other sites More sharing options...
MajorUndead Posted July 29, 2021 Author Report Share Posted July 29, 2021 24 minutes ago, Trample said: Good list. Add Sabotage for Student of Steel. Thanks, I added it in my original post. More scheme markers with Sabotage is still nice. Though if you're able to use it thanks to Shade of Delios, there's probably another scheme marker nearby. But it can reach models that the 1st marker didn't, or simply make it harder to deny the ability now that there are 2 to remove. And you might always need more scheme marker for the schemes of course. I also missed Remote Denotator on Anna as well! In case you want to detonate the research assistant, von schtook, or Anna herself Quote Link to comment Share on other sites More sharing options...
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