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Advanced Pursuit: Draugr

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My first shot at making a pursuit. Let me know what you think. I took the idea of the draugr being driven crazy by their deaths to take advantage of the Crazy Condition. A lot of the pursuit resolves around managing your Crazy Condition as if it increases too much, the character will be reduced to a braindead murder-corpse (although I suppose some players wouldn't mind that result).


Advanced Pursuit



Draugr are self-created undead. Some people simply have the ability to come back as a draugr after death. The only requirement to become a draugr is to die as a Living character. Invested cannot become draugr and Stitched would have already come back as one had they had the potential. Upon undertaking this pursuit, the Fated loses the Living characteristic and gains the Undead Characteristic.



1.       Enhanced Size

2.       Joined in Death

3.       Reduced Size

4.       Manic Assault

5.       Death Defiant

Enhanced Size:

                Draugr can swell in size, increasing their reach and strength, but making their undead existence quite a bit more apparent. This character can gain the Crazy +1 Condition to take a (0) action to grow to 3 feet above her original height, increasing her girth to match. While in the enlarged form the character gains +1 Ht, +1 damage and range to Close Combat attacks, and Hard to Wound +1. The TN to identify this character as a Stitched is reduced by -4.  She can revert to her original height as a (0) action. When she does, she may attempt a TN 15 Centering test to reduce the value of her Crazy Condition by -1. This test is unaffected by the Crazy Condition.


Joined in Death:

This character is able to intertwine her fate with the fate of an opponent. Gain the following Manifested Power Joined in Death

Acting Value: Necromancy + Tenacity | AP 1 | TN 12:crow | Resist: Wp | Range 6

Effect: The target gains the following Condition until the end of Dramatic Time: "Joined in Death: When this character deals damage to the character that applied this Condition, this character suffers the same amount of damage.” This Condition can only be applied by this character to one other character at a time. If it is applied again, end the condition on the previous target.


Special: Increase the AV of this Manifested Power by +1 for this character's Crazy  Condition instead of reducing it (to a Max of +3). After Resolving this Manifested Power, gain the Crazy +1 Condition.


Reduce Size:

This character’s control over her body has increased. She can gain the Crazy +1 Condition to take a (0) action to shrink to 3 feet below her original height, decreasing her girth to match. While in this reduced form, this character reduces its Ht by -1 (Min Ht 1), reduces damage and range of its Close Combat actions by -1 (min range 1//),  Ranged Combat Actions targeting this character suffer :-flip, and gains a :+flip to Stealth tests. The TN to identify this character as a Stitched is reduced by -2. She can revert to her original height as a (0) action. When she does, she may attempt a TN 15 Centering test to reduce the value of her Crazy Condition by -1. This test is unaffected by the Crazy Condition


Manic Assault:

                The stresses of death can be hard on the mind but this character is able to unleash that stress as a violent assault on her foes. She can even reach a level of catharsis from this release. Choose a Close Combat skill. This character gains the following trigger to the chosen skill.

:crow Manic Assault: When damaging, this character deals extra damage equal to the value of its Crazy condition (Max +2). If this attack kills a non-peon character, reduce the value of the Crazy Condition of this character by -1.

Death Defiant:

                This character’s will to live is so strong, it seems like nothing can put her down. She is able to claw her way back from death as many times as she needs to. When this character is about to be killed, she may take a Toughness test with a TN equal to 8 + this character’s negative wound value. This character adds the value of her Crazy Condition to her total (Max +5). If this character succeeds, she is not killed and instead is rendered unconscious for 1 hour and gains the Crazy +5 Condition. If she suffered an Amputated Critical effect to her Head or Chest, the specified location is not destroyed but is horribly mangled, anyone who sees the injury will immediately be aware that this character is a stitched. This effect can be removed in the same manner as any other critical effect.

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