Horomotangi’s super heated claws state that any assets damaged during the action are discarded.
The question is on the timing of this. Can the defending player damage the asset and also scrap it before it gets discarded?
I can see both arguments to this.
View 1 - the asset is immediately discarded
There don’t seem to be clear rules on the timing of a discard effect. FAQ35 on fast regeneration and the Gorysche indicates that effects can interrupt the damage phase. Under this view the super heated claw would interrupt the damage step and remove the asset as soon as it is damaged.
View 2 - complete the damage process
Under this view you follow all the steps on super heated claws in order. Do the damage (let’s say 3) the defender then gets to resolve the damage prevention process as normal, let’s assume they damage an asset for two, as it’s still the damage resolution process they can scrap it for 1. Only then does the next part of super heated claws kick in and there is no asset left to discard.
Following view 1 for that example could result in a dead model if there was only a single asset left.
When I first read the card I’d assumed view 1, but can now see both views. Think this really needs an FAQ for a clear answer. Similarly I think a clear definition of discard (with timing rules) would be super helpful.
Question
Metalhed
Horomotangi’s super heated claws state that any assets damaged during the action are discarded.
The question is on the timing of this. Can the defending player damage the asset and also scrap it before it gets discarded?
I can see both arguments to this.
View 1 - the asset is immediately discarded
There don’t seem to be clear rules on the timing of a discard effect. FAQ35 on fast regeneration and the Gorysche indicates that effects can interrupt the damage phase. Under this view the super heated claw would interrupt the damage step and remove the asset as soon as it is damaged.
View 2 - complete the damage process
Under this view you follow all the steps on super heated claws in order. Do the damage (let’s say 3) the defender then gets to resolve the damage prevention process as normal, let’s assume they damage an asset for two, as it’s still the damage resolution process they can scrap it for 1. Only then does the next part of super heated claws kick in and there is no asset left to discard.
Following view 1 for that example could result in a dead model if there was only a single asset left.
When I first read the card I’d assumed view 1, but can now see both views. Think this really needs an FAQ for a clear answer. Similarly I think a clear definition of discard (with timing rules) would be super helpful.
Link to comment
Share on other sites
6 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.