4thstringer Posted May 16, 2021 Report Share Posted May 16, 2021 So, how's it going so far?I see a guild player near the top, but don't know if he is in here. I know people from swampfiends chat are hungry to hear about his lj list against Reva. How are you finding the new gg? Good, bad, more of the same? Quote Link to comment Share on other sites More sharing options...
LightningJuice Posted May 23, 2021 Report Share Posted May 23, 2021 Replying since you haven’t gotten any. I’ll be playing guild in June’s tournament! Will be happy to share my experiences through that. 1 Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted May 24, 2021 Report Share Posted May 24, 2021 So, Legislat finished 11th as a Guild player in the May event with 2 wins and a draw. It's perhaps worth noting that his total diff was +2 ... which means he won each win by 1 point, and then of course had a draw. I think that has been a lot of the story of Guild wins in the MWS: they exist, but tend to be more attrition-y wins that take 1-2 point victories, while the podium tends to involve a player or two who have been able to either capitalize on a skill difference in an early round or create a board state that really shut down their opponent. Here's some early thoughts that I view as net positives for Guild in GG2: - 3 of the four strategies now create strong tension across the centerline, which is where Guild operates very powerfully - strategy markers now count as relevant markers for schemes like Death Beds and Research Mission, helping Guild compete despite limited marker generation - Distracted changes help Nellie significantly to create impactful board states, although her keyword still relies on Nellie herself to do a lot of different things simultaneously - the schemes and strats incentivize taking less elite crews that can spread AP around, which allows Guild attrition wins to be more punishing in the scoring differential - Ride with Me, Power Transfer, and Exclusive Interview are all good tech into Break the Line - Mispositioning tools remain powerful for Corrupted Ley Lines, Turf War, and the new Bait and Switch scheme I think we're going to have to wait and see a bit. 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted May 24, 2021 Author Report Share Posted May 24, 2021 I realized the other day that the distracted changes help pine box too. 1 Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted May 24, 2021 Report Share Posted May 24, 2021 Yeah, for sure. Whenever they re-do Lady J's title, they really need to do something with pine boxes, but this does at least make it a non-crazy action if you're going to just charge in a death marshal to tie something up, say. ... now, how that death marshal got into your list in the first place is another story ... Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted May 25, 2021 Report Share Posted May 25, 2021 Death Marshals are good value for a 5ss body. Certainly into Ressers/in keyword where they're likely to get Fast two or three turns for free. They seem particularly good into Break the Line and Symbols. Quote Link to comment Share on other sites More sharing options...
Adran Posted May 25, 2021 Report Share Posted May 25, 2021 16 hours ago, Yore Huckleberry said: ... now, how that death marshal got into your list in the first place is another story ... Its obvious, you summoned him with the recruiter... 2 Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted May 25, 2021 Report Share Posted May 25, 2021 2 hours ago, admiralvorkraft said: Death Marshals are good value for a 5ss body. Certainly into Ressers/in keyword where they're likely to get Fast two or three turns for free. They seem particularly good into Break the Line and Symbols. The trouble in Symbols is that if they're fast, they're probably engaged. Break the Line I think they've got a potential cute trick of charging to pine-box something and then interacting to move a marker ... but I'm VERY unconvinced that Marshals is our best keyword into that strat ... 1 Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted May 25, 2021 Report Share Posted May 25, 2021 1 hour ago, Yore Huckleberry said: The trouble in Symbols is that if they're fast, they're probably engaged. Break the Line I think they've got a potential cute trick of charging to pine-box something and then interacting to move a marker ... but I'm VERY unconvinced that Marshals is our best keyword into that strat ... Marshal may not be the best keyword for BtL but it may be the best in a matchup/scheme pool/player's repertoire. Or you just want to give it a spin. I think with Symbols you can probably do a full court press with Marshal that presents enough problems for most crews that your DMs might get through. 1 Quote Link to comment Share on other sites More sharing options...
Dark Reaper Posted May 25, 2021 Report Share Posted May 25, 2021 1 hour ago, Yore Huckleberry said: The trouble in Symbols is that if they're fast, they're probably engaged. Break the Line I think they've got a potential cute trick of charging to pine-box something and then interacting to move a marker ... but I'm VERY unconvinced that Marshals is our best keyword into that strat ... I really like Marshals in GG2, but I agree that BtL is probably their weakest strat. I don't think I have ever been able to make a Marshal crew that I have been happy with that has had more than 7 models, which is obviously going to be a problem in BtL. They are also very slow for such an interact heavy strategy. Quote Link to comment Share on other sites More sharing options...
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