ooshawn Posted April 18, 2021 Report Share Posted April 18, 2021 Instead of paying money for programming they would only have to create a module inside one of the best selling RPGS of all time. It'd save a ton of money and they could focus on the story instead of a bunch of technical garbage way outside of their scope of expertise. It's got Co-OP, it's got everything Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted April 19, 2021 Report Share Posted April 19, 2021 I think one of the major challenges would be monetising it. Making video games is relatively straightforward now (you can even just use something like RPGMaker). Completing games and then turning a profit off of them is enormously difficult. So it'd be a weird direction to go for a company that has already found a great niche. That said, if Wyrd DID make a video game, I'd certainly want to try it. 40k has made a bunch of video games, as it is a natural direction to go after you reach a certain size. But I think often the key to success there is to partner with a studio that knows what they're doing with video games and then working with them to use your IP in a really great way. So if I had to guess what would make a Wyrd video game happen, it'd be if a decent size video game company expressed interest in doing it, or even a small indie company if they had a good track record and pitch. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted April 19, 2021 Report Share Posted April 19, 2021 For instance, if I had gone down the video game development path, I'd have tried to come up with something unique about Malifaux and put a video game twist on it. I'd probably do something like start with the question of "with all these brawls between important people in Malifaux going on, what's life like for the civilians??" Then I'd try to make a puzzle game where you play a civilian in the middle of Malifaux combat. You're just trying to escape the level alive as a sudden brawl breaks out between Seamus and the Lady Justice, with things like Seamus popping out of secret passages and blowing people away with his gun. That makes for an interesting video game idea, but suddenly Wyrd's expertise (tactical tabletop play) doesn't translate well to the video game world (real time puzzle solving). So they would need to partner up with a company that knows how to do the video game part while Wyrd provides the awesome IP. Then the player has a fun world that they can enjoy whether or not they play Malifaux (and if they do, they'll be like "that's Seamus' secret passage!!!") Quote Link to comment Share on other sites More sharing options...
Raising Posted April 19, 2021 Report Share Posted April 19, 2021 If I had to create a game based on malifaux, ill Try to get away from creating much lore. Technicaly the best game type could be rouge like, Focused on a grid board, and positioning of troops with 2/3 skills. or Based in cards. like slay the spire. I think that the board/positioning is more in the malifaux spirit, keeping it simple. I could even create the malifaux itself on unity (I started but the few people that saw it didnt like the idea over vassal even beeing waaaay beter game tool) Sorry for the sound and speaking pace. I abort that proyect. But whatever, I do not think wyrd really want it, for now. 1 Quote Link to comment Share on other sites More sharing options...
Morgan Vening Posted April 19, 2021 Report Share Posted April 19, 2021 Should be noted, depending on your definition, there was Malifaux branded game. A reskin of the 1024 sliding puzzle game, with a Transmortis theme. Obviously not what the OP was talking about, but still technically a Malifaux computer game. Quote Link to comment Share on other sites More sharing options...
Mycellanious Posted April 19, 2021 Report Share Posted April 19, 2021 Malifaux as an IP would excel REALLY well if it were done in a Disco Elysium style format. The world is very alien and distinct from our own, so that would need to be accentuated in some way or players would probably just get confused. I could see a rougelike progression system working well, but malifaux isn't really an IP where battles just rage in the streets, it is more clandestine than anything 2 Quote Link to comment Share on other sites More sharing options...
touchdown Posted April 19, 2021 Report Share Posted April 19, 2021 my ideal Malifaux video game would be a VN combined with tactical battles (similar to Blackguards if anyone played that). You get some story, make some choices and depending on those choices you end up in different combat scenarios. Considering how much lore they have already written, and the excellent combat system the hard part would be making a computer play the game reasonably well. Quote Link to comment Share on other sites More sharing options...
Xavian and Deathgrip Posted April 19, 2021 Report Share Posted April 19, 2021 I would like to see either a rougue-like where you either have access to eight units from each faction (plus player leader) and survive day to day. Units level up on kill or gaining VP, emphasizing the strategies and schemes from permadeath discouraging going full in on combat. I would feel like keeping it to the original 5 factions may be best, both for workload as well as the O5 having the most coherent aesthetics and gameplans. The bigger question is how to include a 'cheat fate' mechanic both for its importance to the source and ability to use both of Malifaux's taglines ("cheat fate or lose you soul" and "Bad Things Happen") for marketing purposes. As well as including soulstones. Although the concept of resources that you can use in a replenishable manner in combat being an important currency is an interesting one with a lot of interesting design space. Of course, you could also do a more story focused game, but Malifaux's factions pose an obvious problem. You could have multiple campaigns (a lot of work), or characters from factions joining up (which is difficult and would need a lot of characters. Quote Link to comment Share on other sites More sharing options...
ooshawn Posted April 19, 2021 Author Report Share Posted April 19, 2021 long ago in the before times , magic the gathering had a rpg where you walked around, did stuff, then had a card battle. Perhaps they could include the deck into the game as a way of generating the results of actions , and even include the player having a hand to influence fate. its the same thing as rolling dice , just different math. Then you can choose to throw extra "dice" at something you want to succeed. I second the rogue-like or the disco elysium style too. As long as they just followed a established formula that already worked I think it could be alright Quote Link to comment Share on other sites More sharing options...
solkan Posted April 19, 2021 Report Share Posted April 19, 2021 Look at the card mechanics in TOS, TTB, and Puppet Wars (or even Malifaux 1st edition), and then try to explain why a video game would try to use the Malifaux late version of the card mechanics. 🤔 I think you’d get more use out of the setting. 1 Quote Link to comment Share on other sites More sharing options...
Xavian and Deathgrip Posted April 19, 2021 Report Share Posted April 19, 2021 What about being able to discard cards, with that being how you trigger suits off of abilities on top of adding odds to whatever action you are taking? 1 Quote Link to comment Share on other sites More sharing options...
Adran Posted April 19, 2021 Report Share Posted April 19, 2021 There are 2 different suggestions here, one is making a computer game in the malifaux universe, which can relatively easily be done, just by reskining an existing game with the malifaux universe, and the other is to try and capture the malifaux feel in a computer game, which is harder because you can't just stick it in an existing engine. The world is an interesting world to play in but I feel the first option would just feel like cashing in an idea. Ideally if wyrd was to do it I'd be more interested in the second option, but it is a lot harder. Quote Link to comment Share on other sites More sharing options...
Xavian and Deathgrip Posted April 19, 2021 Report Share Posted April 19, 2021 To be fair, programming is outside of Wyrd's wheelhouse, a licensed game by a dedicated developer would probably be a better outcome. That would need a company to show interest in buying the rights however, and since it isn't that big of a franchise, and indie devs like making their own dreams, this is highly unlikely. I personally believe that Malifaux has the strength of aesthetic to pull in an audience beyond fans of the IP (the Shadowrun Returns series did this for example), but I still hate how much of a pipe dream this is, I would love a Malifaux game. 1 Quote Link to comment Share on other sites More sharing options...
ooshawn Posted April 19, 2021 Author Report Share Posted April 19, 2021 Shadowrun returns!!!! Quote Link to comment Share on other sites More sharing options...
ooshawn Posted April 19, 2021 Author Report Share Posted April 19, 2021 That's exactly what I'm talking about Quote Link to comment Share on other sites More sharing options...
Mycellanious Posted April 19, 2021 Report Share Posted April 19, 2021 17 minutes ago, Xavian and Deathgrip said: To be fair, programming is outside of Wyrd's wheelhouse, a licensed game by a dedicated developer would probably be a better outcome. That would need a company to show interest in buying the rights however, and since it isn't that big of a franchise, and indie devs like making their own dreams, this is highly unlikely. I personally believe that Malifaux has the strength of aesthetic to pull in an audience beyond fans of the IP (the Shadowrun Returns series did this for example), but I still hate how much of a pipe dream this is, I would love a Malifaux game. The real answer is that a fan would need to do most of the work out of their own sheer desire, and then get noticed by a larger corporation that backs them and gives them the resources to expand on, polish, and complete their idea. Like with what just recently happened with TBOI 2 Quote Link to comment Share on other sites More sharing options...
ooshawn Posted April 19, 2021 Author Report Share Posted April 19, 2021 what's TBOI? 1 Quote Link to comment Share on other sites More sharing options...
Mycellanious Posted April 19, 2021 Report Share Posted April 19, 2021 1 minute ago, ooshawn said: what's TBOI? The Binding Of Issac. A fan created a mod which was basically an entire new game. The developers noticed this, and reached out to him. They then worked together to completely revamp the game and the new version just released a week ago or so Quote Link to comment Share on other sites More sharing options...
ooshawn Posted April 19, 2021 Author Report Share Posted April 19, 2021 oh yeah, and that game has been huge. good catch Quote Link to comment Share on other sites More sharing options...
Thatguy Posted April 19, 2021 Report Share Posted April 19, 2021 Kinda want a Diablo clone where you run around the streets of Malifaux shooting Gremlins and zombies and take down different Masters to unlock abilites and weapons. Lol 3 hours ago, touchdown said: my ideal Malifaux video game would be a VN combined with tactical battles (similar to Blackguards if anyone played that). You get some story, make some choices and depending on those choices you end up in different combat scenarios. Considering how much lore they have already written, and the excellent combat system the hard part would be making a computer play the game reasonably well. I think you could do a pretty good visual novel/pick your own adventure game and use a hand of cards to try and direct your protagonist through the story. Like less you're the protagonist and more you're someone manipulating his fate to change the way the story plays out. Quote Link to comment Share on other sites More sharing options...
ooshawn Posted April 19, 2021 Author Report Share Posted April 19, 2021 all of these are pretty good ideas to be honest. It just depends on if it's fan made or not. Fan made games can flop, if wyrd makes a game and it flops....rip Quote Link to comment Share on other sites More sharing options...
touchdown Posted April 19, 2021 Report Share Posted April 19, 2021 I mean even the biggest names in tabletop, WotC and GW, don't try to make their own video games*. They just license it out. The only company I can think of that tried to do the multi-media approach of tabletop and video games was Holistic Design, and they reached for the sun with Emperor of the Fading Suns (imagine playing Civilization 2 but on dozens of planets simultaneously), and then contracted significantly. *I think the digital version of MtG is an exception, but Wizards wasn't making any D&D games 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted April 19, 2021 Report Share Posted April 19, 2021 8 minutes ago, touchdown said: *I think the digital version of MtG is an exception, but Wizards wasn't making any D&D games I think digital versions are a different thing. Malifaux already has Vassal, and Wyrd could implement something like that if they realllly wanted to. But that's not really the same thing as a video game. Quote Link to comment Share on other sites More sharing options...
Greatfrito Posted April 19, 2021 Report Share Posted April 19, 2021 I love the setting/world/characters, and would love to see the IP expand into other mediums. I don't think I would want a direct adaptation of the tabletop game, though. There's so much potential to do other things with the IP, without being fixated on the mechanics of the game itself. An RPG - in some shape or form - would be ideal. But heck, I like the Malifaux setting enough that I would love to see multiple games/shows/whatevers expanded out from it. 1 Quote Link to comment Share on other sites More sharing options...
ooshawn Posted April 20, 2021 Author Report Share Posted April 20, 2021 that's what i'm saying man. the lore, the Rpg IS malifaux. it's a STORY DRIVE miniatures game. the setting/story is malifaux. Yeah the game is good too, but It's our attachments to the characters that keep us sticking around as well. Books + an cRPG is what I need. 1 Quote Link to comment Share on other sites More sharing options...
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