Popular Post Nathan Caroland Posted March 2, 2021 Popular Post Report Share Posted March 2, 2021 A community project by the Gentlemen Gamers to bring Malifaux to Tabletop Simulator. Just another way to enjoy gaming while wading through this pandemic. 13 1 1 Quote Link to comment Share on other sites More sharing options...
Cats Laughing Posted March 2, 2021 Report Share Posted March 2, 2021 Ooooo very cool Quote Link to comment Share on other sites More sharing options...
zeno Posted March 2, 2021 Report Share Posted March 2, 2021 This is great! Quote Link to comment Share on other sites More sharing options...
fingerzz Posted March 2, 2021 Report Share Posted March 2, 2021 I don't to bash or insult anyone but there is already a mod for Malifaux in TTS. So why creating another one? Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted March 2, 2021 Report Share Posted March 2, 2021 Looks great! Love the look of it over Vassal. Now if I can find someone to help me figure out how to play on it... 1 Quote Link to comment Share on other sites More sharing options...
Nathan Caroland Posted March 2, 2021 Author Report Share Posted March 2, 2021 1 hour ago, fingerzz said: I don't to bash or insult anyone but there is already a mod for Malifaux in TTS. So why creating another one? Well, perhaps they should reach out for IP use and permission as these folks did and there might be a larger knowledge of it. Quote Link to comment Share on other sites More sharing options...
MifReal Posted March 3, 2021 Report Share Posted March 3, 2021 Once upon a time, in 2017, I approached Aaron with a proposal to create a module for Malifaux, but I did not receive support and encouragement. I am very glad that someone was able to prove and justify the existence of a module for TTS! Quote Link to comment Share on other sites More sharing options...
Hooloovoo Posted March 4, 2021 Report Share Posted March 4, 2021 I just finished messing around and everything seems good except for one thing. I don't think I have some game setting wrong but I think the stepper distance is incorrect. The markings on it are the same spacing as the models base, not one inch. Also the actual distance moved is 1.5 inches per marking regardless of base size. If you place a model on the edge of a play mat and set the stepper to 8 steps the model will end up going to the 12 inch mark. Quote Link to comment Share on other sites More sharing options...
WhereIsRich Posted March 6, 2021 Report Share Posted March 6, 2021 Love this! Just new into the game and this is ace for starting out in the current strange times. Thanks for the efforts folks - appreciated for sure! R Quote Link to comment Share on other sites More sharing options...
Drool_bucket Posted March 8, 2021 Report Share Posted March 8, 2021 So played a game with this, absolutely loved it! Felt almost like a real game after all these months (I’m in MA where lockdowns are a thing), thanks to those that made it! one complaint and one question (not sure if the creators are monitoring this thread) the complaint is terrain, which I can fix the scarcity on my own, the ones that add in so well are really sparse.... and the question, any plans to go from 2d rate to colored 3D renders? thanks again, it’s so well done, my group which has been on hiatus is chatting a TPK about diving into this! Quote Link to comment Share on other sites More sharing options...
Kolath Posted March 11, 2021 Report Share Posted March 11, 2021 Hey just heads up it appears that Rusty Alyce is missing from the Outcast Amalgam bag. Quote Link to comment Share on other sites More sharing options...
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