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can viks still slingshot? how does the crew play in 3e


ooshawn
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They may be a very scheme-y crew, but they're called the blender sisters for a reason.

The mask trigger on the Viktorias mean you can take 6 attacks in a single activation (and then can chain into the other Viktoria and do another 6 if needed, IIRC). So if people aren't careful, they'll die near you.

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15 minutes ago, Plaag said:

vics go and kill whatevere they want) dont know for what u take them just scheming

No, they don't. 

They can do many attacks, spending a lot of resources. 

The opponent can reduce the damage with armor, shielded, incorporeal, ss... 

If you spend your resources to try to kill, and your opponent spends them to not get killed, there's a really big chance of them ending without resources and engaged with a very wounded model that is perfectly capable of killing one Viktoria in a single activation. 

Viktorias has a good stat (7) and good damage spread (3/4/6) but that's it. They are affected by every defensive tech out there (with HtW being the less impressive against them).

Yes, they can pick almost any enforcer or minion out, and also the weakest Henchman and Masters, but they are far from being capable of erase any mid-tough ss user. 

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1 hour ago, Zebo said:

 

No, they don't. 

They can do many attacks, spending a lot of resources. 

The opponent can reduce the damage with armor, shielded, incorporeal, ss... 

If you spend your resources to try to kill, and your opponent spends them to not get killed, there's a really big chance of them ending without resources and engaged with a very wounded model that is perfectly capable of killing one Viktoria in a single activation. 

Viktorias has a good stat (7) and good damage spread (3/4/6) but that's it. They are affected by every defensive tech out there (with HtW being the less impressive against them).

Yes, they can pick almost any enforcer or minion out, and also the weakest Henchman and Masters, but they are far from being capable of erase any mid-tough ss user. 

they can kill almost any master with double activation, just playing right

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No, they can't, there's masters with armor that, with a stone reduces each attack to a 1-0 damage. There's masters there that with the first attack simply bury themselves and that's it. There's some that can pass attacks to nearby allies. Some can run away from them with the first attack, push them away, end their activations... 

Vikis can't kill Von Schill (I've tried lots of times) and, while not squishy, Von Schill in not the tankiest master out there. 

 

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1 hour ago, Zebo said:

No, they can't, there's masters with armor that, with a stone reduces each attack to a 1-0 damage. There's masters there that with the first attack simply bury themselves and that's it. There's some that can pass attacks to nearby allies. Some can run away from them with the first attack, push them away, end their activations... 

Vikis can't kill Von Schill (I've tried lots of times) and, while not squishy, Von Schill in not the tankiest master out there. 

 

von shill can be killed easy

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how is it they can attack something 6 times? is that only with another victoria already in base with the person your attacking or am I missing something. How do you get the other vicky in base with something on the first vics activation?  

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2 minutes ago, ooshawn said:

how is it they can attack something 6 times? is that only with another victoria already in base with the person your attacking or am I missing something. How do you get the other vicky in base with something on the first vics activation?  

If someone attacks one of your Viks, you can counter attack with the other Viktoria.

You also can activate a Viktoria and teleport the other one if it is within 6".

You can also Dragon's Fang for more repositioning options.

So while the full 6 isn't always a possibility, there's a number of tools to do one Viktoria, get the other viktoria into contact, activate the other Viktoria immediately, and activate the blender.

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Just now, ooshawn said:

how dare you show your face in here

What can I say, I enjoy watching pointless tweeter like one line battles 🤣... But yeah, don't want to make this discussion out of rail even more, so just don't mind me, I'm moving along. 

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7 minutes ago, ooshawn said:

it does seem like their combo range is about 6 inches from what I can gather or rather about 11 inches. i mean that's alright I guess. it's kinda cool

Well, to be fair, at its peak the combo can do 36 damage on minimum damage flips. It's more of a 'play around this or die'.

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In the fantasy world of "you engaged both Viktorias without killing none of the squishiest master in the game, and they hit with twelve attacks with 6 masks without missing a single target" Yes, they can hit three times with masks, allowing the other sister to attack antoher three times, and then the other viktoria chain activates and does the same.

 

But is not reliable to start the activation engaged, because you know, Df6 Wp5 Wd8 with no defenses. 

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11 hours ago, ooshawn said:

Can you just use the ranged sister for the trigger? 

There is no ranged sister. Both Viks are identically kitted out now.

The Slingshot is possible but much less impressive. Activate Vik, bring other vik to you, Dragons bite to move both viks to engage a model with trigger for attack, and go to town. (Almost as good is if the activating Vik is more than 6" from target, you move the first one in and then charge as your second action). 11 possible attacks form that set up will probably kill anything. Its rare you 'll get that easy a target though. 

The biggest difference is that the Viks no longer have the mark of Shezuul, so defensive tech still does something. 

As said that one counts as mine doesn't have to be used on the other Vik, it can be another Merc model, and can be a ranged attack if you want (as long as the friendly mercenary isn't engaged. Whilst the attack ignores friendly fire, you still can't shoot while engaged). 

As to the who wins, Viks v Von schill in a battle, It really all comes down to positioning. 

If you played M2 Viks, then M3 viks are most like those earlier turns when you were trying to position everything just right to be able to get the slingshot to work, with careful movement and potential threats. They are just less good at the killing step.  (Other play styles can work).

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