Maniacal_cackle Posted March 7, 2021 Report Share Posted March 7, 2021 Great report, looking forward to reading it in full! One question - why take LLC against Leveticus? Won't he ignore the armor anyway? Edit: I'm just curious, still don't understand Guild very well 1 Quote Link to comment Share on other sites More sharing options...
belorey Posted March 7, 2021 Author Report Share Posted March 7, 2021 I think you should let Samael in LoS to a friendly model so you can do his for extra move or a free disengage so instead of 2 melee you could shoot three times. Also against Levi i think i would change LLC on for Expert Marksman on both Spelleaters. Sonnia can be so scary if she get the right hands, i saw how you kill 3 models in one activation. 💪 1 Quote Link to comment Share on other sites More sharing options...
Higgybeans Posted March 7, 2021 Report Share Posted March 7, 2021 Tbh I didn't think about it too much. Only Leveticus has the irreducible damage and I was worried about other models (which I really didn't need to be, as basically only Leveticus attacked me). About Samael, it feels like he just doesn't do a lot. Because he has to follow a model, then if he moves he is ahead and can only retreat, The damage on him wasn't too much of an issue, he basically didn't hit anything (and when he did failed to kill), and Sonnia clears out the enemies with waaaay more efficiency. Maybe I just need more practice, but the map also hindered him as it was easy to trap him between all the blocking/impassible scenery so even when I tried creep along he couldn't really move! 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted March 7, 2021 Report Share Posted March 7, 2021 1 minute ago, Higgybeans said: Tbh I didn't think about it too much. Only Leveticus has the irreducible damage and I was worried about other models (which I really didn't need to be, as basically only Leveticus attacked me). About Samael, it feels like he just doesn't do a lot. Because he has to follow a model, then if he moves he is ahead and can only retreat, The damage on him wasn't too much of an issue, he basically didn't hit anything (and when he did failed to kill), and Sonnia clears out the enemies with waaaay more efficiency. Maybe I just need more practice, but the map also hindered him as it was easy to trap him between all the blocking/impassible scenery so even when I tried creep along he couldn't really move! Don't know the crew, but I would assume creep along is meant to keep him safe. Walk forward, shoot twice, creep back means you're a threat while staying 18 inches away. That's pretty potent! Of course even two shots only do 5 damage, so maybe it is just better to focus on supporting Sonnia. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted March 7, 2021 Report Share Posted March 7, 2021 In my experience, adding a beater (like Samael?) to a strong beater like Sonnia just splits your severe cards over multiple models. Can be tricky. I wonder if he could function as a scheme runner? Run duo with like purifying flame for extra movement, then can kill stuff if need be that tries to stop you? Just throwing out thoughts. Quote Link to comment Share on other sites More sharing options...
Higgybeans Posted March 8, 2021 Report Share Posted March 8, 2021 17 minutes ago, Maniacal_cackle said: I wonder if he could function as a scheme runner? Run duo with like purifying flame for extra movement, then can kill stuff if need be that tries to stop you? I think this is it, but I haven't figured how to get the best use of it yet. I have only recently added him back into my crew, but it's taking longer than I expected. 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted March 8, 2021 Report Share Posted March 8, 2021 Just now, Higgybeans said: I think this is it, but I haven't figured how to get the best use of it yet. I have only recently added him back into my crew, but it's taking longer than I expected. It could also just be not meant to be. In my Reva crew, if anything requires a 5+ for bonus action movement, it gets cut from the crew for being too card hungry (except Dead Rider. He is worth a 5+ xD) Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted March 8, 2021 Report Share Posted March 8, 2021 25 minutes ago, Higgybeans said: I think this is it, but I haven't figured how to get the best use of it yet. I have only recently added him back into my crew, but it's taking longer than I expected. Try running him with a Sanctioned Spellcaster - the Spellcaster gets Fast every turn so can keep ahead of him, and can drop Negation Aura near a significant target if you time it right. Of course they may just get blown off the board, but it's a pretty quick little scheming package. I think the key with Samael is Ricochet - you want him spreading as much Burning as possible so going after low Df targets and stoning/cheating the mask gets you stacks of burning on a couple models that are now forced to come to you due to Smothering Flames, waste their time with Assist actions, or just let you blow them off the board with Sonnia... It's all theory, mind, but that's what I see. 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted March 8, 2021 Report Share Posted March 8, 2021 3 minutes ago, admiralvorkraft said: Try running him with a Sanctioned Spellcaster - the Spellcaster gets Fast every turn so can keep ahead of him, and can drop Negation Aura near a significant target if you time it right. Of course they may just get blown off the board, but it's a pretty quick little scheming package. I think the key with Samael is Ricochet - you want him spreading as much Burning as possible so going after low Df targets and stoning/cheating the mask gets you stacks of burning on a couple models that are now forced to come to you due to Smothering Flames, waste their time with Assist actions, or just let you blow them off the board with Sonnia... It's all theory, mind, but that's what I see. Oooo, that is cool! Very efficient spreading of burning. Could probably get 3-4 burning in an activation a lot of the time. Seems way better against ranged crews I assume? Like don't try it against Ressers xD Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted March 8, 2021 Report Share Posted March 8, 2021 5 minutes ago, Maniacal_cackle said: Oooo, that is cool! Very efficient spreading of burning. Could probably get 3-4 burning in an activation a lot of the time. Seems way better against ranged crews I assume? Like don't try it against Ressers xD I don't know. Ressers has plenty of low Df targets to dump middling Masks into. You're not really going for damage at this point, you're going for suppression. And as you said, he can walk (6" - insane for Guild) shoot twice, splash 4 burning onto (ideally) 3 models, and then Creep away. He also is Unimpeded so he can take advantage of whatever Severe is on the board... Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted March 8, 2021 Report Share Posted March 8, 2021 Just now, admiralvorkraft said: I don't know. Ressers has plenty of low Df targets to dump middling Masks into. You're not really going for damage at this point, you're going for suppression. And as you said, he can walk (6" - insane for Guild) shoot twice, splash 4 burning onto (ideally) 3 models, and then Creep away. He also is Unimpeded so he can take advantage of whatever Severe is on the board... Oh, I was more thinking that burning supression only works on ranged models. Melee models will still just run across the board and smack you in the face, right? The burning reduction doesn't apply to movement? Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted March 8, 2021 Report Share Posted March 8, 2021 5 minutes ago, Maniacal_cackle said: Oh, I was more thinking that burning supression only works on ranged models. Melee models will still just run across the board and smack you in the face, right? The burning reduction doesn't apply to movement? It's anything with a range that isn't a claw action. Not move, but Leap, auras, tactical actions... almost everyone is inhibited by it somewhat. EDIT; to be fair I wouldn't take Sonnia into Ressers regardless. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted March 8, 2021 Report Share Posted March 8, 2021 1 minute ago, admiralvorkraft said: It's anything with a range that isn't a claw action. Not move, but Leap, auras, tactical actions... almost everyone is inhibited by it somewhat. Ooooooo, awesome! Thanks for answering my questions, that makes sense. Super brutal to lower someone's leap xD Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted March 8, 2021 Report Share Posted March 8, 2021 1 minute ago, Maniacal_cackle said: Ooooooo, awesome! Thanks for answering my questions, that makes sense. Super brutal to lower someone's leap xD Not as brutal as only having leap on one model in faction though 😛 3 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted March 8, 2021 Report Share Posted March 8, 2021 I have never been impressed by Sonnia's range reduction, but then I bet someone else has gotten more out of that one than I have. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted March 8, 2021 Report Share Posted March 8, 2021 13 minutes ago, 4thstringer said: I have never been impressed by Sonnia's range reduction, but then I bet someone else has gotten more out of that one than I have. You probably have to play into it. And Malifaux can be such a game of inches that you may not see a huge impact even while your opponent is sweating bullets because suddenly they can't get markers down with False Claim where they need them to go. 1 1 Quote Link to comment Share on other sites More sharing options...
belorey Posted March 8, 2021 Author Report Share Posted March 8, 2021 6 hours ago, 4thstringer said: I have never been impressed by Sonnia's range reduction, but then I bet someone else has gotten more out of that one than I have. Untill a Rider gets burning +3 or +5 and he cannot do his Revel in (x) efficiently. Quote Link to comment Share on other sites More sharing options...
belorey Posted March 8, 2021 Author Report Share Posted March 8, 2021 9 hours ago, Maniacal_cackle said: One question - why take LLC against Leveticus? Won't he ignore the armor anyway? Edit: I'm just curious, still don't understand Guild very well I think i would change the LLC to Expert Marksman on both Spelleaters so they could hunt Necropunks. Quote Link to comment Share on other sites More sharing options...
Higgybeans Posted March 8, 2021 Report Share Posted March 8, 2021 8 hours ago, 4thstringer said: I have never been impressed by Sonnia's range reduction, but then I bet someone else has gotten more out of that one than I have. Against English Ivan it was key! I reduced all the ranges haha, and it was spread around nicely! But it is situational, and very easy to forget! 9 hours ago, admiralvorkraft said: Try running him with a Sanctioned Spellcaster - the Spellcaster gets Fast every turn so can keep ahead of him, and can drop Negation Aura near a significant target if you time it right. Of course they may just get blown off the board, but it's a pretty quick little scheming package. I think the key with Samael is Ricochet - you want him spreading as much Burning as possible so going after low Df targets and stoning/cheating the mask gets you stacks of burning on a couple models that are now forced to come to you due to Smothering Flames, waste their time with Assist actions, or just let you blow them off the board with Sonnia... It's all theory, mind, but that's what I see. I wanted to do ranged things, but my opponent kept engaging him in a way I couldn't creep out of combat. The problem is to add in a sancioned spellcaster to the crew I have to drop something else..... 1 Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted March 8, 2021 Report Share Posted March 8, 2021 8 hours ago, Higgybeans said: I wanted to do ranged things, but my opponent kept engaging him in a way I couldn't creep out of combat. The problem is to add in a sancioned spellcaster to the crew I have to drop something else..... I'd drop the Rider for a Spellcaster and either a Lawyer or Pathfinder. But that's me being contrary. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted March 8, 2021 Report Share Posted March 8, 2021 9 hours ago, Higgybeans said: Against English Ivan it was key! I reduced all the ranges haha, and it was spread around nicely! But it is situational, and very easy to forget! Lol, reducing the range of his bonus action AND ranged attack is brutal. Same against Archivist! Quote Link to comment Share on other sites More sharing options...
4thstringer Posted March 8, 2021 Report Share Posted March 8, 2021 12 hours ago, Higgybeans said: Against English Ivan it was key! I reduced all the ranges haha, and it was spread around nicely! But it is situational, and very easy to forget! How did your get burning into him? Between passing off conditions to the totem and reducing damage to 0 he strikes me as immune. 1 Quote Link to comment Share on other sites More sharing options...
Higgybeans Posted March 9, 2021 Report Share Posted March 9, 2021 1 hour ago, 4thstringer said: How did your get burning into him? Between passing off conditions to the totem and reducing damage to 0 he strikes me as immune. Sonnia with focus blasting into him, and nearby enemies including the totem meant I killed the totem, and it would have put ivan on too low hp if he resurrected it. I'd smashed through a load of the shadow markers, which allowed me to burn him after 2 Quote Link to comment Share on other sites More sharing options...
Filox Posted March 9, 2021 Report Share Posted March 9, 2021 I have two messages, one good and one bad. Bad one is I ended up as Defender and against Neverborn. The good one is I play LJ into Titania so I kind off have the advantage. What are your parings guys? Quote Link to comment Share on other sites More sharing options...
Alcathous Posted March 9, 2021 Report Share Posted March 9, 2021 8 minutes ago, Filox said: The good one is I play LJ into Titania so I kind off have the advantage. Not on this map Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.