WolfDayDream Posted January 18, 2021 Report Share Posted January 18, 2021 So I kinda only own Rottenburg far as campaign modules go what you guys think about it? Quote Link to comment Share on other sites More sharing options...
explorator Posted January 18, 2021 Report Share Posted January 18, 2021 Rottennurg is a nice module. It runs pretty straight-forwardly, but there is some room for FM's to play with as well. If you have a heavy emphasis on combat among your characters, you may need to beef up the opposition just a bit. I also added a nice reward to the end, and offered PC's either a small residence inside rottenburg, or a gas-powered wagon; they took the wagon and never looked back, however, there could be a whole campaign centered around that portion of the Quarantine Zone. 1 Quote Link to comment Share on other sites More sharing options...
bedjy Posted January 18, 2021 Report Share Posted January 18, 2021 We loved it, it was very interesting. It really make people discover a different level of Malifaux's weirdness and crasyness. It's also quite dynamic. 1 Quote Link to comment Share on other sites More sharing options...
OssumPawesome Posted January 19, 2021 Report Share Posted January 19, 2021 I'm going to be running it this week. I'm looking forward to it. Especially since one of my players took the Death Marshal Advanced Pursuit, so it'll be interesting. Recruiter Calloway won't be happy when he goes missing for a week. Quote Link to comment Share on other sites More sharing options...
Merchant Posted March 6, 2021 Report Share Posted March 6, 2021 I wish it was a little less railroad, maybe focused on the town more, but it’s a fine little detective adventure focusing on #notallnecromancy, there is the issue of it being pretty easy to miss the cool boss battle at the end like my group did Quote Link to comment Share on other sites More sharing options...
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