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Little Tricks (Outcast Edition)


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I wanted to create a thread for all those little tricks that may not be game winning, but are fun to try and maybe not seen so often. More to drive discussion than anything else.

I'm not aware of a similar thread for M3E but if there are any posts covering the topic feel free to link to them.

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If (insignificant) Karina does it, there's no limit to how far you can throw the lodestone. Just closest model

So there's a trick you can give it a Rocket Launcher, shoot, then Armoury from the Steam Trunk the Rocket Launcher to a Grenade Belt or Land Mines and use that bonus action because Flying Piglets don'

A fair few people I play with locally didn't seem to realise that Obliteration models can end Fast on friendly models to Unbury. It's obviously not as efficient as tagging enemies, but if you want to

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One to start with is Freikorps with the Midnight Stalker.

Thanks to hidden in plain sight he counts as having the same key words as the leader, when out of the leaders LoS.

Hanna is a 50 mm so it is easy to hide him behind her, so:

1. Hanna can use adaptive tactics to copy his leap. She can use siphon power for the suit so it is trivial to pull the card for it.

2. The steam trunk can give him equipment upgrades and replace them for a card as he counts as Freikorps.

3. He is a valid target for the Engineers strengthen armour as you can draw a card after discarding for card cycling.

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A fair few people I play with locally didn't seem to realise that Obliteration models can end Fast on friendly models to Unbury. It's obviously not as efficient as tagging enemies, but if you want to have the insurance of being able to Unbury summons without winning duels against the enemy (and Aionus and Karina aren't enough) then a Scavenger or Student of Conflict can be a solid boon.

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  • If Zipp is your Leader & you hire Von Schill, you can attach Equipment upgrades to Flying Piglets because they are non-Beasts Minions.
  • Draw Essence & Festering Wounds can be copied by a Malifaux Child with no flip so it will always go off even though -2 Stat.
  • Dead Outlaws can "Obey" The Guilty into being a Min 3 beater, really making the enemy want to kill The Guilty.
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4 hours ago, Jesy Blue said:

If Zipp is your Leader & you hire Von Schill, you can attach Equipment upgrades to Flying Piglets because they are non-Beasts Minions.

Is there a neat interaction I'm missing, or is it just fun to see pigs with rocket launchers and rocket boots?

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18 minutes ago, touchdown said:

you could also do linemines to make them suicide bombers

I think but being able to drop a scheme as they die means loosing a lot of their utility. But maybe I'm spoiled for suicide pigs coming from  Gremlins.

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1 hour ago, Thatguy said:

Is there a neat interaction I'm missing, or is it just fun to see pigs with rocket launchers and rocket boots?

So there's a trick you can give it a Rocket Launcher, shoot, then Armoury from the Steam Trunk the Rocket Launcher to a Grenade Belt or Land Mines and use that bonus action because Flying Piglets don't have their own Bonus Action.

..... but mostly it's to see pigs with Rocket Launchers & Rocket Boots.

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If you use the emissary to put the companion upgrade on the Nothing Beast, you can do a version of Tara's old beast bomb trick by unburying it via Aionus or Karina and immediately activating the Nothing Beast 

Midnight stalker in a Pride led crossroad crew gives him the crossroad keyword and thus will give focus to other crossroad models when they activate near him (so long as he's not in LOS of Pride) 

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10 minutes ago, Jordon said:

If you use the emissary to put the companion upgrade on the Nothing Beast, you can do a version of Tara's old beast bomb trick by unburying it via Aionus or Karina and immediately activating the Nothing Beast.

There's an amusing one-two punch you can do with a Nothing Beast with Companion too using a Malifaux Child to Just Like You Accelerate Time, then have the Nothing Beast do the same. If Tara is in the area too you can hit a pretty significant chunk of the opposing crew for six damage per model and get out a fair bit of Fast. 

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2 hours ago, clockworkspide said:

Isn't that enough?

It's enough for me. Honestly Zipp and VonSchill synergize pretty well. Zipp would love don't mine fields to push people through. VonSchill's pull trigger synergizes well with the ZippZapper too 

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One that I missed early in GG1 was burying your lodestone carrier with stutter time in an Obliteration crew to help move it around. It makes them really quite efficient at it once you've practiced it a bit. 

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4 hours ago, S4lt said:

One that I missed early in GG1 was burying your lodestone carrier with stutter time in an Obliteration crew to help move it around. It makes them really quite efficient at it once you've practiced it a bit. 

It in your sentence being the lodestone since it pops to the nearest model. Since stutter time is a 6" ability that's probably as far as you can move it, correct? So are you normally moving it to the model that stutters time and then having that model move the rest of the way to the next marker?  

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4 hours ago, Trample said:

It in your sentence being the lodestone since it pops to the nearest model. Since stutter time is a 6" ability that's probably as far as you can move it, correct? So are you normally moving it to the model that stutters time and then having that model move the rest of the way to the next marker?  

It lets you use a bonus action and while 6" is how far you can throw it, you have to be within 1" do take the action. If the idea is to throw it to the model taking the action that's pretty big.

You can also have the scion take the action while buried which could be interesting.

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7 hours ago, Trample said:

It in your sentence being the lodestone since it pops to the nearest model. Since stutter time is a 6" ability that's probably as far as you can move it, correct? So are you normally moving it to the model that stutters time and then having that model move the rest of the way to the next marker?  

Correct, you can have a Void Hunter bury another model and then double walk to move the lodestone 18 inches in a single activation. 

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26 minutes ago, S4lt said:

Weary road on an engaged Alice or Mad Dog and a heal with the trigger for handing out the companion trinket from the Emissary is always nice. 

Yeah, when I've played Parker the Emissary is always there and always give Mad Dog the Memento upgrade. They almost always activate together with the Emissary going and moving Mad Dog with Weary Road and dropping the scheme marker to give Mad Dog fast. They're so good together. 

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The Emissary has so many uses with Parker. I'm personally a fan of using Parker as a melee model with Wanted Criminal, allowing Parker to generate a lot of resources by fishing for Tomes on his attacks. I find giving Parker the Pretty Little Bonnet is neat because you can then discard a card on a damaging hit to Interact, giving Parker +1 stat for the remainder of that combat.

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I feel Emissary takes too much stones from my crew, so I feel hard to include him. I like to play a lot in keyword, and after picking the most "characteristic" Models plus the models I like, there's no room for a 10ss support piece

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