LaevusLevusXIII Posted December 12, 2020 Report Share Posted December 12, 2020 One of the best aspects of the game is a cool looking/interactive table. Our gaming group tends to be a little more gung ho when it comes to using terrain on the board. We arise guilty of using a lot of different elevations, destructible pieces, and generally fill the board more than not. When it comes to more interesting options, how do you go about balancing adding attributes like hazardous, injured, burning, shielded etc. without breaking certain crews that heavily use or deny conditions? Some of the ideas we've been throwing around included: - concealing, poisonous mushroom forests with mushrooms being impassible, but not blocking. - concealing, injured steam vents - a set of fountains, one beneficial granting fast, focused or a heal if you end your move in base contact, another detrimental granting slow, injured X or damage X instead. Even just generic hazardous, burning terrain pieces, how do you account for the existence of crews like Kaeris? Is it worth declaring traits or flipping randomly after selecting crews? Or just a gentleman's agreement? Does anyone else use more varied terrain traits they've had luck with? Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted December 13, 2020 Report Share Posted December 13, 2020 Crews that thrive in certain terrain types are built on the assumption you will see those boards sometimes. So build themed boards. If it seems good for Kaeris, it is her time to shine! She might just have to deal with Reva, or more condition removal than usual. Quote Link to comment Share on other sites More sharing options...
Azahul Posted December 13, 2020 Report Share Posted December 13, 2020 I've been strongly tempted to have corpse markers scattered around our graveyard terrain pieces as starting terrain, since it just makes so much sense for the actual graves. Obviously enormously favours Resurrectionists (and certain other crews) if they go and play in the graveyard, but like @Maniacal_cacklesays... that's kind of part of the game? Both you and your opponent know the board before picking crews, and that should be a factor in pre-game decisions. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.