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Arcanists in Fauxvember!


Yore Huckleberry

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Hi all! I tabulated a lot of results from the Fauxvember Vassal tournament, and thought you might be interested to know how Arcanists matched up!

You can see my raw data and working document here:
https://docs.google.com/spreadsheets/d/18zIZCXiSaXK6QE1fyady3htLn4P3aAevI7Xel3nCzuI/edit?usp=sharing

Disclaimers:

I worked from the reporting people did on games, so I think it's accurate. This is obviously still a small sample size (Arcanists were run by 7 players in a 44-player tourney, with roughly equal faction representation except that rezzers were played by 12 people). Still, that's 21 arcanists games with all schemes on offer.

The Scoring

Arcanists scored in the middle, with 9 wins, 9 losses, and 3 draws. Rezzers similarly had a "tied" record, while Guild and Outcasts posted more losses than wins, and Thunders, Neverborn, and Bayou scored winning records. Intriguingly, Arcanists never played their own faction. Arcanist player took 2nd and 4th positions in the top-ten of the tourney. Other ranks were lower, at 20, 28, 34, 35, and 42. This may represent a higher skill floor for the faction, or simply a spread of particular players.

The Masters

Colette 4 0 1 5 Colette
Toni 2 1 0 3 Toni
Hoffman 1 0 1 2 Hoffman
Marcus 1 0 0 1 Marcus
Kaeris 1 2 0 3 Kaeris
Rasputina 0 1 0 1 Rasputina
Sandeep 0 4 1 4 Sandeep
Mei Feng 0 1 0 1 Mei Feng
Faction 9 9 3 21 Faction

 

All Arcanists masters were played at least once. Colette has the strongest record with 4W/1D. Toni and Hoffman did similarly well in this relatively "killy" tournament. Marcus had a win, while Kaeris went 1-2 and Rasputina and Mei Feng each took a loss. Sandeep, much discussed as an OP summoner, took 4 losses and 1 draw -- possibly because tournament time constraints on vassal stopped 5-round attrition edges or possibly because people were bandwagon'ing? It's a data point to remember that Summoners require the right experienced piloting and/or circumstances.

The Schemes

Arcanists R E Times Taken % completed
Runic Binding 0 0 0 n/a
Leave Your Mark 2 1 4 0.375
Hidden Martyrs 3 0 3 0.5
Claim Jump 2 0 3 0.3333333333
Research Mission
5 2 7 0.5
Vendetta 3 3 8 0.375
Assassinate 2 1 2 0.75
Spread Them Out
4 4 5 0.8
Take Prisoner 1 0 1 0.5
Sabotage 1 1 1 1
Let Them Bleed 1 0 2 0.25
Breakthrough 3 2 4 0.625
Catch and Release
1 1 2 0.5

 

Again, all schemes were on offer at least once; Leave Your Mark and Vendetta were up twice each. Every Arcanist player took Research mission, but the scoring conversion there was only 50%. Sabotage was only taken once, but was fully scored. Arcanists did well with Spread them Out, Breakthrough, and Assassinate, and had lower luck with Vendetta , Leave Your Mark, and Claim Jump. This seems to reflect Arcanists' ability to scheme where they want, and play their own game around other factions that might require a specific center location or model to be in question. Arcanists had middling luck with Take Prisoner and Catch and Release, though these were taken at a lower rate. Let Them Bleed was attempted twice and had poor results in this tourney.

 

The Strategies

In Corner Symbols, Arcanists scored 20 strat points of a possible 28, for a 71.4% conversion. This is slightly above the tourney-wide average of 64.9%.

In Flank Corrupted Ley Lines, Arcanists scored 23 of 28 strat points, for a 82.1% conversion. This is also above the tourney-wide average of 67.6%.

In Wedge Recover Evidence, Arcanists scored 16 of 28 strat points, for a 57.1%. This is also above the tourney-wide average of 47.0%.

In total, Arcanists out-scored the average faction on strats.

 

In Conclusion

Arcanists players probably had the widest range of tournament success, with spots 2 and 4, but with most players in the faction finishing in the bottom half. Still, Arcanists had strong general showings on all three strategies that would seem to go beyond 2 players carrying the faction. Arcanists took wins with 4 different masters, and Sandeep stands out as a highly-chosen but under-performing master in this tournament, which may simply suggest that Sandeep needs particular experience to play at his strongest.  The faction seems to have a wide variety of playstyle choices and might do best when playing its own game rather than getting sucked in to playing the opponent's in a given matchup.

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